phaser/src/gameobjects/bitmaptext
2018-11-27 13:54:59 +00:00
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dynamic The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
static Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
const.js Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
GetBitmapTextSize.js Now stores the line data in the bounds object. 2018-07-09 17:05:53 +01:00
ParseFromAtlas.js Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
ParseRetroFont.js Add lineSpacing option to RetroFont Config 2018-08-04 12:52:27 -05:00
ParseXMLBitmapFont.js Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
RetroFont.js Add lineSpacing option to RetroFont Config 2018-08-04 12:52:27 -05:00