mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
238 lines
9.6 KiB
JavaScript
238 lines
9.6 KiB
JavaScript
/// <reference path="../_definitions.ts" />
|
|
/**
|
|
* Phaser - SoundManager
|
|
*
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var SoundManager = (function () {
|
|
/**
|
|
* SoundManager constructor
|
|
* Create a new <code>SoundManager</code>.
|
|
*/
|
|
function SoundManager(game) {
|
|
this.usingWebAudio = false;
|
|
this.usingAudioTag = false;
|
|
this.noAudio = false;
|
|
/**
|
|
* Reference to AudioContext instance.
|
|
*/
|
|
this.context = null;
|
|
this._muted = false;
|
|
this.touchLocked = false;
|
|
this._unlockSource = null;
|
|
this.onSoundDecode = new Phaser.Signal();
|
|
this.game = game;
|
|
this._volume = 1;
|
|
this._muted = false;
|
|
this._sounds = [];
|
|
if(this.game.device.iOS && this.game.device.webAudio == false) {
|
|
this.channels = 1;
|
|
}
|
|
if(this.game.device.iOS || (window['PhaserGlobal'] && window['PhaserGlobal'].fakeiOSTouchLock)) {
|
|
this.game.input.touch.callbackContext = this;
|
|
this.game.input.touch.touchStartCallback = this.unlock;
|
|
this.game.input.mouse.callbackContext = this;
|
|
this.game.input.mouse.mouseDownCallback = this.unlock;
|
|
this.touchLocked = true;
|
|
} else {
|
|
// What about iOS5?
|
|
this.touchLocked = false;
|
|
}
|
|
if(window['PhaserGlobal']) {
|
|
// Check to see if all audio playback is disabled (i.e. handled by a 3rd party class)
|
|
if(window['PhaserGlobal'].disableAudio == true) {
|
|
this.usingWebAudio = false;
|
|
this.noAudio = true;
|
|
return;
|
|
}
|
|
// Check if the Web Audio API is disabled (for testing Audio Tag playback during development)
|
|
if(window['PhaserGlobal'].disableWebAudio == true) {
|
|
this.usingWebAudio = false;
|
|
this.usingAudioTag = true;
|
|
this.noAudio = false;
|
|
return;
|
|
}
|
|
}
|
|
this.usingWebAudio = true;
|
|
this.noAudio = false;
|
|
if(!!window['AudioContext']) {
|
|
this.context = new window['AudioContext']();
|
|
} else if(!!window['webkitAudioContext']) {
|
|
this.context = new window['webkitAudioContext']();
|
|
} else if(!!window['Audio']) {
|
|
this.usingWebAudio = false;
|
|
this.usingAudioTag = true;
|
|
} else {
|
|
this.usingWebAudio = false;
|
|
this.noAudio = true;
|
|
}
|
|
if(this.context !== null) {
|
|
if(typeof this.context.createGain === 'undefined') {
|
|
this.masterGain = this.context.createGainNode();
|
|
} else {
|
|
this.masterGain = this.context.createGain();
|
|
}
|
|
this.masterGain.gain.value = 1;
|
|
this.masterGain.connect(this.context.destination);
|
|
}
|
|
}
|
|
SoundManager.prototype.unlock = function () {
|
|
if(this.touchLocked == false) {
|
|
return;
|
|
}
|
|
//console.log('SoundManager touch unlocked');
|
|
if(this.game.device.webAudio && (window['PhaserGlobal'] && window['PhaserGlobal'].disableWebAudio == false)) {
|
|
// Create empty buffer and play it
|
|
var buffer = this.context.createBuffer(1, 1, 22050);
|
|
this._unlockSource = this.context.createBufferSource();
|
|
this._unlockSource.buffer = buffer;
|
|
this._unlockSource.connect(this.context.destination);
|
|
this._unlockSource.noteOn(0);
|
|
} else {
|
|
// Create an Audio tag?
|
|
this.touchLocked = false;
|
|
this._unlockSource = null;
|
|
this.game.input.touch.callbackContext = null;
|
|
this.game.input.touch.touchStartCallback = null;
|
|
this.game.input.mouse.callbackContext = null;
|
|
this.game.input.mouse.mouseDownCallback = null;
|
|
}
|
|
};
|
|
Object.defineProperty(SoundManager.prototype, "mute", {
|
|
get: /**
|
|
* A global audio mute toggle.
|
|
*/
|
|
function () {
|
|
return this._muted;
|
|
},
|
|
set: function (value) {
|
|
if(value) {
|
|
if(this._muted) {
|
|
return;
|
|
}
|
|
this._muted = true;
|
|
if(this.usingWebAudio) {
|
|
this._muteVolume = this.masterGain.gain.value;
|
|
this.masterGain.gain.value = 0;
|
|
}
|
|
// Loop through sounds
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i].usingAudioTag) {
|
|
this._sounds[i].mute = true;
|
|
}
|
|
}
|
|
} else {
|
|
if(this._muted == false) {
|
|
return;
|
|
}
|
|
this._muted = false;
|
|
if(this.usingWebAudio) {
|
|
this.masterGain.gain.value = this._muteVolume;
|
|
}
|
|
// Loop through sounds
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i].usingAudioTag) {
|
|
this._sounds[i].mute = false;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
enumerable: true,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SoundManager.prototype, "volume", {
|
|
get: function () {
|
|
if(this.usingWebAudio) {
|
|
return this.masterGain.gain.value;
|
|
} else {
|
|
return this._volume;
|
|
}
|
|
},
|
|
set: /**
|
|
* The global audio volume. A value between 0 (silence) and 1 (full volume)
|
|
*/
|
|
function (value) {
|
|
value = this.game.math.clamp(value, 1, 0);
|
|
this._volume = value;
|
|
if(this.usingWebAudio) {
|
|
this.masterGain.gain.value = value;
|
|
}
|
|
// Loop through the sound cache and change the volume of all html audio tags
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i].usingAudioTag) {
|
|
this._sounds[i].volume = this._sounds[i].volume * value;
|
|
}
|
|
}
|
|
},
|
|
enumerable: true,
|
|
configurable: true
|
|
});
|
|
SoundManager.prototype.stopAll = function () {
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i]) {
|
|
this._sounds[i].stop();
|
|
}
|
|
}
|
|
};
|
|
SoundManager.prototype.pauseAll = function () {
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i]) {
|
|
this._sounds[i].pause();
|
|
}
|
|
}
|
|
};
|
|
SoundManager.prototype.resumeAll = function () {
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
if(this._sounds[i]) {
|
|
this._sounds[i].resume();
|
|
}
|
|
}
|
|
};
|
|
SoundManager.prototype.decode = /**
|
|
* Decode a sound with its assets key.
|
|
* @param key {string} Assets key of the sound to be decoded.
|
|
* @param [sound] {Sound} its bufer will be set to decoded data.
|
|
*/
|
|
function (key, sound) {
|
|
if (typeof sound === "undefined") { sound = null; }
|
|
var soundData = this.game.cache.getSoundData(key);
|
|
if(soundData) {
|
|
if(this.game.cache.isSoundDecoded(key) === false) {
|
|
this.game.cache.updateSound(key, 'isDecoding', true);
|
|
var that = this;
|
|
this.context.decodeAudioData(soundData, function (buffer) {
|
|
that.game.cache.decodedSound(key, buffer);
|
|
if(sound) {
|
|
that.onSoundDecode.dispatch(sound);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
};
|
|
SoundManager.prototype.update = function () {
|
|
if(this.touchLocked) {
|
|
if(this.game.device.webAudio && this._unlockSource !== null) {
|
|
if((this._unlockSource.playbackState === this._unlockSource.PLAYING_STATE || this._unlockSource.playbackState === this._unlockSource.FINISHED_STATE)) {
|
|
this.touchLocked = false;
|
|
this._unlockSource = null;
|
|
this.game.input.touch.callbackContext = null;
|
|
this.game.input.touch.touchStartCallback = null;
|
|
}
|
|
}
|
|
}
|
|
for(var i = 0; i < this._sounds.length; i++) {
|
|
this._sounds[i].update();
|
|
}
|
|
};
|
|
SoundManager.prototype.add = function (key, volume, loop) {
|
|
if (typeof volume === "undefined") { volume = 1; }
|
|
if (typeof loop === "undefined") { loop = false; }
|
|
var sound = new Phaser.Sound(this.game, key, volume, loop);
|
|
this._sounds.push(sound);
|
|
return sound;
|
|
};
|
|
return SoundManager;
|
|
})();
|
|
Phaser.SoundManager = SoundManager;
|
|
})(Phaser || (Phaser = {}));
|