mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
122 lines
3.1 KiB
JavaScript
122 lines
3.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BlendModes = require('../renderer/BlendModes');
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var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
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/**
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* Builds a Game Object using the provided configuration object.
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*
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* @function Phaser.GameObjects.BuildGameObject
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - A reference to the Scene.
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* @param {Phaser.GameObjects.GameObject} gameObject - The initial GameObject.
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* @param {Phaser.Types.GameObjects.GameObjectConfig} config - The config to build the GameObject with.
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*
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* @return {Phaser.GameObjects.GameObject} The built Game Object.
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*/
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var BuildGameObject = function (scene, gameObject, config)
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{
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// Position
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gameObject.x = GetAdvancedValue(config, 'x', 0);
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gameObject.y = GetAdvancedValue(config, 'y', 0);
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gameObject.depth = GetAdvancedValue(config, 'depth', 0);
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// Flip
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gameObject.flipX = GetAdvancedValue(config, 'flipX', false);
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gameObject.flipY = GetAdvancedValue(config, 'flipY', false);
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// Scale
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// Either: { scale: 2 } or { scale: { x: 2, y: 2 }}
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var scale = GetAdvancedValue(config, 'scale', null);
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if (typeof scale === 'number')
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{
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gameObject.setScale(scale);
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}
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else if (scale !== null)
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{
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gameObject.scaleX = GetAdvancedValue(scale, 'x', 1);
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gameObject.scaleY = GetAdvancedValue(scale, 'y', 1);
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}
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// ScrollFactor
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// Either: { scrollFactor: 2 } or { scrollFactor: { x: 2, y: 2 }}
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var scrollFactor = GetAdvancedValue(config, 'scrollFactor', null);
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if (typeof scrollFactor === 'number')
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{
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gameObject.setScrollFactor(scrollFactor);
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}
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else if (scrollFactor !== null)
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{
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gameObject.scrollFactorX = GetAdvancedValue(scrollFactor, 'x', 1);
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gameObject.scrollFactorY = GetAdvancedValue(scrollFactor, 'y', 1);
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}
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// Rotation
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gameObject.rotation = GetAdvancedValue(config, 'rotation', 0);
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var angle = GetAdvancedValue(config, 'angle', null);
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if (angle !== null)
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{
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gameObject.angle = angle;
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}
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// Alpha
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gameObject.alpha = GetAdvancedValue(config, 'alpha', 1);
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// Origin
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// Either: { origin: 0.5 } or { origin: { x: 0.5, y: 0.5 }}
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var origin = GetAdvancedValue(config, 'origin', null);
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if (typeof origin === 'number')
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{
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gameObject.setOrigin(origin);
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}
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else if (origin !== null)
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{
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var ox = GetAdvancedValue(origin, 'x', 0.5);
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var oy = GetAdvancedValue(origin, 'y', 0.5);
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gameObject.setOrigin(ox, oy);
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}
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// BlendMode
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gameObject.blendMode = GetAdvancedValue(config, 'blendMode', BlendModes.NORMAL);
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// Visible
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gameObject.visible = GetAdvancedValue(config, 'visible', true);
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// Add to Scene
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var add = GetAdvancedValue(config, 'add', true);
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if (add)
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{
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scene.sys.displayList.add(gameObject);
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}
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if (gameObject.preUpdate)
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{
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scene.sys.updateList.add(gameObject);
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}
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return gameObject;
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};
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module.exports = BuildGameObject;
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