phaser/src/gameobjects/blitter/BlitterRender.js
2018-02-12 16:01:21 +00:00

25 lines
542 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (WEBGL_RENDERER)
{
renderWebGL = require('./BlitterWebGLRenderer');
}
if (CANVAS_RENDERER)
{
renderCanvas = require('./BlitterCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};