mirror of
https://github.com/photonstorm/phaser
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44 lines
1.6 KiB
JavaScript
44 lines
1.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BuildGameObject = require('../BuildGameObject');
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var GameObjectCreator = require('../GameObjectCreator');
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var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
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var PointLight = require('./PointLight');
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/**
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* Creates a new Point Light Game Object and returns it.
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*
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* Note: This method will only be available if the Point Light Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectCreator#pointlight
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* @since 3.50.0
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*
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* @param {object} config - The configuration object this Game Object will use to create itself.
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* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
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*
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* @return {Phaser.GameObjects.PointLight} The Game Object that was created.
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*/
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GameObjectCreator.register('pointlight', function (config, addToScene)
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{
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if (config === undefined) { config = {}; }
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var color = GetAdvancedValue(config, 'color', 0xffffff);
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var radius = GetAdvancedValue(config, 'radius', 128);
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var intensity = GetAdvancedValue(config, 'intensity', 1);
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var attenuation = GetAdvancedValue(config, 'attenuation', 0.1);
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var layer = new PointLight(this.scene, 0, 0, color, radius, intensity, attenuation);
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if (addToScene !== undefined)
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{
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config.add = addToScene;
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}
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BuildGameObject(this.scene, layer, config);
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return layer;
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});
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