mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
44 lines
1.5 KiB
JavaScript
44 lines
1.5 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @author Felipe Alfonso <@bitnenfer>
|
|
* @copyright 2022 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var BuildGameObject = require('../BuildGameObject');
|
|
var Container = require('./Container');
|
|
var GameObjectCreator = require('../GameObjectCreator');
|
|
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
|
|
|
|
/**
|
|
* Creates a new Container Game Object and returns it.
|
|
*
|
|
* Note: This method will only be available if the Container Game Object has been built into Phaser.
|
|
*
|
|
* @method Phaser.GameObjects.GameObjectCreator#container
|
|
* @since 3.4.0
|
|
*
|
|
* @param {Phaser.Types.GameObjects.Container.ContainerConfig} config - The configuration object this Game Object will use to create itself.
|
|
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
|
|
*
|
|
* @return {Phaser.GameObjects.Container} The Game Object that was created.
|
|
*/
|
|
GameObjectCreator.register('container', function (config, addToScene)
|
|
{
|
|
if (config === undefined) { config = {}; }
|
|
|
|
var x = GetAdvancedValue(config, 'x', 0);
|
|
var y = GetAdvancedValue(config, 'y', 0);
|
|
var children = GetAdvancedValue(config, 'children', null);
|
|
|
|
var container = new Container(this.scene, x, y, children);
|
|
|
|
if (addToScene !== undefined)
|
|
{
|
|
config.add = addToScene;
|
|
}
|
|
|
|
BuildGameObject(this.scene, container, config);
|
|
|
|
return container;
|
|
});
|