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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.DOM.html">DOM</a>
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.ImageCollection.html">ImageCollection</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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</li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Matrix.html">Matrix</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.RetroFont.html">RetroFont</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.Rope.html">Rope</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
|
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</li>
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|
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<li class="class-depth-1">
|
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Signal.html">Signal</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenData.html">TweenData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Video.html">Video</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Event.html">Event</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#AUTO">AUTO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#blendModes">blendModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#BUTTON">BUTTON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS">CANVAS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CIRCLE">CIRCLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#CREATURE">CREATURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#DOWN">DOWN</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ELLIPSE">ELLIPSE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#EMITTER">EMITTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GAMES">GAMES</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GRAPHICS">GRAPHICS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#GROUP">GROUP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#HEADLESS">HEADLESS</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#IMAGE">IMAGE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LEFT">LEFT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#LINE">LINE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#MATRIX">MATRIX</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#NONE">NONE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINT">POINT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POINTER">POINTER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#POLYGON">POLYGON</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RECTANGLE">RECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RETROFONT">RETROFONT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#RIGHT">RIGHT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROPE">ROPE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#scaleModes">scaleModes</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITE">SPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TEXT">TEXT</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAP">TILEMAP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#TILESPRITE">TILESPRITE</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#UP">UP</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VERSION">VERSION</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#VIDEO">VIDEO</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL">WEBGL</a>
|
|
</li>
|
|
|
|
<li class="class-depth-0">
|
|
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
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<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
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<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
|
</ul>
|
|
</li>
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</ul>
|
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</div>
|
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</div>
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<div class="row-fluid">
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<div class="span8">
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<div id="main">
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<!--<h1 class="page-title">Class: BitmapText</h1>-->
|
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<section>
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<header>
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<h2>
|
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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BitmapText
|
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</h2>
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</header>
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<article>
|
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<div class="container-overview">
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<dt>
|
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<h4 class="name "
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id="BitmapText"><span class="type-signature"></span>new BitmapText<span class="signature">(game, x, y, font, <span class="optional">text</span>, <span class="optional">size</span>, <span class="optional">align</span>)</span><span class="type-signature"></span></h4>
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</dt>
|
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<dd>
|
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|
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<div class="description">
|
|
<p>BitmapText objects work by taking a texture file and an XML or JSON file that describes the font structure.
|
|
It then generates a new Sprite object for each letter of the text, proportionally spaced out and aligned to
|
|
match the font structure.</p>
|
|
<p>BitmapText objects are less flexible than Text objects, in that they have less features such as shadows, fills and the ability
|
|
to use Web Fonts, however you trade this flexibility for rendering speed. You can also create visually compelling BitmapTexts by
|
|
processing the font texture in an image editor, applying fills and any other effects required.</p>
|
|
<p>To create multi-line text insert \r, \n or \r\n escape codes into the text string.</p>
|
|
<p>If you are having performance issues due to the volume of sprites being rendered, and do not require the text to be constantly
|
|
updating, you can use BitmapText.generateTexture to create a static texture from this BitmapText.</p>
|
|
<p>To create a BitmapText data files you can use:</p>
|
|
<p>BMFont (Windows, free): http://www.angelcode.com/products/bmfont/
|
|
Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesigner
|
|
Littera (Web-based, free): http://kvazars.com/littera/</p>
|
|
<p>For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
|
|
converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson</p>
|
|
<p>If you were using an older version of Phaser (< 2.4) and using the DOMish parser hack, please remove this. It isn't required any longer.</p>
|
|
</div>
|
|
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<h5>Parameters:</h5>
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|
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|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
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|
|
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<th>Name</th>
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|
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<th>Type</th>
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<th>Argument</th>
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|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
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<tbody>
|
|
|
|
|
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<tr>
|
|
|
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<td class="name"><code>game</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
|
|
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|
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</td>
|
|
|
|
|
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<td class="attributes">
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|
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|
|
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|
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</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>A reference to the currently running game.</p></td>
|
|
</tr>
|
|
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|
|
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|
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<tr>
|
|
|
|
<td class="name"><code>x</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
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|
|
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|
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</td>
|
|
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|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>X coordinate to display the BitmapText object at.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>y</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
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|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Y coordinate to display the BitmapText object at.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>font</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The key of the BitmapText as stored in Phaser.Cache.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>text</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
''
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The text that will be rendered. This can also be set later via BitmapText.text.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>size</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
32
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The size the font will be rendered at in pixels.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>align</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
'left'
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The alignment of multi-line text. Has no effect if there is only one line of text.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-54">line 54</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
<h3 class="subsection-title">Extends</h3>
|
|
|
|
<ul>
|
|
<li><a href="PIXI.DisplayObjectContainer.html">PIXI.DisplayObjectContainer</a></li>
|
|
|
|
<li><a href="Phaser.Component.Core.html">Phaser.Component.Core</a></li>
|
|
|
|
<li><a href="Phaser.Component.Angle.html">Phaser.Component.Angle</a></li>
|
|
|
|
<li><a href="Phaser.Component.AutoCull.html">Phaser.Component.AutoCull</a></li>
|
|
|
|
<li><a href="Phaser.Component.Bounds.html">Phaser.Component.Bounds</a></li>
|
|
|
|
<li><a href="Phaser.Component.Destroy.html">Phaser.Component.Destroy</a></li>
|
|
|
|
<li><a href="Phaser.Component.FixedToCamera.html">Phaser.Component.FixedToCamera</a></li>
|
|
|
|
<li><a href="Phaser.Component.InputEnabled.html">Phaser.Component.InputEnabled</a></li>
|
|
|
|
<li><a href="Phaser.Component.InWorld.html">Phaser.Component.InWorld</a></li>
|
|
|
|
<li><a href="Phaser.Component.LifeSpan.html">Phaser.Component.LifeSpan</a></li>
|
|
|
|
<li><a href="Phaser.Component.PhysicsBody.html">Phaser.Component.PhysicsBody</a></li>
|
|
|
|
<li><a href="Phaser.Component.Reset.html">Phaser.Component.Reset</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Members</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="align"><span class="type-signature"></span>align<span class="type-signature"> :string</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-472">line 472</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="alive"><span class="type-signature"></span>alive<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A useful flag to control if the Game Object is alive or dead.</p>
|
|
<p>This is set automatically by the Health components <code>damage</code> method should the object run out of health.
|
|
Or you can toggle it via your game code.</p>
|
|
<p>This property is mostly just provided to be used by your game - it doesn't effect rendering or logic updates.
|
|
However you can use <code>Group.getFirstAlive</code> in conjunction with this property for fast object pooling and recycling.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.LifeSpan.html#alive">Phaser.Component.LifeSpan#alive</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_LifeSpan.js.html">gameobjects/components/LifeSpan.js</a>, <a href="src_gameobjects_components_LifeSpan.js.html#sunlight-1-line-50">line 50</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="alpha"><span class="type-signature"></span>alpha<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The opacity of the object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#alpha">PIXI.DisplayObject#alpha</a>
|
|
</li></dd>
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-65">line 65</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="anchor"><span class="type-signature"></span>anchor<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
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|
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</dt>
|
|
<dd>
|
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|
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<div class="description">
|
|
<p>The anchor value of this BitmapText.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-92">line 92</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="angle"><span class="type-signature"></span>angle<span class="type-signature"> :number</span></h4>
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|
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</dt>
|
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<dd>
|
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|
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<div class="description">
|
|
<p>The angle property is the rotation of the Game Object in <em>degrees</em> from its original orientation.</p>
|
|
<p>Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.</p>
|
|
<p>Values outside this range are added to or subtracted from 360 to obtain a value within the range.
|
|
For example, the statement player.angle = 450 is the same as player.angle = 90.</p>
|
|
<p>If you wish to work in radians instead of degrees you can use the property <code>rotation</code> instead.
|
|
Working in radians is slightly faster as it doesn't have to perform any calculations.</p>
|
|
</div>
|
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<dl class="details">
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|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Angle.html#angle">Phaser.Component.Angle#angle</a>
|
|
</li></dd>
|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Angle.js.html">gameobjects/components/Angle.js</a>, <a href="src_gameobjects_components_Angle.js.html#sunlight-1-line-29">line 29</a>
|
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</dt>
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</dl>
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</dd>
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="animations"><span class="type-signature"></span>animations<span class="type-signature"> :<a href="Phaser.AnimationManager.html">Phaser.AnimationManager</a></span></h4>
|
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|
|
</dt>
|
|
<dd>
|
|
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|
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|
|
<div class="description">
|
|
<p>If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.
|
|
Through it you can create, play, pause and stop animations.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#animations">Phaser.Component.Core#animations</a>
|
|
</li></dd>
|
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-184">line 184</a>
|
|
</dt>
|
|
|
|
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|
|
<dt class="tag-see">See:</dt>
|
|
<dd class="tag-see">
|
|
<ul>
|
|
<li><a href="Phaser.AnimationManager.html">Phaser.AnimationManager</a></li>
|
|
</ul>
|
|
</dd>
|
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="autoCull"><span class="type-signature"></span>autoCull<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Game Object with <code>autoCull</code> set to true will check its bounds against the World Camera every frame.
|
|
If it is not intersecting the Camera bounds at any point then it has its <code>renderable</code> property set to <code>false</code>.
|
|
This keeps the Game Object alive and still processing updates, but forces it to skip the render step entirely.</p>
|
|
<p>This is a relatively expensive operation, especially if enabled on hundreds of Game Objects. So enable it only if you know it's required,
|
|
or you have tested performance and find it acceptable.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
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|
|
|
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|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.AutoCull.html#autoCull">Phaser.Component.AutoCull#autoCull</a>
|
|
</li></dd>
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_AutoCull.js.html">gameobjects/components/AutoCull.js</a>, <a href="src_gameobjects_components_AutoCull.js.html#sunlight-1-line-28">line 28</a>
|
|
</dt>
|
|
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|
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="body"><span class="type-signature"></span>body<span class="type-signature"> :<a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a>|<a href="Phaser.Physics.P2.Body.html">Phaser.Physics.P2.Body</a>|<a href="Phaser.Physics.Ninja.Body.html">Phaser.Physics.Ninja.Body</a>|null</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p><code>body</code> is the Game Objects physics body. Once a Game Object is enabled for physics you access all associated
|
|
properties and methods via it.</p>
|
|
<p>By default Game Objects won't add themselves to any physics system and their <code>body</code> property will be <code>null</code>.</p>
|
|
<p>To enable this Game Object for physics you need to call <code>game.physics.enable(object, system)</code> where <code>object</code> is this object
|
|
and <code>system</code> is the Physics system you are using. If none is given it defaults to <code>Phaser.Physics.Arcade</code>.</p>
|
|
<p>You can alternatively call <code>game.physics.arcade.enable(object)</code>, or add this Game Object to a physics enabled Group.</p>
|
|
<p>Important: Enabling a Game Object for P2 or Ninja physics will automatically set its <code>anchor</code> property to 0.5,
|
|
so the physics body is centered on the Game Object.</p>
|
|
<p>If you need a different result then adjust or re-create the Body shape offsets manually or reset the anchor after enabling physics.</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type"><a href="Phaser.Physics.Arcade.Body.html">Phaser.Physics.Arcade.Body</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Physics.P2.Body.html">Phaser.Physics.P2.Body</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Physics.Ninja.Body.html">Phaser.Physics.Ninja.Body</a></span>
|
|
|
|
|
|
|
<span class="param-type">null</span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.PhysicsBody.html#body">Phaser.Component.PhysicsBody#body</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_PhysicsBody.js.html">gameobjects/components/PhysicsBody.js</a>, <a href="src_gameobjects_components_PhysicsBody.js.html#sunlight-1-line-91">line 91</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="bottom"><span class="type-signature"><readonly> </span>bottom<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The sum of the y and height properties.
|
|
This is the same as <code>y + height - offsetY</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#bottom">Phaser.Component.Bounds#bottom</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-110">line 110</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="cacheAsBitmap"><span class="type-signature"></span>cacheAsBitmap<span class="type-signature"> :Boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Set if this display object is cached as a bitmap.
|
|
This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
|
|
To remove simply set this property to 'null'</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#cacheAsBitmap">PIXI.DisplayObject#cacheAsBitmap</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-366">line 366</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The x/y coordinate offset applied to the top-left of the camera that this Game Object will be drawn at if <code>fixedToCamera</code> is true.</p>
|
|
<p>The values are relative to the top-left of the camera view and in addition to any parent of the Game Object on the display list.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.FixedToCamera.html#cameraOffset">Phaser.Component.FixedToCamera#cameraOffset</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_FixedToCamera.js.html">gameobjects/components/FixedToCamera.js</a>, <a href="src_gameobjects_components_FixedToCamera.js.html#sunlight-1-line-86">line 86</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="checkWorldBounds"><span class="type-signature"></span>checkWorldBounds<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If this is set to <code>true</code> the Game Object checks if it is within the World bounds each frame. </p>
|
|
<p>When it is no longer intersecting the world bounds it dispatches the <code>onOutOfBounds</code> event.</p>
|
|
<p>If it was <em>previously</em> out of bounds but is now intersecting the world bounds again it dispatches the <code>onEnterBounds</code> event.</p>
|
|
<p>It also optionally kills the Game Object if <code>outOfBoundsKill</code> is <code>true</code>.</p>
|
|
<p>When <code>checkWorldBounds</code> is enabled it forces the Game Object to calculate its full bounds every frame.</p>
|
|
<p>This is a relatively expensive operation, especially if enabled on hundreds of Game Objects. So enable it only if you know it's required,
|
|
or you have tested performance and find it acceptable.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.InWorld.html#checkWorldBounds">Phaser.Component.InWorld#checkWorldBounds</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_InWorld.js.html">gameobjects/components/InWorld.js</a>, <a href="src_gameobjects_components_InWorld.js.html#sunlight-1-line-92">line 92</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="children"><span class="type-signature"><readonly> </span>children<span class="type-signature"> :Array.<<a href="global.html#DisplayObject">DisplayObject</a>></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>[read-only] The array of children of this container.</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type">Array.<<a href="global.html#DisplayObject">DisplayObject</a>></span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#children">PIXI.DisplayObjectContainer#children</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-17">line 17</a>
|
|
</dt>
|
|
|
|
|
|
|
|
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</dl>
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</dd>
|
|
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|
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<dt>
|
|
<h4 class="name "
|
|
id="components"><span class="type-signature"><internal> </span>components<span class="type-signature"> :object</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
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|
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|
|
<div class="description">
|
|
<p>The components this Game Object has installed.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#components">Phaser.Component.Core#components</a>
|
|
</li></dd>
|
|
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|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
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|
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</ul></dd>
|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-160">line 160</a>
|
|
</dt>
|
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</dl>
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|
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="debug"><span class="type-signature"></span>debug<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A debug flag designed for use with <code>Game.enableStep</code>.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#debug">Phaser.Component.Core#debug</a>
|
|
</li></dd>
|
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-209">line 209</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroyPhase"><span class="type-signature"><readonly> </span>destroyPhase<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>As a Game Object runs through its destroy method this flag is set to true,
|
|
and can be checked in any sub-systems or plugins it is being destroyed from.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Destroy.html#destroyPhase">Phaser.Component.Destroy#destroyPhase</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Destroy.js.html">gameobjects/components/Destroy.js</a>, <a href="src_gameobjects_components_Destroy.js.html#sunlight-1-line-22">line 22</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The dirty state of this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-153">line 153</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="events"><span class="type-signature"></span>events<span class="type-signature"> :<a href="Phaser.Events.html">Phaser.Events</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to this
|
|
Game Object, or any of its components.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#events">Phaser.Component.Core#events</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-176">line 176</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-see">See:</dt>
|
|
<dd class="tag-see">
|
|
<ul>
|
|
<li><a href="Phaser.Events.html">Phaser.Events</a></li>
|
|
</ul>
|
|
</dd>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="exists"><span class="type-signature"></span>exists<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Controls if this Game Object is processed by the core game loop.
|
|
If this Game Object has a physics body it also controls if its physics body is updated or not.
|
|
When <code>exists</code> is set to <code>false</code> it will remove its physics body from the physics world if it has one.
|
|
It also toggles the <code>visible</code> property to false as well.</p>
|
|
<p>Setting <code>exists</code> to true will add its physics body back in to the physics world, if it has one.
|
|
It will also set the <code>visible</code> property to <code>true</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#exists">Phaser.Component.Core#exists</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-275">line 275</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="filterArea"><span class="type-signature"></span>filterArea<span class="type-signature"> :Rectangle</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The area the filter is applied to like the hitArea this is used as more of an optimisation
|
|
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#filterArea">PIXI.DisplayObject#filterArea</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-183">line 183</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="filters"><span class="type-signature"></span>filters<span class="type-signature"> :Array.<Filter></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Sets the filters for the displayObject.
|
|
IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
|
|
To remove filters simply set this property to 'null'</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type">Array.<Filter></span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#filters">PIXI.DisplayObject#filters</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-328">line 328</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the camera during rendering.</p>
|
|
<p>The values are adjusted at the rendering stage, overriding the Game Objects actual world position.</p>
|
|
<p>The end result is that the Game Object will appear to be 'fixed' to the camera, regardless of where in the game world
|
|
the camera is viewing. This is useful if for example this Game Object is a UI item that you wish to be visible at all times
|
|
regardless where in the world the camera is.</p>
|
|
<p>The offsets are stored in the <code>cameraOffset</code> property.</p>
|
|
<p>Note that the <code>cameraOffset</code> values are in addition to any parent of this Game Object on the display list.</p>
|
|
<p>Be careful not to set <code>fixedToCamera</code> on Game Objects which are in Groups that already have <code>fixedToCamera</code> enabled on them.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.FixedToCamera.html#fixedToCamera">Phaser.Component.FixedToCamera#fixedToCamera</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_FixedToCamera.js.html">gameobjects/components/FixedToCamera.js</a>, <a href="src_gameobjects_components_FixedToCamera.js.html#sunlight-1-line-56">line 56</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="font"><span class="type-signature"></span>font<span class="type-signature"> :string</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-516">line 516</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="fontSize"><span class="type-signature"></span>fontSize<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The size of the font in pixels.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-538">line 538</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="fresh"><span class="type-signature"><readonly> </span>fresh<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Game Object is considered <code>fresh</code> if it has just been created or reset and is yet to receive a renderer transform update.
|
|
This property is mostly used internally by the physics systems, but is exposed for the use of plugins.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#fresh">Phaser.Component.Core#fresh</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-239">line 239</a>
|
|
</dt>
|
|
|
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A reference to the currently running Game.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#game">Phaser.Component.Core#game</a>
|
|
</li></dd>
|
|
|
|
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|
|
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|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-145">line 145</a>
|
|
</dt>
|
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|
|
</dl>
|
|
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|
|
</dd>
|
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|
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|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
|
|
</div>
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#height">PIXI.DisplayObjectContainer#height</a>
|
|
</li></dd>
|
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-61">line 61</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
|
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|
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</dd>
|
|
|
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|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="hitArea"><span class="type-signature"></span>hitArea<span class="type-signature"> :Rectangle|Circle|Ellipse|Polygon</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This is the defined area that will pick up mouse / touch events. It is null by default.
|
|
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type">Rectangle</span>
|
|
|
|
|
|
|
<span class="param-type">Circle</span>
|
|
|
|
|
|
|
<span class="param-type">Ellipse</span>
|
|
|
|
|
|
|
<span class="param-type">Polygon</span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#hitArea">PIXI.DisplayObject#hitArea</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-81">line 81</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="inCamera"><span class="type-signature"><readonly> </span>inCamera<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Checks if the Game Objects bounds intersect with the Game Camera bounds.
|
|
Returns <code>true</code> if they do, otherwise <code>false</code> if fully outside of the Cameras bounds.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.AutoCull.html#inCamera">Phaser.Component.AutoCull#inCamera</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_AutoCull.js.html">gameobjects/components/AutoCull.js</a>, <a href="src_gameobjects_components_AutoCull.js.html#sunlight-1-line-37">line 37</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.InputHandler.html">Phaser.InputHandler</a>|null</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Input Handler for this Game Object.</p>
|
|
<p>By default it is disabled. If you wish this Game Object to process input events you should enable it with: <code>inputEnabled = true</code>.</p>
|
|
<p>After you have done this, this property will be a reference to the Phaser InputHandler.</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type"><a href="Phaser.InputHandler.html">Phaser.InputHandler</a></span>
|
|
|
|
|
|
|
<span class="param-type">null</span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.InputEnabled.html#input">Phaser.Component.InputEnabled#input</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_InputEnabled.js.html">gameobjects/components/InputEnabled.js</a>, <a href="src_gameobjects_components_InputEnabled.js.html#sunlight-1-line-24">line 24</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="inputEnabled"><span class="type-signature"></span>inputEnabled<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>By default a Game Object won't process any input events. By setting <code>inputEnabled</code> to true a Phaser.InputHandler is created
|
|
for this Game Object and it will then start to process click / touch events and more.</p>
|
|
<p>You can then access the Input Handler via <code>this.input</code>.</p>
|
|
<p>Note that Input related events are dispatched from <code>this.events</code>, i.e.: <code>events.onInputDown</code>.</p>
|
|
<p>If you set this property to false it will stop the Input Handler from processing any more input events.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.InputEnabled.html#inputEnabled">Phaser.Component.InputEnabled#inputEnabled</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_InputEnabled.js.html">gameobjects/components/InputEnabled.js</a>, <a href="src_gameobjects_components_InputEnabled.js.html#sunlight-1-line-38">line 38</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="inWorld"><span class="type-signature"><readonly> </span>inWorld<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Checks if the Game Objects bounds are within, or intersect at any point with the Game World bounds.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.InWorld.html#inWorld">Phaser.Component.InWorld#inWorld</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_InWorld.js.html">gameobjects/components/InWorld.js</a>, <a href="src_gameobjects_components_InWorld.js.html#sunlight-1-line-114">line 114</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="key"><span class="type-signature"></span>key<span class="type-signature"> :string|<a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a>|<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>|<a href="Phaser.Video.html">Phaser.Video</a>|<a href="PIXI.Texture.html">PIXI.Texture</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The key of the image or texture used by this Game Object during rendering.
|
|
If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.
|
|
It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.
|
|
If a Game Object is created without a key it is automatically assigned the key <code>__default</code> which is a 32x32 transparent PNG stored within the Cache.
|
|
If a Game Object is given a key which doesn't exist in the Image Cache it is re-assigned the key <code>__missing</code> which is a 32x32 PNG of a green box with a line through it.</p>
|
|
</div>
|
|
|
|
|
|
|
|
<h5>Type:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#key">Phaser.Component.Core#key</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-194">line 194</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="left"><span class="type-signature"><readonly> </span>left<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The left coordinate of the Game Object.
|
|
This is the same as <code>x - offsetX</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#left">Phaser.Component.Bounds#left</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-59">line 59</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="lifespan"><span class="type-signature"></span>lifespan<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The lifespan allows you to give a Game Object a lifespan in milliseconds.</p>
|
|
<p>Once the Game Object is 'born' you can set this to a positive value.</p>
|
|
<p>It is automatically decremented by the millisecond equivalent of <code>game.time.physicsElapsed</code> each frame.
|
|
When it reaches zero it will call the <code>kill</code> method.</p>
|
|
<p>Very handy for particles, bullets, collectibles, or any other short-lived entity.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.LifeSpan.html#lifespan">Phaser.Component.LifeSpan#lifespan</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_LifeSpan.js.html">gameobjects/components/LifeSpan.js</a>, <a href="src_gameobjects_components_LifeSpan.js.html#sunlight-1-line-65">line 65</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="mask"><span class="type-signature"></span>mask<span class="type-signature"> :<a href="PIXI.Graphics.html">PIXI.Graphics</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
|
|
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
|
|
To remove a mask, set this property to null.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#mask">PIXI.DisplayObject#mask</a>
|
|
</li></dd>
|
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<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-303">line 303</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="maxWidth"><span class="type-signature"></span>maxWidth<span class="type-signature"> :number</span></h4>
|
|
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|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The maximum display width of this BitmapText in pixels.</p>
|
|
<p>If BitmapText.text is longer than maxWidth then the lines will be automatically wrapped
|
|
based on the last whitespace character found in the line.</p>
|
|
<p>If no whitespace was found then no wrapping will take place and consequently the maxWidth value will not be honored.</p>
|
|
<p>Disable maxWidth by setting the value to 0. The maximum width of this BitmapText in pixels.</p>
|
|
</div>
|
|
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|
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<dl class="details">
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|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-584">line 584</a>
|
|
</dt>
|
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</dl>
|
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</dd>
|
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|
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<dt>
|
|
<h4 class="name "
|
|
id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A user defined name given to this Game Object.
|
|
This value isn't ever used internally by Phaser, it is meant as a game level property.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
|
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|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#name">Phaser.Component.Core#name</a>
|
|
</li></dd>
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-153">line 153</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
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|
|
</dl>
|
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="offsetX"><span class="type-signature"><readonly> </span>offsetX<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The amount the Game Object is visually offset from its x coordinate.
|
|
This is the same as <code>width * anchor.x</code>.
|
|
It will only be > 0 if anchor.x is not equal to zero.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#offsetX">Phaser.Component.Bounds#offsetX</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-24">line 24</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="offsetY"><span class="type-signature"><readonly> </span>offsetY<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The amount the Game Object is visually offset from its y coordinate.
|
|
This is the same as <code>height * anchor.y</code>.
|
|
It will only be > 0 if anchor.y is not equal to zero.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#offsetY">Phaser.Component.Bounds#offsetY</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-42">line 42</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="outOfBoundsKill"><span class="type-signature"></span>outOfBoundsKill<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If this and the <code>checkWorldBounds</code> property are both set to <code>true</code> then the <code>kill</code> method is called as soon as <code>inWorld</code> returns false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.InWorld.html#outOfBoundsKill">Phaser.Component.InWorld#outOfBoundsKill</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_InWorld.js.html">gameobjects/components/InWorld.js</a>, <a href="src_gameobjects_components_InWorld.js.html#sunlight-1-line-100">line 100</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="parent"><span class="type-signature"><readonly> </span>parent<span class="type-signature"> :<a href="PIXI.DisplayObjectContainer.html">PIXI.DisplayObjectContainer</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>[read-only] The display object container that contains this display object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#parent">PIXI.DisplayObject#parent</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-98">line 98</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pendingDestroy"><span class="type-signature"></span>pendingDestroy<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic update.
|
|
You can set it directly to allow you to flag an object to be destroyed on its next update.</p>
|
|
<p>This is extremely useful if you wish to destroy an object from within one of its own callbacks
|
|
such as with Buttons or other Input events.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#pendingDestroy">Phaser.Component.Core#pendingDestroy</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-250">line 250</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="physicsType"><span class="type-signature"><readonly> </span>physicsType<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The const physics body type of this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-75">line 75</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pivot"><span class="type-signature"></span>pivot<span class="type-signature"> :Point</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The pivot point of the displayObject that it rotates around</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#pivot">PIXI.DisplayObject#pivot</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-49">line 49</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="position"><span class="type-signature"></span>position<span class="type-signature"> :Point</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The coordinate of the object relative to the local coordinates of the parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#position">PIXI.DisplayObject#position</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-14">line 14</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="previousPosition"><span class="type-signature"><readonly> </span>previousPosition<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position the Game Object was located in the previous frame.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#previousPosition">Phaser.Component.Core#previousPosition</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-216">line 216</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="previousRotation"><span class="type-signature"><readonly> </span>previousRotation<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The rotation the Game Object was in set to in the previous frame. Value is in radians.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#previousRotation">Phaser.Component.Core#previousRotation</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-223">line 223</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="renderable"><span class="type-signature"></span>renderable<span class="type-signature"> :Boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Can this object be rendered</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#renderable">PIXI.DisplayObject#renderable</a>
|
|
</li></dd>
|
|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-90">line 90</a>
|
|
</dt>
|
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</dl>
|
|
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|
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</dd>
|
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|
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<dt>
|
|
<h4 class="name "
|
|
id="renderOrderID"><span class="type-signature"><readonly> </span>renderOrderID<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The render order ID is used internally by the renderer and Input Manager and should not be modified.
|
|
This property is mostly used internally by the renderers, but is exposed for the use of plugins.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#renderOrderID">Phaser.Component.Core#renderOrderID</a>
|
|
</li></dd>
|
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|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-231">line 231</a>
|
|
</dt>
|
|
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|
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</dl>
|
|
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|
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</dd>
|
|
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|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="right"><span class="type-signature"><readonly> </span>right<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The right coordinate of the Game Object.
|
|
This is the same as <code>x + width - offsetX</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#right">Phaser.Component.Bounds#right</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-76">line 76</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="rotation"><span class="type-signature"></span>rotation<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The rotation of the object in radians.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#rotation">PIXI.DisplayObject#rotation</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-57">line 57</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :Point</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The scale factor of the object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#scale">PIXI.DisplayObject#scale</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-22">line 22</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="stage"><span class="type-signature"><readonly> </span>stage<span class="type-signature"> :<a href="PIXI.Stage.html">PIXI.Stage</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#stage">PIXI.DisplayObject#stage</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-107">line 107</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="text"><span class="type-signature"></span>text<span class="type-signature"> :string</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The text to be displayed by this BitmapText object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-562">line 562</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="textHeight"><span class="type-signature"><readonly> </span>textHeight<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The height in pixels of the overall text area, taking into consideration multi-line text.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-87">line 87</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="textWidth"><span class="type-signature"><readonly> </span>textWidth<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The width in pixels of the overall text area, taking into consideration multi-line text.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-81">line 81</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="tint"><span class="type-signature"></span>tint<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-494">line 494</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="top"><span class="type-signature"><readonly> </span>top<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The y coordinate of the Game Object.
|
|
This is the same as <code>y - offsetY</code>.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Bounds.html#top">Phaser.Component.Bounds#top</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Bounds.js.html">gameobjects/components/Bounds.js</a>, <a href="src_gameobjects_components_Bounds.js.html#sunlight-1-line-93">line 93</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="transformCallback"><span class="type-signature"></span>transformCallback<span class="type-signature"> :function</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The transform callback is an optional callback that if set will be called at the end of the updateTransform method and sent two parameters:
|
|
This Display Objects worldTransform matrix and its parents transform matrix. Both are PIXI.Matrix object types.
|
|
The matrix are passed by reference and can be modified directly without needing to return them.
|
|
This ability allows you to check any of the matrix values and perform actions such as clamping scale or limiting rotation, regardless of the parent transforms.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#transformCallback">PIXI.DisplayObject#transformCallback</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-30">line 30</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="transformCallbackContext"><span class="type-signature"></span>transformCallbackContext<span class="type-signature"> :Object</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The context under which the transformCallback is invoked.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#transformCallbackContext">PIXI.DisplayObject#transformCallbackContext</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-41">line 41</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="type"><span class="type-signature"><readonly> </span>type<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The const type of this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
|
|
|
|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-69">line 69</a>
|
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</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="visible"><span class="type-signature"></span>visible<span class="type-signature"> :Boolean</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The visibility of the object.</p>
|
|
</div>
|
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<dl class="details">
|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#visible">PIXI.DisplayObject#visible</a>
|
|
</li></dd>
|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-73">line 73</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
|
|
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|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#width">PIXI.DisplayObjectContainer#width</a>
|
|
</li></dd>
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-32">line 32</a>
|
|
</dt>
|
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</dl>
|
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|
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
|
|
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|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The world coordinates of this Game Object in pixels.
|
|
Depending on where in the display list this Game Object is placed this value can differ from <code>position</code>,
|
|
which contains the x/y coordinates relative to the Game Objects parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#world">Phaser.Component.Core#world</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-202">line 202</a>
|
|
</dt>
|
|
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|
|
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|
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|
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|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldAlpha"><span class="type-signature"><readonly> </span>worldAlpha<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>[read-only] The multiplied alpha of the displayObject</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#worldAlpha">PIXI.DisplayObject#worldAlpha</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-116">line 116</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldPosition"><span class="type-signature"><readonly> </span>worldPosition<span class="type-signature"> :Point</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position of the Display Object based on the world transform.
|
|
This value is updated at the end of updateTransform and takes all parent transforms into account.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#worldPosition">PIXI.DisplayObject#worldPosition</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-135">line 135</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldRotation"><span class="type-signature"><readonly> </span>worldRotation<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The rotation of the Display Object, in radians, based on the world transform.
|
|
This value is updated at the end of updateTransform and takes all parent transforms into account.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#worldRotation">PIXI.DisplayObject#worldRotation</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-155">line 155</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldScale"><span class="type-signature"><readonly> </span>worldScale<span class="type-signature"> :Point</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The scale of the Display Object based on the world transform.
|
|
This value is updated at the end of updateTransform and takes all parent transforms into account.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#worldScale">PIXI.DisplayObject#worldScale</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-145">line 145</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="worldVisible"><span class="type-signature"></span>worldVisible<span class="type-signature"> :Boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>[read-only] Indicates if the sprite is globally visible.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#worldVisible">PIXI.DisplayObject#worldVisible</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-279">line 279</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position of the Game Object on the x axis relative to the local coordinates of the parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.PhysicsBody.html#x">Phaser.Component.PhysicsBody#x</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_PhysicsBody.js.html">gameobjects/components/PhysicsBody.js</a>, <a href="src_gameobjects_components_PhysicsBody.js.html#sunlight-1-line-98">line 98</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="x"><span class="type-signature"></span>x<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position of the displayObject on the x axis relative to the local coordinates of the parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#x">PIXI.DisplayObject#x</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-726">line 726</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position of the Game Object on the y axis relative to the local coordinates of the parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.PhysicsBody.html#y">Phaser.Component.PhysicsBody#y</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_PhysicsBody.js.html">gameobjects/components/PhysicsBody.js</a>, <a href="src_gameobjects_components_PhysicsBody.js.html#sunlight-1-line-124">line 124</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="y"><span class="type-signature"></span>y<span class="type-signature"> :Number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The position of the displayObject on the y axis relative to the local coordinates of the parent.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#y">PIXI.DisplayObject#y</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-744">line 744</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="z"><span class="type-signature"></span>z<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The z depth of this Game Object within its parent Group.
|
|
No two objects in a Group can have the same z value.
|
|
This value is adjusted automatically whenever the Group hierarchy changes.</p>
|
|
</div>
|
|
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|
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|
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<dl class="details">
|
|
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|
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|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#z">Phaser.Component.Core#z</a>
|
|
</li></dd>
|
|
|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-168">line 168</a>
|
|
</dt>
|
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</dl>
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|
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</dd>
|
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|
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</dl>
|
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|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="addChild"><span class="type-signature"></span>addChild<span class="signature">(child)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Adds a child to the container.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The DisplayObject to add to the container</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The child that was added.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#addChild">PIXI.DisplayObjectContainer#addChild</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-91">line 91</a>
|
|
</dt>
|
|
|
|
|
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|
|
|
|
|
|
|
|
</dl>
|
|
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|
|
</dd>
|
|
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|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="addChildAt"><span class="type-signature"></span>addChildAt<span class="signature">(child, index)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The child to add</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index to place the child in</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The child that was added.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#addChildAt">PIXI.DisplayObjectContainer#addChildAt</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-103">line 103</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Destroy this DisplayObject.
|
|
Removes all references to transformCallbacks, its parent, the stage, filters, bounds, mask and cached Sprites.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#destroy">PIXI.DisplayObject#destroy</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-242">line 242</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroy"><span class="type-signature"></span>destroy<span class="signature">(<span class="optional">destroyChildren</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if present
|
|
and nulls its reference to <code>game</code>, freeing it up for garbage collection.</p>
|
|
<p>If this Game Object has the Events component it will also dispatch the <code>onDestroy</code> event.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>destroyChildren</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>Should every child of this object have its destroy method called as well?</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Destroy.html#destroy">Phaser.Component.Destroy#destroy</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Destroy.js.html">gameobjects/components/Destroy.js</a>, <a href="src_gameobjects_components_Destroy.js.html#sunlight-1-line-33">line 33</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="generateTexture"><span class="type-signature"></span>generateTexture<span class="signature">(resolution, scaleMode, renderer)</span><span class="type-signature"> → {<a href="PIXI.Texture.html">PIXI.Texture</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Useful function that returns a texture of the displayObject object that can then be used to create sprites
|
|
This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>resolution</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The resolution of the texture being generated</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scaleMode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>renderer</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span>
|
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The renderer used to generate the texture.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>a texture of the graphics object</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#generateTexture">PIXI.DisplayObject#generateTexture</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-549">line 549</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="getBounds"><span class="type-signature"></span>getBounds<span class="signature">()</span><span class="type-signature"> → {Rectangle}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">Rectangle</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The rectangular bounding area</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
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|
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<dl class="details">
|
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|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#getBounds">PIXI.DisplayObjectContainer#getBounds</a>
|
|
</li></dd>
|
|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-307">line 307</a>
|
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</dt>
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="getChildAt"><span class="type-signature"></span>getChildAt<span class="signature">(index)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the child at the specified index</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index to get the child from</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The child at the given index, if any.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
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<dl class="details">
|
|
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|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#getChildAt">PIXI.DisplayObjectContainer#getChildAt</a>
|
|
</li></dd>
|
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-194">line 194</a>
|
|
</dt>
|
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|
|
</dl>
|
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="getChildIndex"><span class="type-signature"></span>getChildIndex<span class="signature">(child)</span><span class="type-signature"> → {Number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the index position of a child DisplayObject instance</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The DisplayObject instance to identify</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The index position of the child display object to identify</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#getChildIndex">PIXI.DisplayObjectContainer#getChildIndex</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-159">line 159</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
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|
|
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|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="getLocalBounds"><span class="type-signature"></span>getLocalBounds<span class="signature">()</span><span class="type-signature"> → {Rectangle}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Retrieves the non-global local bounds of the displayObjectContainer as a rectangle. The calculation takes all visible children into consideration.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">Rectangle</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The rectangular bounding area</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#getLocalBounds">PIXI.DisplayObjectContainer#getLocalBounds</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-367">line 367</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="kill"><span class="type-signature"></span>kill<span class="signature">()</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Kills a Game Object. A killed Game Object has its <code>alive</code>, <code>exists</code> and <code>visible</code> properties all set to false.</p>
|
|
<p>It will dispatch the <code>onKilled</code> event. You can listen to <code>events.onKilled</code> for the signal.</p>
|
|
<p>Note that killing a Game Object is a way for you to quickly recycle it in an object pool,
|
|
it doesn't destroy the object or free it up from memory.</p>
|
|
<p>If you don't need this Game Object any more you should call <code>destroy</code> instead.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>This instance.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.LifeSpan.html#kill">Phaser.Component.LifeSpan#kill</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_LifeSpan.js.html">gameobjects/components/LifeSpan.js</a>, <a href="src_gameobjects_components_LifeSpan.js.html#sunlight-1-line-113">line 113</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Automatically called by World.preUpdate.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-198">line 198</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Automatically called by World.preUpdate.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the BitmapText was rendered, otherwise false.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-187">line 187</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="purgeGlyphs"><span class="type-signature"></span>purgeGlyphs<span class="signature">()</span><span class="type-signature"> → {integer}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>If a BitmapText changes from having a large number of characters to having very few characters it will cause lots of
|
|
Sprites to be retained in the BitmapText._glyphs array. Although they are not attached to the display list they
|
|
still take up memory while sat in the glyphs pool waiting to be re-used in the future.</p>
|
|
<p>If you know that the BitmapText will not grow any larger then you can purge out the excess glyphs from the pool
|
|
by calling this method.</p>
|
|
<p>Calling this doesn't prevent you from increasing the length of the text again in the future.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">integer</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The amount of glyphs removed from the pool.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-414">line 414</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeChild"><span class="type-signature"></span>removeChild<span class="signature">(child)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes a child from the container.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The DisplayObject to remove</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The child that was removed.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#removeChild">PIXI.DisplayObjectContainer#removeChild</a>
|
|
</li></dd>
|
|
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<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-211">line 211</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeChildAt"><span class="type-signature"></span>removeChildAt<span class="signature">(index)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes a child from the specified index position.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The index to get the child from</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The child that was removed.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#removeChildAt">PIXI.DisplayObjectContainer#removeChildAt</a>
|
|
</li></dd>
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-226">line 226</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
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|
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|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeChildren"><span class="type-signature"></span>removeChildren<span class="signature">(beginIndex, endIndex)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes all children from this container that are within the begin and end indexes.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>beginIndex</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The beginning position. Default value is 0.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>endIndex</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The ending position. Default value is size of the container.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#removeChildren">PIXI.DisplayObjectContainer#removeChildren</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-244">line 244</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeStageReference"><span class="type-signature"></span>removeStageReference<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes the current stage reference from the container and all of its children.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#removeStageReference">PIXI.DisplayObjectContainer#removeStageReference</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-407">line 407</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="reset"><span class="type-signature"></span>reset<span class="signature">(x, y, <span class="optional">health</span>)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Resets the Game Object.</p>
|
|
<p>This moves the Game Object to the given x/y world coordinates and sets <code>fresh</code>, <code>exists</code>,
|
|
<code>visible</code> and <code>renderable</code> to true.</p>
|
|
<p>If this Game Object has the LifeSpan component it will also set <code>alive</code> to true and <code>health</code> to the given value.</p>
|
|
<p>If this Game Object has a Physics Body it will reset the Body.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>x</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The x coordinate (in world space) to position the Game Object at.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>y</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The y coordinate (in world space) to position the Game Object at.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>health</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
1
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The health to give the Game Object if it has the Health component.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>This instance.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Reset.html#reset">Phaser.Component.Reset#reset</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Reset.js.html">gameobjects/components/Reset.js</a>, <a href="src_gameobjects_components_Reset.js.html#sunlight-1-line-30">line 30</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="revive"><span class="type-signature"></span>revive<span class="signature">(<span class="optional">health</span>)</span><span class="type-signature"> → {<a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a>}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Brings a 'dead' Game Object back to life, optionally resetting its health value in the process.</p>
|
|
<p>A resurrected Game Object has its <code>alive</code>, <code>exists</code> and <code>visible</code> properties all set to true.</p>
|
|
<p>It will dispatch the <code>onRevived</code> event. Listen to <code>events.onRevived</code> for the signal.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>health</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
1
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The health to give the Game Object. Only set if the GameObject has the Health component.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>This instance.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
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<dl class="details">
|
|
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|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.LifeSpan.html#revive">Phaser.Component.LifeSpan#revive</a>
|
|
</li></dd>
|
|
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|
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|
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<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_LifeSpan.js.html">gameobjects/components/LifeSpan.js</a>, <a href="src_gameobjects_components_LifeSpan.js.html#sunlight-1-line-78">line 78</a>
|
|
</dt>
|
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|
</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="setChildIndex"><span class="type-signature"></span>setChildIndex<span class="signature">(child, index)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Changes the position of an existing child in the display object container</p>
|
|
</div>
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The child DisplayObject instance for which you want to change the index number</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>index</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The resulting index number for the child display object</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
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|
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|
|
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|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#setChildIndex">PIXI.DisplayObjectContainer#setChildIndex</a>
|
|
</li></dd>
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-176">line 176</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="setStageReference"><span class="type-signature"></span>setStageReference<span class="signature">(stage)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>stage</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.Stage.html">PIXI.Stage</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>the stage that the container will have as its current stage reference</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#setStageReference">PIXI.DisplayObjectContainer#setStageReference</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-391">line 391</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="setText"><span class="type-signature"></span>setText<span class="signature">(text)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The text to be displayed by this BitmapText object.</p>
|
|
<p>It's faster to use <code>BitmapText.text = string</code>, but this is kept for backwards compatibility.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>text</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">string</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The text to be displayed by this BitmapText object.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="src_gameobjects_BitmapText.js.html#sunlight-1-line-217">line 217</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="swapChildren"><span class="type-signature"></span>swapChildren<span class="signature">(child, child2)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Swaps the position of 2 Display Objects within this container.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>-</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>child2</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>-</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObjectContainer.html#swapChildren">PIXI.DisplayObjectContainer#swapChildren</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObjectContainer.js.html">pixi/display/DisplayObjectContainer.js</a>, <a href="src_pixi_display_DisplayObjectContainer.js.html#sunlight-1-line-134">line 134</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="toGlobal"><span class="type-signature"></span>toGlobal<span class="signature">(position)</span><span class="type-signature"> → {Point}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Calculates the global position of the display object</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>position</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Point</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The world origin to calculate from</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">Point</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>A point object representing the position of this object</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#toGlobal">PIXI.DisplayObject#toGlobal</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-583">line 583</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="toLocal"><span class="type-signature"></span>toLocal<span class="signature">(position, <span class="optional">from</span>)</span><span class="type-signature"> → {Point}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Calculates the local position of the display object relative to another point</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>position</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Point</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The world origin to calculate from</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>from</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="PIXI.DisplayObject.html">PIXI.DisplayObject</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
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</td>
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<td class="description last"><p>The DisplayObject to calculate the global position from</p></td>
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</tr>
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</tbody>
|
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</table>
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<h5>Returns:</h5>
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<div class="returns">
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<div class="returns-type">
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<span class="param-type">Point</span>
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-
|
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</div>
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<div class="returns-desc param-desc">
|
|
<p>A point object representing the position of this object</p>
|
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</div>
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</div>
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<dl class="details">
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|
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<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#toLocal">PIXI.DisplayObject#toLocal</a>
|
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</li></dd>
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<dt class="tag-source">Source -
|
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-597">line 597</a>
|
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</dt>
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</dl>
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</dd>
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|
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<dt>
|
|
<h4 class="name "
|
|
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
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|
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</dt>
|
|
<dd>
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|
|
<div class="description">
|
|
<p>Override this method in your own custom objects to handle any update requirements.
|
|
It is called immediately after <code>preUpdate</code> and before <code>postUpdate</code>.
|
|
Remember if this Game Object has any children you should call update on those too.</p>
|
|
</div>
|
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|
|
<dl class="details">
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="Phaser.Component.Core.html#update">Phaser.Component.Core#update</a>
|
|
</li></dd>
|
|
|
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|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_gameobjects_components_Core.js.html">gameobjects/components/Core.js</a>, <a href="src_gameobjects_components_Core.js.html#sunlight-1-line-319">line 319</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
</dl>
|
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|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="updateCache"><span class="type-signature"></span>updateCache<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Generates and updates the cached sprite for this object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="inherited-from">Inherited From:</dt>
|
|
<dd class="inherited-from"><ul class="dummy"><li>
|
|
<a href="PIXI.DisplayObject.html#updateCache">PIXI.DisplayObject#updateCache</a>
|
|
</li></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-573">line 573</a>
|
|
</dt>
|
|
|
|
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|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
|
|
</dl>
|
|
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|
|
</article>
|
|
|
|
</section>
|
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
|
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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on Wed Jul 29 2015 14:57:52 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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