phaser/src
2016-02-03 11:41:37 +00:00
..
animation Docs update #2243 2016-02-02 23:04:54 +00:00
core Merge pull request #2248 from 06wj/dev 2016-02-02 17:42:54 +02:00
gameobjects Sprite (and all Game Objects) have a new argument in their destroy method: destroyTexture. This boolean (which is false by default) controls if the BaseTexture of the Game Object should be destroyed or not. This is extremely useful in situations where you've got a lot of dynamic assets you no longer need, such as textures created from BitmapDatas. You must set the destroyTexture argument yourself. This can be done in a custom Game Object destroy method or as part of your state shutdown (#2261) 2016-02-03 11:41:37 +00:00
geom Docs fix #2310 2016-02-02 16:19:09 +00:00
input Reinstated fix for #1285, regarding setting Phaser.SinglePad.callbackContext in addCallbacks method. 2015-10-24 20:13:49 -04:00
loader Merge pull request #2204 from tfelix/master 2016-02-02 16:58:33 +02:00
math rnd check fix. 2015-09-19 11:58:25 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles Emitter methods return the Emitter instance 2016-01-20 13:34:08 -08:00
physics Merge pull request #2172 from jonjanisch/dev 2016-02-02 17:39:46 +02:00
pixi BaseTexture.destroy no longer checks for the _pixiId property on the canvas before removing it from the CanvasPool, meaning it's now destroying a lot more canvas elements than it was in the past! 2016-02-03 11:41:37 +00:00
sound Sound.onEndedHandler now sets Sound.currentTime to be Sound.durationMS (thanks @stoneman1 #2237) 2016-02-02 01:08:45 +00:00
stubs Added removeAll to TweenManager's stub so call from stageManager doesn't throw errors 2016-01-05 21:03:04 +01:00
system Fixed for jshint. 2015-09-22 12:07:14 +01:00
tilemap Docs fix #2271 2016-02-02 16:28:33 +00:00
time Fixed issue with Time.update not being properly set in IE9 / setTimeout environments. 2015-10-13 14:23:36 +01:00
tween Tween hasStarted parameter set to false when tween finishes 2015-11-11 18:39:05 +01:00
utils jsdoc fix. 2015-09-15 13:33:42 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js You can use the new const Phaser.PENDING_ATLAS as the texture key for any sprite. Doing this then sets the key to be the frame argument (the frame is set to zero). This allows you to create sprites using load.image during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data. 2015-10-31 01:04:14 +00:00
PixiDefaults.js Updated readme and build scripts. 2015-09-30 11:20:14 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00