mirror of
https://github.com/photonstorm/phaser
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121 lines
4.4 KiB
JavaScript
121 lines
4.4 KiB
JavaScript
/// <reference path="../_definitions.ts" />
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/**
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* Phaser - TweenManager
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*
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* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
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* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
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* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
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* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
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* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
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*/
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var Phaser;
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(function (Phaser) {
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var TweenManager = (function () {
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/**
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* TweenManager constructor
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* @param game {Game} A reference to the current Game.
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*/
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function TweenManager(game) {
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this.game = game;
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this._tweens = [];
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this.game.onPause.add(this.pauseAll, this);
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this.game.onResume.add(this.resumeAll, this);
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}
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TweenManager.prototype.getAll = /**
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* Get all the tween objects in an array.
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* @return {Phaser.Tween[]} Array with all tween objects.
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*/
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function () {
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return this._tweens;
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};
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TweenManager.prototype.removeAll = /**
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* Remove all tween objects.
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*/
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function () {
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this._tweens.length = 0;
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};
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TweenManager.prototype.create = /**
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* Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
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*
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* @param obj {object} Object the tween will be run on.
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* @param [localReference] {bool} If true the tween will be stored in the object.tween property so long as it exists. If already set it'll be over-written.
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* @return {Phaser.Tween} The newly created tween object.
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*/
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function (object, localReference) {
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if (typeof localReference === "undefined") { localReference = false; }
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if(localReference) {
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object['tween'] = new Phaser.Tween(object, this.game);
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return object['tween'];
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} else {
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return new Phaser.Tween(object, this.game);
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}
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};
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TweenManager.prototype.add = /**
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* Add a new tween into the TweenManager.
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*
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* @param tween {Phaser.Tween} The tween object you want to add.
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* @return {Phaser.Tween} The tween object you added to the manager.
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*/
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function (tween) {
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tween.parent = this.game;
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this._tweens.push(tween);
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return tween;
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};
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TweenManager.prototype.remove = /**
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* Remove a tween from this manager.
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*
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* @param tween {Phaser.Tween} The tween object you want to remove.
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*/
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function (tween) {
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var i = this._tweens.indexOf(tween);
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if(i !== -1) {
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this._tweens.splice(i, 1);
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}
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};
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TweenManager.prototype.update = /**
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* Update all the tween objects you added to this manager.
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*
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* @return {bool} Return false if there's no tween to update, otherwise return true.
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*/
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function () {
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if(this._tweens.length === 0) {
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return false;
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}
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var i = 0;
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var numTweens = this._tweens.length;
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while(i < numTweens) {
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if(this._tweens[i].update(this.game.time.now)) {
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i++;
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} else {
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this._tweens.splice(i, 1);
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numTweens--;
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}
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}
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return true;
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};
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TweenManager.prototype.pauseAll = function () {
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if(this._tweens.length === 0) {
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return false;
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}
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var i = 0;
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var numTweens = this._tweens.length;
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while(i < numTweens) {
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this._tweens[i].pause();
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i++;
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}
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};
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TweenManager.prototype.resumeAll = function () {
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if(this._tweens.length === 0) {
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return false;
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}
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var i = 0;
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var numTweens = this._tweens.length;
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while(i < numTweens) {
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this._tweens[i].resume();
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i++;
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}
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};
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return TweenManager;
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})();
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Phaser.TweenManager = TweenManager;
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})(Phaser || (Phaser = {}));
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