phaser/wip/phaser tests/geometry/verlet sprites.js
2013-09-13 16:24:01 +01:00

34 lines
1.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
myGame.loader.addImageFile('ball0', 'assets/sprites/yellow_ball.png');
myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png');
myGame.loader.addImageFile('ball2', 'assets/sprites/blue_ball.png');
myGame.loader.addImageFile('ball3', 'assets/sprites/green_ball.png');
myGame.loader.addImageFile('ball4', 'assets/sprites/red_ball.png');
myGame.loader.addImageFile('ball5', 'assets/sprites/purple_ball.png');
myGame.loader.load();
}
var wheel;
var diamond;
var triangle;
var cube;
function create() {
myGame.verlet.friction = 1;
myGame.verlet.step = 32;
wheel = myGame.verlet.createTire(new Phaser.Vector2(200, 50), 100, 30, 0.3, 0.9);
wheel.loadGraphic('ball0');
diamond = myGame.verlet.createTire(new Phaser.Vector2(400, 50), 70, 7, 0.1, 0.2);
diamond.loadGraphic('ball1');
triangle = myGame.verlet.createTire(new Phaser.Vector2(600, 50), 100, 3, 1, 1);
triangle.loadGraphic('ball2');
cube = myGame.verlet.createTire(new Phaser.Vector2(300, 50), 100, 4, 0.3, 0.9);
cube.loadGraphic('ball3');
}
function update() {
}
function render() {
myGame.verlet.render();
}
})();