mirror of
https://github.com/photonstorm/phaser
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218 lines
6.3 KiB
JavaScript
218 lines
6.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTilesWithin = require('./GetTilesWithin');
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var Color = require('../../display/color');
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var defaultTileColor = new Color(105, 210, 231, 150);
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var defaultCollidingTileColor = new Color(243, 134, 48, 200);
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var defaultFaceColor = new Color(40, 39, 37, 150);
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/**
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* Draws a debug representation of the layer to the given Graphics. This is helpful when you want to
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* get a quick idea of which of your tiles are colliding and which have interesting faces. The tiles
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* are drawn starting at (0, 0) in the Graphics, allowing you to place the debug representation
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* wherever you want on the screen.
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*
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* @function Phaser.Tilemaps.Components.RenderDebug
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Graphics} graphics - The target Graphics object to draw upon.
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* @param {Phaser.Types.Tilemaps.DebugStyleOptions} styleConfig - An object specifying the colors to use for the debug drawing.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*/
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var RenderDebug = function (graphics, styleConfig, layer)
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{
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if (styleConfig === undefined) { styleConfig = {}; }
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// Default colors without needlessly creating Color objects
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var tileColor = (styleConfig.tileColor !== undefined) ? styleConfig.tileColor : defaultTileColor;
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var collidingTileColor = (styleConfig.collidingTileColor !== undefined) ? styleConfig.collidingTileColor : defaultCollidingTileColor;
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var faceColor = (styleConfig.faceColor !== undefined) ? styleConfig.faceColor : defaultFaceColor;
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var tiles = GetTilesWithin(0, 0, layer.width, layer.height, null, layer);
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graphics.translateCanvas(layer.tilemapLayer.x, layer.tilemapLayer.y);
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graphics.scaleCanvas(layer.tilemapLayer.scaleX, layer.tilemapLayer.scaleY);
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for (var i = 0; i < tiles.length; i++)
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{
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var tile = tiles[i];
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var tw = tile.width;
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var th = tile.height;
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var x = tile.pixelX;
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var y = tile.pixelY;
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var color = tile.collides ? collidingTileColor : tileColor;
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if (color !== null)
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{
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graphics.fillStyle(color.color, color.alpha / 255);
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graphics.fillRect(x, y, tw, th);
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}
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// Inset the face line to prevent neighboring tile's lines from overlapping
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x += 1;
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y += 1;
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tw -= 2;
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th -= 2;
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if (faceColor !== null)
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{
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graphics.lineStyle(1, faceColor.color, faceColor.alpha / 255);
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if (tile.faceTop) { graphics.lineBetween(x, y, x + tw, y); }
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if (tile.faceRight) { graphics.lineBetween(x + tw, y, x + tw, y + th); }
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if (tile.faceBottom) { graphics.lineBetween(x, y + th, x + tw, y + th); }
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if (tile.faceLeft) { graphics.lineBetween(x, y, x, y + th); }
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}
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}
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};
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module.exports = RenderDebug;
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/**
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function Orientation(f0, f1, f2, f3, b0, b1, b2, b3, start_angle) {
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return {f0: f0, f1: f1, f2: f2, f3: f3, b0: b0, b1: b1, b2: b2, b3: b3, start_angle: start_angle};
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}
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function Layout(orientation, size, origin) {
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return {orientation: orientation, size: size, origin: origin};
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}
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function Hex(q, r, s) {
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return {q: q, r: r, s: s};
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}
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function hex_round(h)
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{
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var qi = Math.round(h.q);
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var ri = Math.round(h.r);
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var si = Math.round(h.s);
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var q_diff = Math.abs(qi - h.q);
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var r_diff = Math.abs(ri - h.r);
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var s_diff = Math.abs(si - h.s);
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if (q_diff > r_diff && q_diff > s_diff)
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{
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qi = -ri - si;
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}
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else
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if (r_diff > s_diff)
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{
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ri = -qi - si;
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}
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else
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{
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si = -qi - ri;
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}
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return Hex(qi, ri, si);
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}
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var layout_pointy = Orientation(Math.sqrt(3.0), Math.sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0, Math.sqrt(3.0) / 3.0, -1.0 / 3.0, 0.0, 2.0 / 3.0, 0.5);
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function OffsetCoord(col, row) {
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return {col: col, row: row};
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}
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var EVEN = 1;
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var ODD = -1;
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function roffset_from_cube(offset, h)
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{
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var col = h.q + (h.r + offset * (h.r & 1)) / 2;
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var row = h.r;
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return OffsetCoord(col, row);
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}
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function roffset_to_cube(offset, h)
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{
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var q = h.col - (h.row + offset * (h.row & 1)) / 2;
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var r = h.row;
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var s = -q - r;
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return Hex(q, r, s);
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}
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function hex_to_pixel(layout, h)
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{
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var M = layout.orientation;
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var size = layout.size;
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var origin = layout.origin;
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var x = (M.f0 * h.q + M.f1 * h.r) * size.x;
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var y = (M.f2 * h.q + M.f3 * h.r) * size.y;
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return new Vector2(x + origin.x, y + origin.y);
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}
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function hex_corner_offset(layout, corner)
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{
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var M = layout.orientation;
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var size = layout.size;
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var angle = 2.0 * Math.PI * (M.start_angle - corner) / 6.0;
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return new Vector2(size.x * Math.cos(angle), size.y * Math.sin(angle));
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}
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function polygon_corners(layout, h)
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{
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var corners = [];
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var center = hex_to_pixel(layout, h);
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for (var i = 0; i < 6; i++)
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{
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var offset = hex_corner_offset(layout, i);
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corners.push(new Vector2(center.x + offset.x, center.y + offset.y));
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}
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return corners;
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}
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var layout = Layout(layout_pointy, new Vector2(tileHeight/2, tileWidth/2), new Vector2(tileWidth/2, tileWidth/2));
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for (var q = 0; q <= 9; q++)
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{
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for (var r = 0; r <= 9; r++)
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{
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var h = Hex(q, r, -q - r); // cubed
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// var hr = hex_round(h);
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// var o = roffset_from_cube(ODD, hr);
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// var b = roffset_to_cube(ODD, o);
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var c = polygon_corners(layout, h);
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if (q === 0 && r === 0)
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{
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console.log(c);
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}
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g.beginPath();
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g.moveTo(Math.floor(c[0].x), Math.floor(c[0].y));
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for (var i = 1; i < c.length; i++)
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{
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g.lineTo(Math.floor(c[i].x), Math.floor(c[i].y));
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}
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g.closePath();
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g.strokePath();
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}
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}
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var c = polygon_corners(layout, hr);
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g.beginPath();
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g.moveTo(Math.floor(c[0].x), Math.floor(c[0].y));
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for (var i = 1; i < c.length; i++)
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{
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g.lineTo(Math.floor(c[i].x), Math.floor(c[i].y));
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}
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g.closePath();
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g.fillPath();
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// g.scene.add.text(c[3].x + 2, c[3].y + 6, `${hr.q} x ${hr.r}`);
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g.scene.add.text(c[3].x + 2, c[3].y + 6, `${x} x ${y}`);
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*/
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