mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
56 lines
2.1 KiB
JavaScript
56 lines
2.1 KiB
JavaScript
var Phaser;
|
|
(function (Phaser) {
|
|
(function (Physics) {
|
|
/// <reference path="../../_definitions.ts" />
|
|
/**
|
|
* Phaser - Physics - Projection
|
|
*/
|
|
(function (Projection) {
|
|
var AABB45Deg = (function () {
|
|
function AABB45Deg() {
|
|
}
|
|
AABB45Deg.Collide = function (x, y, obj, t) {
|
|
var signx = t.signx;
|
|
var signy = t.signy;
|
|
|
|
var ox = (obj.pos.x - (signx * obj.xw)) - t.pos.x;
|
|
var oy = (obj.pos.y - (signy * obj.yw)) - t.pos.y;
|
|
|
|
var sx = t.sx;
|
|
var sy = t.sy;
|
|
|
|
//if the dotprod of (ox,oy) and (sx,sy) is negative, the corner is in the slope
|
|
//and we need toproject it out by the magnitude of the projection of (ox,oy) onto (sx,sy)
|
|
var dp = (ox * sx) + (oy * sy);
|
|
|
|
if (dp < 0) {
|
|
//collision; project delta onto slope and use this to displace the object
|
|
sx *= -dp;
|
|
sy *= -dp;
|
|
|
|
var lenN = Math.sqrt(sx * sx + sy * sy);
|
|
var lenP = Math.sqrt(x * x + y * y);
|
|
|
|
if (lenP < lenN) {
|
|
//project along axis
|
|
obj.reportCollisionVsWorld(x, y, x / lenP, y / lenP, t);
|
|
|
|
return Phaser.Physics.AABB.COL_AXIS;
|
|
} else {
|
|
//project along slope
|
|
obj.reportCollisionVsWorld(sx, sy, t.sx, t.sy);
|
|
|
|
return Phaser.Physics.AABB.COL_OTHER;
|
|
}
|
|
}
|
|
|
|
return Phaser.Physics.AABB.COL_NONE;
|
|
};
|
|
return AABB45Deg;
|
|
})();
|
|
Projection.AABB45Deg = AABB45Deg;
|
|
})(Physics.Projection || (Physics.Projection = {}));
|
|
var Projection = Physics.Projection;
|
|
})(Phaser.Physics || (Phaser.Physics = {}));
|
|
var Physics = Phaser.Physics;
|
|
})(Phaser || (Phaser = {}));
|