phaser/src/renderer/webgl/shaders/PointLight-vert.js

22 lines
801 B
JavaScript

module.exports = [
'#define SHADER_NAME PHASER_POINTLIGHT_VS',
'precision mediump float;',
'uniform mat4 uProjectionMatrix;',
'attribute vec2 inPosition;',
'attribute vec2 inLightPosition;',
'attribute vec4 inLightColor;',
'attribute float inLightRadius;',
'attribute float inLightAttenuation;',
'varying vec4 lightPosition;',
'varying vec4 lightColor;',
'varying float lightRadius;',
'varying float lightAttenuation;',
'void main ()',
'{',
' lightColor = inLightColor;',
' lightRadius = inLightRadius;',
' lightAttenuation = inLightAttenuation;',
' lightPosition = uProjectionMatrix * vec4(inLightPosition, 1.0, 1.0);',
' gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);',
'}',
].join('\n');