phaser/src/input
2015-07-07 16:53:56 +01:00
..
Gamepad.js Deprecated the following: 2015-06-17 03:14:31 +01:00
GamepadButton.js Copyright date change. 2015-02-25 03:36:23 +00:00
Input.js Deprecated the following: 2015-06-17 03:14:31 +01:00
InputHandler.js onDragUpdate is a new signal that is dispatched whenever a Game object enabled for input and drag is moved by a pointer (i.e. during a drag event). See the Phaser.InputHandler.enableDrag docs for parameter details and the new Phaser Example. 2015-06-04 20:58:00 +01:00
Key.js Copyright date change. 2015-02-25 03:36:23 +00:00
Keyboard.js Keyboard.addKeys is a practical way to create an object containing user selected hotkeys. For example: addKeys( [Phaser.Keyboard.W, Phaser.Keyboard.S, Phaser.Keyboard.A, Phaser.Keyboard.D], [ 'up', 'down', 'left', 'right' ] ); would return an object containing the properties up, down, left and right that you could poll just like a Phaser.Key object. (thanks @Mourtz #1857) 2015-07-02 14:15:06 +01:00
Mouse.js Deprecated the following: 2015-06-17 03:14:31 +01:00
MSPointer.js Deprecated the following: 2015-06-17 03:14:31 +01:00
Pointer.js Pointer button handling has been given an overhaul. It has the following new boolean properties: leftButton, rightButton, middleButton, backButton, forwardButton and eraserButton. So you can now easily check which buttons are active and build right or middle click support into your games. The Pointer object normalises these properties for you, regardless if they came from a MouseEvent or PointerEvent (thanks @youssefdetovernickr for the idea #1848) 2015-07-07 16:53:56 +01:00
SinglePad.js Copyright date change. 2015-02-25 03:36:23 +00:00
Touch.js Deprecated the following: 2015-06-17 03:14:31 +01:00