mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
1084 lines
31 KiB
HTML
1084 lines
31 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Phaser Source: tilemap/TilemapParser.js</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
|
<![endif]-->
|
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
|
|
|
|
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
|
|
|
</head>
|
|
|
|
<body>
|
|
<div class="container-fluid">
|
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
|
<div class="navbar-inner">
|
|
<a class="brand" href="index.html">Phaser</a>
|
|
<ul class="nav">
|
|
|
|
<li class="dropdown">
|
|
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="Phaser.html">Phaser</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Animation.html">Animation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.ArrayList.html">ArrayList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.BitmapData.html">BitmapData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.BitmapText.html">BitmapText</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Button.html">Button</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Cache.html">Cache</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Camera.html">Camera</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Canvas.html">Canvas</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Color.html">Color</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Device.html">Device</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Easing.html">Easing</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Back.html">Back</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Circular.html">Circular</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Linear.html">Linear</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Ellipse.html">Ellipse</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Events.html">Events</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Filter.html">Filter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Frame.html">Frame</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.FrameData.html">FrameData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Game.html">Game</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Gamepad.html">Gamepad</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Group.html">Group</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Image.html">Image</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Input.html">Input</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.InputHandler.html">InputHandler</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Key.html">Key</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Keyboard.html">Keyboard</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Line.html">Line</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Loader.html">Loader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Math.html">Math</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Mouse.html">Mouse</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.MSPointer.html">MSPointer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Net.html">Net</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Particle.html">Particle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Particles.html">Particles</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Physics.html">Physics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.Ninja.html">Ninja</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.P2.html">P2</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Material.html">Material</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Plugin.html">Plugin</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Pointer.html">Pointer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RetroFont.html">RetroFont</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
</strong>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: tilemap/TilemapParser.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Phaser.TilemapParser parses data objects from Phaser.Loader that need more preparation before they can be inserted into a Tilemap.
|
|
*
|
|
* @class Phaser.TilemapParser
|
|
*/
|
|
Phaser.TilemapParser = {
|
|
|
|
/**
|
|
* Parse tilemap data from the cache and creates a Tilemap object.
|
|
*
|
|
* @method Phaser.TilemapParser.parse
|
|
* @param {Phaser.Game} game - Game reference to the currently running game.
|
|
* @param {string} key - The key of the tilemap in the Cache.
|
|
* @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
|
|
* @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
|
|
* @param {number} [width=10] - The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
|
|
* @param {number} [height=10] - The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
|
|
* @return {object} The parsed map object.
|
|
*/
|
|
parse: function (game, key, tileWidth, tileHeight, width, height) {
|
|
|
|
if (typeof tileWidth === 'undefined') { tileWidth = 32; }
|
|
if (typeof tileHeight === 'undefined') { tileHeight = 32; }
|
|
if (typeof width === 'undefined') { width = 10; }
|
|
if (typeof height === 'undefined') { height = 10; }
|
|
|
|
if (typeof key === 'undefined')
|
|
{
|
|
return this.getEmptyData();
|
|
}
|
|
|
|
if (key === null)
|
|
{
|
|
return this.getEmptyData(tileWidth, tileHeight, width, height);
|
|
}
|
|
|
|
var map = game.cache.getTilemapData(key);
|
|
|
|
if (map)
|
|
{
|
|
if (map.format === Phaser.Tilemap.CSV)
|
|
{
|
|
return this.parseCSV(key, map.data, tileWidth, tileHeight);
|
|
}
|
|
else if (!map.format || map.format === Phaser.Tilemap.TILED_JSON)
|
|
{
|
|
return this.parseTiledJSON(map.data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
console.warn('Phaser.TilemapParser.parse - No map data found for key ' + key);
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Parses a CSV file into valid map data.
|
|
*
|
|
* @method Phaser.TilemapParser.parseCSV
|
|
* @param {string} data - The CSV file data.
|
|
* @param {number} [tileWidth=32] - The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
|
|
* @param {number} [tileHeight=32] - The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
|
|
* @return {object} Generated map data.
|
|
*/
|
|
parseCSV: function (key, data, tileWidth, tileHeight) {
|
|
|
|
var map = this.getEmptyData();
|
|
|
|
// Trim any rogue whitespace from the data
|
|
data = data.trim();
|
|
|
|
var output = [];
|
|
var rows = data.split("\n");
|
|
var height = rows.length;
|
|
var width = 0;
|
|
|
|
for (var y = 0; y < rows.length; y++)
|
|
{
|
|
output[y] = [];
|
|
|
|
var column = rows[y].split(",");
|
|
|
|
for (var x = 0; x < column.length; x++)
|
|
{
|
|
output[y][x] = new Phaser.Tile(map.layers[0], parseInt(column[x], 10), x, y, tileWidth, tileHeight);
|
|
}
|
|
|
|
if (width === 0)
|
|
{
|
|
width = column.length;
|
|
}
|
|
}
|
|
|
|
map.format = Phaser.Tilemap.CSV;
|
|
map.name = key;
|
|
map.width = width;
|
|
map.height = height;
|
|
map.tileWidth = tileWidth;
|
|
map.tileHeight = tileHeight;
|
|
map.widthInPixels = width * tileWidth;
|
|
map.heightInPixels = height * tileHeight;
|
|
|
|
map.layers[0].width = width;
|
|
map.layers[0].height = height;
|
|
map.layers[0].widthInPixels = map.widthInPixels;
|
|
map.layers[0].heightInPixels = map.heightInPixels;
|
|
map.layers[0].data = output;
|
|
|
|
return map;
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns an empty map data object.
|
|
*
|
|
* @method Phaser.TilemapParser.getEmptyData
|
|
* @return {object} Generated map data.
|
|
*/
|
|
getEmptyData: function (tileWidth, tileHeight, width, height) {
|
|
|
|
var map = {};
|
|
|
|
map.width = 0;
|
|
map.height = 0;
|
|
map.tileWidth = 0;
|
|
map.tileHeight = 0;
|
|
|
|
if (typeof tileWidth !== 'undefined' && tileWidth !== null) { map.tileWidth = tileWidth; }
|
|
if (typeof tileHeight !== 'undefined' && tileHeight !== null) { map.tileHeight = tileHeight; }
|
|
if (typeof width !== 'undefined' && width !== null) { map.width = width; }
|
|
if (typeof height !== 'undefined' && height !== null) { map.height = height; }
|
|
|
|
map.orientation = 'orthogonal';
|
|
map.version = '1';
|
|
map.properties = {};
|
|
map.widthInPixels = 0;
|
|
map.heightInPixels = 0;
|
|
|
|
var layers = [];
|
|
|
|
var layer = {
|
|
|
|
name: 'layer',
|
|
x: 0,
|
|
y: 0,
|
|
width: 0,
|
|
height: 0,
|
|
widthInPixels: 0,
|
|
heightInPixels: 0,
|
|
alpha: 1,
|
|
visible: true,
|
|
properties: {},
|
|
indexes: [],
|
|
callbacks: [],
|
|
data: []
|
|
|
|
};
|
|
|
|
// fill with nulls?
|
|
|
|
layers.push(layer);
|
|
|
|
map.layers = layers;
|
|
map.images = [];
|
|
map.objects = {};
|
|
map.collision = {};
|
|
map.tilesets = [];
|
|
map.tiles = [];
|
|
|
|
return map;
|
|
|
|
},
|
|
|
|
/**
|
|
* Parses a Tiled JSON file into valid map data.
|
|
* @method Phaser.TilemapParser.parseJSON
|
|
* @param {object} json - The JSON map data.
|
|
* @return {object} Generated and parsed map data.
|
|
*/
|
|
parseTiledJSON: function (json) {
|
|
|
|
if (json.orientation !== 'orthogonal')
|
|
{
|
|
console.warn('TilemapParser.parseTiledJSON: Only orthogonal map types are supported in this version of Phaser');
|
|
return null;
|
|
}
|
|
|
|
// Map data will consist of: layers, objects, images, tilesets, sizes
|
|
var map = {};
|
|
|
|
map.width = json.width;
|
|
map.height = json.height;
|
|
map.tileWidth = json.tilewidth;
|
|
map.tileHeight = json.tileheight;
|
|
map.orientation = json.orientation;
|
|
map.format = Phaser.Tilemap.TILED_JSON;
|
|
map.version = json.version;
|
|
map.properties = json.properties;
|
|
map.widthInPixels = map.width * map.tileWidth;
|
|
map.heightInPixels = map.height * map.tileHeight;
|
|
|
|
// Tile Layers
|
|
var layers = [];
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'tilelayer')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var layer = {
|
|
|
|
name: json.layers[i].name,
|
|
x: json.layers[i].x,
|
|
y: json.layers[i].y,
|
|
width: json.layers[i].width,
|
|
height: json.layers[i].height,
|
|
widthInPixels: json.layers[i].width * json.tilewidth,
|
|
heightInPixels: json.layers[i].height * json.tileheight,
|
|
alpha: json.layers[i].opacity,
|
|
visible: json.layers[i].visible,
|
|
properties: {},
|
|
indexes: [],
|
|
callbacks: [],
|
|
bodies: []
|
|
|
|
};
|
|
|
|
if (json.layers[i].properties)
|
|
{
|
|
layer.properties = json.layers[i].properties;
|
|
}
|
|
|
|
var x = 0;
|
|
var row = [];
|
|
var output = [];
|
|
|
|
// Loop through the data field in the JSON.
|
|
|
|
// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
|
|
// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
|
|
// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
|
|
|
|
for (var t = 0, len = json.layers[i].data.length; t < len; t++)
|
|
{
|
|
// index, x, y, width, height
|
|
if (json.layers[i].data[t] > 0)
|
|
{
|
|
row.push(new Phaser.Tile(layer, json.layers[i].data[t], x, output.length, json.tilewidth, json.tileheight));
|
|
}
|
|
else
|
|
{
|
|
row.push(new Phaser.Tile(layer, -1, x, output.length, json.tilewidth, json.tileheight));
|
|
}
|
|
|
|
x++;
|
|
|
|
if (x === json.layers[i].width)
|
|
{
|
|
output.push(row);
|
|
x = 0;
|
|
row = [];
|
|
}
|
|
}
|
|
|
|
layer.data = output;
|
|
|
|
layers.push(layer);
|
|
|
|
}
|
|
|
|
map.layers = layers;
|
|
|
|
// Images
|
|
var images = [];
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'imagelayer')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var image = {
|
|
|
|
name: json.layers[i].name,
|
|
image: json.layers[i].image,
|
|
x: json.layers[i].x,
|
|
y: json.layers[i].y,
|
|
alpha: json.layers[i].opacity,
|
|
visible: json.layers[i].visible,
|
|
properties: {}
|
|
|
|
};
|
|
|
|
if (json.layers[i].properties)
|
|
{
|
|
image.properties = json.layers[i].properties;
|
|
}
|
|
|
|
images.push(image);
|
|
|
|
}
|
|
|
|
map.images = images;
|
|
|
|
// Tilesets
|
|
var tilesets = [];
|
|
|
|
for (var i = 0; i < json.tilesets.length; i++)
|
|
{
|
|
// name, firstgid, width, height, margin, spacing, properties
|
|
var set = json.tilesets[i];
|
|
var newSet = new Phaser.Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
|
|
|
if (set.tileproperties)
|
|
{
|
|
newSet.tileProperties = set.tileproperties;
|
|
}
|
|
|
|
newSet.rows = Math.round((set.imageheight - set.margin) / (set.tileheight + set.spacing));
|
|
newSet.columns = Math.round((set.imagewidth - set.margin) / (set.tilewidth + set.spacing));
|
|
newSet.total = newSet.rows * newSet.columns;
|
|
|
|
if (newSet.rows % 1 !== 0 || newSet.columns % 1 !== 0)
|
|
{
|
|
console.warn('TileSet image dimensions do not match expected dimensions. Tileset width/height must be evenly divisible by Tilemap tile width/height.');
|
|
}
|
|
else
|
|
{
|
|
tilesets.push(newSet);
|
|
}
|
|
}
|
|
|
|
map.tilesets = tilesets;
|
|
|
|
// Objects & Collision Data (polylines, etc)
|
|
var objects = {};
|
|
var collision = {};
|
|
|
|
function slice (obj, fields) {
|
|
var sliced = {};
|
|
for (var k in fields) {
|
|
var key = fields[k];
|
|
sliced[key] = obj[key];
|
|
}
|
|
return sliced;
|
|
}
|
|
|
|
for (var i = 0; i < json.layers.length; i++)
|
|
{
|
|
if (json.layers[i].type !== 'objectgroup')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
objects[json.layers[i].name] = [];
|
|
collision[json.layers[i].name] = [];
|
|
|
|
for (var v = 0, len = json.layers[i].objects.length; v < len; v++)
|
|
{
|
|
// Object Tiles
|
|
if (json.layers[i].objects[v].gid)
|
|
{
|
|
var object = {
|
|
|
|
gid: json.layers[i].objects[v].gid,
|
|
name: json.layers[i].objects[v].name,
|
|
x: json.layers[i].objects[v].x,
|
|
y: json.layers[i].objects[v].y,
|
|
visible: json.layers[i].objects[v].visible,
|
|
properties: json.layers[i].objects[v].properties
|
|
|
|
};
|
|
|
|
objects[json.layers[i].name].push(object);
|
|
}
|
|
else if (json.layers[i].objects[v].polyline)
|
|
{
|
|
var object = {
|
|
|
|
name: json.layers[i].objects[v].name,
|
|
x: json.layers[i].objects[v].x,
|
|
y: json.layers[i].objects[v].y,
|
|
width: json.layers[i].objects[v].width,
|
|
height: json.layers[i].objects[v].height,
|
|
visible: json.layers[i].objects[v].visible,
|
|
properties: json.layers[i].objects[v].properties
|
|
|
|
};
|
|
|
|
object.polyline = [];
|
|
|
|
// Parse the polyline into an array
|
|
for (var p = 0; p < json.layers[i].objects[v].polyline.length; p++)
|
|
{
|
|
object.polyline.push([ json.layers[i].objects[v].polyline[p].x, json.layers[i].objects[v].polyline[p].y ]);
|
|
}
|
|
|
|
collision[json.layers[i].name].push(object);
|
|
}
|
|
// polygon
|
|
else if (json.layers[i].objects[v].polygon)
|
|
{
|
|
var object = slice(json.layers[i].objects[v],
|
|
["name", "x", "y", "visible", "properties" ]);
|
|
|
|
// Parse the polygon into an array
|
|
object.polygon = [];
|
|
for (var p = 0; p < json.layers[i].objects[v].polygon.length; p++)
|
|
{
|
|
object.polygon.push([ json.layers[i].objects[v].polygon[p].x, json.layers[i].objects[v].polygon[p].y ]);
|
|
}
|
|
objects[json.layers[i].name].push(object);
|
|
|
|
}
|
|
// ellipse
|
|
else if (json.layers[i].objects[v].ellipse)
|
|
{
|
|
var object = slice(json.layers[i].objects[v],
|
|
["name", "ellipse", "x", "y", "width", "height", "visible", "properties" ]);
|
|
objects[json.layers[i].name].push(object);
|
|
}
|
|
// otherwise it's a rectangle
|
|
else
|
|
{
|
|
var object = slice(json.layers[i].objects[v],
|
|
["name", "x", "y", "width", "height", "visible", "properties" ]);
|
|
object.rectangle = true;
|
|
objects[json.layers[i].name].push(object);
|
|
}
|
|
}
|
|
}
|
|
|
|
map.objects = objects;
|
|
map.collision = collision;
|
|
|
|
map.tiles = [];
|
|
|
|
// Finally lets build our super tileset index
|
|
for (var i = 0; i < map.tilesets.length; i++)
|
|
{
|
|
var set = map.tilesets[i];
|
|
|
|
var x = set.tileMargin;
|
|
var y = set.tileMargin;
|
|
|
|
var count = 0;
|
|
var countX = 0;
|
|
var countY = 0;
|
|
|
|
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
|
|
{
|
|
// Can add extra properties here as needed
|
|
map.tiles[t] = [x, y, i];
|
|
|
|
x += set.tileWidth + set.tileSpacing;
|
|
|
|
count++;
|
|
|
|
if (count === set.total)
|
|
{
|
|
break;
|
|
}
|
|
|
|
countX++;
|
|
|
|
if (countX === set.columns)
|
|
{
|
|
x = set.tileMargin;
|
|
y += set.tileHeight + set.tileSpacing;
|
|
|
|
countX = 0;
|
|
countY++;
|
|
|
|
if (countY === set.rows)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return map;
|
|
|
|
}
|
|
|
|
};
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Fri Jul 18 2014 12:36:37 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
|
<script src="scripts/jquery.min.js"></script>
|
|
<script src="scripts/jquery.scrollTo.js"></script>
|
|
<script src="scripts/jquery.localScroll.js"></script>
|
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
|
<script src="scripts/toc.js"></script>
|
|
|
|
|
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
|
|
|
<script>
|
|
$( function () {
|
|
$( "#toc" ).toc( {
|
|
anchorName : function(i, heading, prefix) {
|
|
return $(heading).attr("id") || ( prefix + i );
|
|
},
|
|
selectors : "h1,h2,h3,h4",
|
|
showAndHide : false,
|
|
scrollTo : 60
|
|
} );
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
|
|
|
} );
|
|
</script>
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|