mirror of
https://github.com/photonstorm/phaser
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60 lines
No EOL
2.1 KiB
TypeScript
60 lines
No EOL
2.1 KiB
TypeScript
/// <reference path="../../_definitions.ts" />
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/**
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* Phaser - Physics - Projection
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*/
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module Phaser.Physics.Projection {
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export class AABBHalf {
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public static Collide(x: number, y: number, obj: Phaser.Physics.AABB, t: Phaser.Physics.TileMapCell) {
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//calculate the projection vector for the half-edge, and then
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//(if collision is occuring) pick the minimum
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var sx = t.signx;
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var sy = t.signy;
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var ox = (obj.pos.x - (sx * obj.xw)) - t.pos.x;//this gives is the coordinates of the innermost
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var oy = (obj.pos.y - (sy * obj.yw)) - t.pos.y;//point on the AABB, relative to the tile center
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//we perform operations analogous to the 45deg tile, except we're using
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//an axis-aligned slope instead of an angled one..
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//if the dotprod of (ox,oy) and (sx,sy) is negative, the corner is in the slope
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//and we need toproject it out by the magnitude of the projection of (ox,oy) onto (sx,sy)
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var dp = (ox * sx) + (oy * sy);
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if (dp < 0)
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{
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//collision; project delta onto slope and use this to displace the object
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sx *= -dp;//(sx,sy) is now the projection vector
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sy *= -dp;
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var lenN = Math.sqrt(sx * sx + sy * sy);
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var lenP = Math.sqrt(x * x + y * y);
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if (lenP < lenN)
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{
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//project along axis; note that we're assuming that this tile is horizontal OR vertical
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//relative to the AABB's current tile, and not diagonal OR the current tile.
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obj.reportCollisionVsWorld(x, y, x / lenP, y / lenP, t);
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return Phaser.Physics.AABB.COL_AXIS;
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}
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else
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{
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//note that we could use -= instead of -dp
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obj.reportCollisionVsWorld(sx, sy, t.signx, t.signy, t);
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return Phaser.Physics.AABB.COL_OTHER;
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}
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}
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return Phaser.Physics.AABB.COL_NONE;
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}
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}
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} |