mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
103 lines
2.3 KiB
JavaScript
103 lines
2.3 KiB
JavaScript
Phaser.Component.Destroy = function () {};
|
|
|
|
Phaser.Component.Destroy.prototype = {
|
|
|
|
/**
|
|
* @property {boolean} destroyPhase - As a Sprite runs through its destroy method this flag is set to true, and can be checked in any sub-systems it is being destroyed from.
|
|
* @readOnly
|
|
*/
|
|
destroyPhase: false,
|
|
|
|
/**
|
|
* Destroys the Sprite. This removes it from its parent group, destroys the input, event and animation handlers if present
|
|
* and nulls its reference to game, freeing it up for garbage collection.
|
|
*
|
|
* @method Phaser.Sprite#destroy
|
|
* @memberof Phaser.Sprite
|
|
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
|
*/
|
|
destroy: function(destroyChildren) {
|
|
|
|
if (this.game === null || this.destroyPhase) { return; }
|
|
|
|
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
|
|
|
this.destroyPhase = true;
|
|
|
|
if (this.events)
|
|
{
|
|
this.events.onDestroy$dispatch(this);
|
|
}
|
|
|
|
if (this.parent)
|
|
{
|
|
if (this.parent instanceof Phaser.Group)
|
|
{
|
|
this.parent.remove(this);
|
|
}
|
|
else
|
|
{
|
|
this.parent.removeChild(this);
|
|
}
|
|
}
|
|
|
|
if (this.input)
|
|
{
|
|
this.input.destroy();
|
|
}
|
|
|
|
if (this.animations)
|
|
{
|
|
this.animations.destroy();
|
|
}
|
|
|
|
if (this.body)
|
|
{
|
|
this.body.destroy();
|
|
}
|
|
|
|
if (this.events)
|
|
{
|
|
this.events.destroy();
|
|
}
|
|
|
|
var i = this.children.length;
|
|
|
|
if (destroyChildren)
|
|
{
|
|
while (i--)
|
|
{
|
|
this.children[i].destroy(destroyChildren);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (i--)
|
|
{
|
|
this.removeChild(this.children[i]);
|
|
}
|
|
}
|
|
|
|
if (this._crop)
|
|
{
|
|
this._crop = null;
|
|
}
|
|
|
|
if (this._frame)
|
|
{
|
|
this._frame = null;
|
|
}
|
|
|
|
this.alive = false;
|
|
this.exists = false;
|
|
this.visible = false;
|
|
|
|
this.filters = null;
|
|
this.mask = null;
|
|
this.game = null;
|
|
|
|
this.destroyPhase = false;
|
|
|
|
}
|
|
|
|
};
|