mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 12:43:26 +00:00
33 lines
891 B
JavaScript
33 lines
891 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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// You can fill the preloader with as many assets as your game requires
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// Here we are loading an image. The first parameter is the unique
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// string by which we'll identify the image later in our code.
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// The second parameter is the URL of the image (relative)
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game.load.image('einstein', 'assets/pics/ra_einstein.png');
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}
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function create() {
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// This creates a simple sprite that is using our loaded image and
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// displays it on-screen
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// and assign it to a variable
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var image = game.add.sprite(0, 0, 'einstein');
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//enables all kind of input actions on this image (click, etc)
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image.inputEnabled=true;
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image.events.onInputDown.add(listener,this);
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}
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function listener () {
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alert('clicked');
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}
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