phaser/src/physics/arcade
photonstorm 18ff04810f ArcadePhysics.distanceToPointer now calculates the distance in world space values.
ArcadePhysics.moveToPointer no longer goes crazy if the maxTime parameter is given and the Sprite is positioned in a larger game world (thanks @AnderbergE #1472)
2015-02-10 22:16:35 +00:00
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Body.js Body.reset now resets the Body.speed value to zero. 2015-02-05 05:12:31 +00:00
World.js ArcadePhysics.distanceToPointer now calculates the distance in world space values. 2015-02-10 22:16:35 +00:00