mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
113 lines
4.7 KiB
JavaScript
113 lines
4.7 KiB
JavaScript
/// <reference path="../_definitions.ts" />
|
|
/**
|
|
* Phaser - SignalBinding
|
|
*
|
|
* An object that represents a binding between a Signal and a listener function.
|
|
* Based on JS Signals by Miller Medeiros. Converted by TypeScript by Richard Davey.
|
|
* Released under the MIT license
|
|
* http://millermedeiros.github.com/js-signals/
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var SignalBinding = (function () {
|
|
/**
|
|
* Object that represents a binding between a Signal and a listener function.
|
|
* <br />- <strong>This is an internal constructor and shouldn't be called by regular users.</strong>
|
|
* <br />- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
|
|
* @author Miller Medeiros
|
|
* @constructor
|
|
* @internal
|
|
* @name SignalBinding
|
|
* @param {Signal} signal Reference to Signal object that listener is currently bound to.
|
|
* @param {Function} listener Handler function bound to the signal.
|
|
* @param {bool} isOnce If binding should be executed just once.
|
|
* @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).
|
|
* @param {Number} [priority] The priority level of the event listener. (default = 0).
|
|
*/
|
|
function SignalBinding(signal, listener, isOnce, listenerContext, priority) {
|
|
if (typeof priority === "undefined") { priority = 0; }
|
|
/**
|
|
* If binding is active and should be executed.
|
|
* @type bool
|
|
*/
|
|
this.active = true;
|
|
/**
|
|
* Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters)
|
|
* @type Array|null
|
|
*/
|
|
this.params = null;
|
|
this._listener = listener;
|
|
this._isOnce = isOnce;
|
|
this.context = listenerContext;
|
|
this._signal = signal;
|
|
this.priority = priority || 0;
|
|
}
|
|
SignalBinding.prototype.execute = /**
|
|
* Call listener passing arbitrary parameters.
|
|
* <p>If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.</p>
|
|
* @param {Array} [paramsArr] Array of parameters that should be passed to the listener
|
|
* @return {*} Value returned by the listener.
|
|
*/
|
|
function (paramsArr) {
|
|
var handlerReturn;
|
|
var params;
|
|
if(this.active && !!this._listener) {
|
|
params = this.params ? this.params.concat(paramsArr) : paramsArr;
|
|
handlerReturn = this._listener.apply(this.context, params);
|
|
if(this._isOnce) {
|
|
this.detach();
|
|
}
|
|
}
|
|
return handlerReturn;
|
|
};
|
|
SignalBinding.prototype.detach = /**
|
|
* Detach binding from signal.
|
|
* - alias to: mySignal.remove(myBinding.getListener());
|
|
* @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached.
|
|
*/
|
|
function () {
|
|
return this.isBound() ? this._signal.remove(this._listener, this.context) : null;
|
|
};
|
|
SignalBinding.prototype.isBound = /**
|
|
* @return {bool} `true` if binding is still bound to the signal and have a listener.
|
|
*/
|
|
function () {
|
|
return (!!this._signal && !!this._listener);
|
|
};
|
|
SignalBinding.prototype.isOnce = /**
|
|
* @return {bool} If SignalBinding will only be executed once.
|
|
*/
|
|
function () {
|
|
return this._isOnce;
|
|
};
|
|
SignalBinding.prototype.getListener = /**
|
|
* @return {Function} Handler function bound to the signal.
|
|
*/
|
|
function () {
|
|
return this._listener;
|
|
};
|
|
SignalBinding.prototype.getSignal = /**
|
|
* @return {Signal} Signal that listener is currently bound to.
|
|
*/
|
|
function () {
|
|
return this._signal;
|
|
};
|
|
SignalBinding.prototype._destroy = /**
|
|
* Delete instance properties
|
|
* @private
|
|
*/
|
|
function () {
|
|
delete this._signal;
|
|
delete this._listener;
|
|
delete this.context;
|
|
};
|
|
SignalBinding.prototype.toString = /**
|
|
* @return {string} String representation of the object.
|
|
*/
|
|
function () {
|
|
return '[SignalBinding isOnce:' + this._isOnce + ', isBound:' + this.isBound() + ', active:' + this.active + ']';
|
|
};
|
|
return SignalBinding;
|
|
})();
|
|
Phaser.SignalBinding = SignalBinding;
|
|
})(Phaser || (Phaser = {}));
|