phaser/examples/wip/create map polygon.js

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4.8 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
// game.load.tilemap('map', 'assets/tilemaps/maps/platform.json', null, Phaser.Tilemap.TILED_JSON);
// game.load.image('platformer_tiles', 'assets/tilemaps/tiles/platformer_tiles.png');
game.load.tilemap('map', 'assets/tilemaps/maps/features_test.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png');
game.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png');
game.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png');
}
var map;
var layer;
var mapLayer;
var polys = [];
var tiles = [];
var idx = 0;
var group = [];
function create() {
game.stage.backgroundColor = '#124184';
// map = game.add.tilemap('map');
// map.addTilesetImage('platformer_tiles');
// map.setCollisionBetween(21, 53);
// layer = map.createLayer('Tile Layer 1');
// layer.debug = true;
map = game.add.tilemap('map');
map.addTilesetImage('ground_1x1');
map.addTilesetImage('walls_1x2');
map.addTilesetImage('tiles2');
map.setCollisionBetween(1, 12);
layer = map.createLayer('Tile Layer 1');
mapLayer = map.layers[0];
tiles = getInterestingTiles();
console.log('found',tiles.length,'interesting tiles');
// group = [];
// var tile = getFirstUnscanned();
// console.log('starting from', tile);
// floodFill(tile);
// console.log('group collected, size', group.length);
// now scan the group
// scanEdges();
// works great :)
while (getScannedLeft() > 0) {
// group = [];
var tile = getFirstUnscanned();
console.log('starting from', tile);
floodFill(tile);
console.log('group collected, size', group.length);
console.log('remaining: ', getScannedLeft());
}
}
function getFirstUnscanned() {
for (var i = 0; i < tiles.length; i++)
{
if (!tiles[i].scanned)
{
return tiles[i];
}
}
}
function getScannedLeft() {
var total = tiles.length;
for (var i = 0; i < tiles.length; i++)
{
if (tiles[i].scanned)
{
total--;
}
}
return total;
}
var current;
function scanEdges() {
var points = [];
var start = group[0];
// special case for when group.length = 1 should go here
}
function scanTop(origin) {
}
function floodFill(origin) {
if (origin.scanned === true)
{
return;
}
origin.scanned = true;
group.push(origin);
// console.log('ff origin', origin.x, origin.y);
var west = map.getTileLeft(0, origin.x, origin.y);
if (west && (west.faceTop || west.faceBottom || west.faceLeft || west.faceRight))
{
// console.log('west found', west);
floodFill(west);
}
var east = map.getTileRight(0, origin.x, origin.y);
if (east && (east.faceTop || east.faceBottom || east.faceLeft || east.faceRight))
{
// console.log('east found', east);
floodFill(east);
}
var north = map.getTileAbove(0, origin.x, origin.y);
if (north && (north.faceTop || north.faceBottom || north.faceLeft || north.faceRight))
{
// console.log('north found', north);
floodFill(north);
}
var south = map.getTileBelow(0, origin.x, origin.y);
if (south && (south.faceTop || south.faceBottom || south.faceLeft || south.faceRight))
{
// console.log('south found', south);
floodFill(south);
}
}
function getInterestingTiles() {
var tiles = [];
for (var y = 0, h = mapLayer.height; y < h; y++)
{
for (var x = 0, w = mapLayer.width; x < w; x++)
{
var tile = mapLayer.data[y][x];
if (tile && (tile.faceTop || tile.faceBottom || tile.faceLeft || tile.faceRight))
{
// reset the scanned status
tile.scanned = false;
tiles.push(tile);
}
}
}
return tiles;
}
function getTile() {
for (var y = 0, h = mapLayer.height; y < h; y++)
{
for (var x = 0, w = mapLayer.width; x < w; x++)
{
var tile = mapLayer.data[y][x];
if (tile && (tile.faceTop || tile.faceBottom || tile.faceLeft || tile.faceRight))
{
return tile;
}
}
}
}
function update() {
}
function render() {
if (group)
{
game.context.fillStyle = 'rgba(255,0,0,0.7)';
for (var i = 0; i < group.length; i++)
{
game.context.fillRect(group[i].x * group[i].width, group[i].y * group[i].height, group[i].width, group[i].height);
}
}
}