mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
60 lines
No EOL
1.2 KiB
JavaScript
60 lines
No EOL
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var ball;
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var tilesprite;
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var cursors;
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function preload() {
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.image('ball', 'assets/sprites/pangball.png');
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}
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function create() {
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ball = game.add.sprite(400, 0, 'ball');
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ball.body.gravity.y = 200;
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ball.body.bounce.y = 1;
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tilesprite = game.add.tileSprite(300, 450, 200, 100, 'starfield');
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tilesprite.body.immovable = true;
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tilesprite.body.setRectangle(200, 100, 0, 0);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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game.physics.collide(ball, tilesprite);
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if (cursors.left.isDown)
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{
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tilesprite.x -= 8;
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tilesprite.tilePosition.x -= 8;
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}
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else if (cursors.right.isDown)
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{
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tilesprite.x += 8;
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tilesprite.tilePosition.x += 8;
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}
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if (cursors.up.isDown)
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{
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tilesprite.tilePosition.y += 8;
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}
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else if (cursors.down.isDown)
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{
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tilesprite.tilePosition.y -= 8;
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}
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}
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function render() {
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game.debug.renderPhysicsBody(tilesprite.body);
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} |