phaser/v2/docs/Phaser.Cache.html
2016-11-23 00:17:46 +00:00

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</li>
<li class="class-depth-0">
<a href="global.html#ANGLE_UP">ANGLE_UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#AUTO">AUTO</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPDATA">BITMAPDATA</a>
</li>
<li class="class-depth-0">
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#emit">emit</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#listeners">listeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#mixin">mixin</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#off">off</a>
</li>
<li class="class-depth-0">
<a href="global.html#on">on</a>
</li>
<li class="class-depth-0">
<a href="global.html#once">once</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-2">
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#removeAllListeners">removeAllListeners</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#stopPropagation">stopPropagation</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Cache</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Cache
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Cache"><span class="type-signature"></span>new Cache<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser has one single cache in which it stores all assets.</p>
<p>The cache is split up into sections, such as images, sounds, video, json, etc. All assets are stored using<br>a unique string-based key as their identifier. Assets stored in different areas of the cache can have the<br>same key, for example 'playerWalking' could be used as the key for both a sprite sheet and an audio file,<br>because they are unique data types.</p>
<p>The cache is automatically populated by the Phaser.Loader. When you use the loader to pull in external assets<br>such as images they are automatically placed into their respective cache. Most common Game Objects, such as<br>Sprites and Videos automatically query the cache to extract the assets they need on instantiation.</p>
<p>You can access the cache from within a State via <code>this.cache</code>. From here you can call any public method it has,<br>including adding new entries to it, deleting them or querying them.</p>
<p>Understand that almost without exception when you get an item from the cache it will return a reference to the<br>item stored in the cache, not a copy of it. Therefore if you retrieve an item and then modify it, the original<br>object in the cache will also be updated, even if you don't put it back into the cache again.</p>
<p>By default when you change State the cache is <em>not</em> cleared, although there is an option to clear it should<br>your game require it. In a typical game set-up the cache is populated once after the main game has loaded and<br>then used as an asset store.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-34">line 34</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id=".BINARY"><span class="type-signature">&lt;static, constant> </span>BINARY<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-166">line 166</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".BITMAPDATA"><span class="type-signature">&lt;static, constant> </span>BITMAPDATA<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-172">line 172</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".BITMAPFONT"><span class="type-signature">&lt;static, constant> </span>BITMAPFONT<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-178">line 178</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".CANVAS"><span class="type-signature">&lt;static, constant> </span>CANVAS<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-124">line 124</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".DEFAULT"><span class="type-signature">&lt;static, constant> </span>DEFAULT<span class="type-signature"> :<a href="PIXI.Texture.html">PIXI.Texture</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The default image used for a texture when no other is specified.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-215">line 215</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".IMAGE"><span class="type-signature">&lt;static, constant> </span>IMAGE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-130">line 130</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".JSON"><span class="type-signature">&lt;static, constant> </span>JSON<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-184">line 184</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".MISSING"><span class="type-signature">&lt;static, constant> </span>MISSING<span class="type-signature"> :<a href="PIXI.Texture.html">PIXI.Texture</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The default image used for a texture when the source image is missing.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-222">line 222</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".PHYSICS"><span class="type-signature">&lt;static, constant> </span>PHYSICS<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-154">line 154</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".RENDER_TEXTURE"><span class="type-signature">&lt;static, constant> </span>RENDER_TEXTURE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-208">line 208</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".SHADER"><span class="type-signature">&lt;static, constant> </span>SHADER<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-202">line 202</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".SOUND"><span class="type-signature">&lt;static, constant> </span>SOUND<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-142">line 142</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".TEXT"><span class="type-signature">&lt;static, constant> </span>TEXT<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-148">line 148</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".TEXTURE"><span class="type-signature">&lt;static, constant> </span>TEXTURE<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-136">line 136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".TILEMAP"><span class="type-signature">&lt;static, constant> </span>TILEMAP<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-160">line 160</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".VIDEO"><span class="type-signature">&lt;static, constant> </span>VIDEO<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-196">line 196</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id=".XML"><span class="type-signature">&lt;static, constant> </span>XML<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-190">line 190</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="autoResolveURL"><span class="type-signature"></span>autoResolveURL<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-45">line 45</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-39">line 39</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onSoundUnlock"><span class="type-signature"></span>onSoundUnlock<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This event is dispatched when the sound system is unlocked via a touch event on cellular devices.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-91">line 91</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="addBinary"><span class="type-signature"></span>addBinary<span class="signature">(key, binaryData)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a binary object in to the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>binaryData</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The binary object to be added to the cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-424">line 424</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addBitmapData"><span class="type-signature"></span>addBitmapData<span class="signature">(key, bitmapData, <span class="optional">frameData</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Add a BitmapData object to the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>bitmapData</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The BitmapData object to be addded to the cache.</p></td>
</tr>
<tr>
<td class="name"><code>frameData</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
|
<span class="param-type">null</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
(auto create)
</td>
<td class="description last"><p>Optional FrameData set associated with the given BitmapData. If not specified (or <code>undefined</code>) a new FrameData object is created containing the Bitmap's Frame. If <code>null</code> is supplied then no FrameData will be created.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The BitmapData object to be addded to the cache.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-437">line 437</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addBitmapFont"><span class="type-signature"></span>addBitmapFont<span class="signature">(key, url, data, atlasData, <span class="optional">atlasType</span>, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new Bitmap Font to the Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Extra font data.</p></td>
</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Texture atlas frames data.</p></td>
</tr>
<tr>
<td class="name"><code>atlasType</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
'xml'
</td>
<td class="description last"><p>The format of the texture atlas ( 'json' or 'xml' ).</p></td>
</tr>
<tr>
<td class="name"><code>xSpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If you'd like to add additional horizontal spacing between the characters then set the pixel value here.</p></td>
</tr>
<tr>
<td class="name"><code>ySpacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If you'd like to add additional vertical spacing between the lines then set the pixel value here.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-462">line 462</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addCanvas"><span class="type-signature"></span>addCanvas<span class="signature">(key, canvas, <span class="optional">context</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new canvas object in to the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>canvas</code></td>
<td class="type">
<span class="param-type">HTMLCanvasElement</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The Canvas DOM element.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">CanvasRenderingContext2D</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The context of the canvas element. If not specified it will default go <code>getContext('2d')</code>.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-230">line 230</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addDefaultImage"><span class="type-signature">&lt;internal> </span>addDefaultImage<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a default image to be used in special cases such as WebGL Filters.<br>It uses the special reserved key of <code>__default</code>.<br>This method is called automatically when the Cache is created.<br>This image is skipped when <code>Cache.destroy</code> is called due to its internal requirements.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-291">line 291</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addImage"><span class="type-signature"></span>addImage<span class="signature">(key, url, data)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an Image file into the Cache. The file must have already been loaded, typically via Phaser.Loader, but can also have been loaded into the DOM.<br>If an image already exists in the cache with the same key then it is removed and destroyed, and the new image inserted in its place.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra image data.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The full image object that was added to the cache.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-246">line 246</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addJSON"><span class="type-signature"></span>addJSON<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new json object into the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra json data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-501">line 501</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addMissingImage"><span class="type-signature">&lt;internal> </span>addMissingImage<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds an image to be used when a key is wrong / missing.<br>It uses the special reserved key of <code>__missing</code>.<br>This method is called automatically when the Cache is created.<br>This image is skipped when <code>Cache.destroy</code> is called due to its internal requirements.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-316">line 316</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addPhysicsData"><span class="type-signature"></span>addPhysicsData<span class="signature">(key, url, JSONData, format)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new physics data object to the Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>JSONData</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The physics data object (a JSON file).</p></td>
</tr>
<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The format of the physics data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-390">line 390</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addRenderTexture"><span class="type-signature"></span>addRenderTexture<span class="signature">(key, texture)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new Phaser.RenderTexture in to the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>texture</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
</td>
<td class="description last"><p>The texture to use as the base of the RenderTexture.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-566">line 566</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addShader"><span class="type-signature"></span>addShader<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra shader data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-550">line 550</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addSound"><span class="type-signature"></span>addSound<span class="signature">(key, url, data, webAudio, audioTag)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Sound file into the Cache. The file must have already been loaded, typically via Phaser.Loader.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra sound data.</p></td>
</tr>
<tr>
<td class="name"><code>webAudio</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the file is using web audio.</p></td>
</tr>
<tr>
<td class="name"><code>audioTag</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the file is using legacy HTML audio.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-338">line 338</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addSpriteSheet"><span class="type-signature"></span>addSpriteSheet<span class="signature">(key, url, data, frameWidth, frameHeight, <span class="optional">frameMax</span>, <span class="optional">margin</span>, <span class="optional">spacing</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new sprite sheet in to the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Extra sprite sheet data.</p></td>
</tr>
<tr>
<td class="name"><code>frameWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Width of the sprite sheet.</p></td>
</tr>
<tr>
<td class="name"><code>frameHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Height of the sprite sheet.</p></td>
</tr>
<tr>
<td class="name"><code>frameMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last"><p>How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.</p></td>
</tr>
<tr>
<td class="name"><code>margin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with a margin, specify the amount here.</p></td>
</tr>
<tr>
<td class="name"><code>spacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with spacing between them, specify the amount here.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-579">line 579</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addText"><span class="type-signature"></span>addText<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new text data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra text data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-374">line 374</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addTextureAtlas"><span class="type-signature"></span>addTextureAtlas<span class="signature">(key, url, data, atlasData, format)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new texture atlas to the Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra texture atlas data.</p></td>
</tr>
<tr>
<td class="name"><code>atlasData</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Texture atlas frames data.</p></td>
</tr>
<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The format of the texture atlas.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-616">line 616</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addTilemap"><span class="type-signature"></span>addTilemap<span class="signature">(key, url, mapData, format)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new tilemap to the Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>mapData</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The tilemap data object (either a CSV or JSON file).</p></td>
</tr>
<tr>
<td class="name"><code>format</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The format of the tilemap data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-407">line 407</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addVideo"><span class="type-signature"></span>addVideo<span class="signature">(key, url, data, isBlob)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra video data.</p></td>
</tr>
<tr>
<td class="name"><code>isBlob</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>True if the file was preloaded via xhr and the data parameter is a Blob. false if a Video tag was created instead.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-533">line 533</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="addXML"><span class="type-signature"></span>addXML<span class="signature">(key, url, data)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new xml object into the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key that this asset will be stored in the cache under. This should be unique within this cache.</p></td>
</tr>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The URL the asset was loaded from. If the asset was not loaded externally set to <code>null</code>.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra text data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-517">line 517</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkBinaryKey"><span class="type-signature"></span>checkBinaryKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Binary Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-915">line 915</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkBitmapDataKey"><span class="type-signature"></span>checkBitmapDataKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the BitmapData Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-928">line 928</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkBitmapFontKey"><span class="type-signature"></span>checkBitmapFontKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the BitmapFont Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-941">line 941</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkCanvasKey"><span class="type-signature"></span>checkCanvasKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Canvas Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-824">line 824</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkImageKey"><span class="type-signature"></span>checkImageKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Image Cache. Note that this also includes Texture Atlases, Sprite Sheets and Retro Fonts.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-837">line 837</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkJSONKey"><span class="type-signature"></span>checkJSONKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the JSON Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-954">line 954</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkKey"><span class="type-signature"></span>checkKey<span class="signature">(cache, key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if a key for the given cache object type exists.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-784">line 784</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkPhysicsKey"><span class="type-signature"></span>checkPhysicsKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Physics Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-889">line 889</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkRenderTextureKey"><span class="type-signature"></span>checkRenderTextureKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Render Texture Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1006">line 1006</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkShaderKey"><span class="type-signature"></span>checkShaderKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Fragment Shader Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-993">line 993</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkSoundKey"><span class="type-signature"></span>checkSoundKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Sound Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-863">line 863</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkTextKey"><span class="type-signature"></span>checkTextKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Text Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-876">line 876</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkTextureKey"><span class="type-signature"></span>checkTextureKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Texture Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-850">line 850</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkTilemapKey"><span class="type-signature"></span>checkTilemapKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Tilemap Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-902">line 902</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkURL"><span class="type-signature"></span>checkURL<span class="signature">(url)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given URL has been loaded into the Cache.<br>This method will only work if Cache.autoResolveURL was set to <code>true</code> before any preloading took place.<br>The method will make a DOM src call to the URL given, so please be aware of this for certain file types, such as Sound files on Firefox<br>which may cause double-load instances.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The url to check for in the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the url exists, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-803">line 803</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkVideoKey"><span class="type-signature"></span>checkVideoKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the Video Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-980">line 980</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="checkXMLKey"><span class="type-signature"></span>checkXMLKey<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks if the given key exists in the XML Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the key exists in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-967">line 967</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="clearGLTextures"><span class="type-signature">&lt;internal> </span>clearGLTextures<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Empties out all of the GL Textures from Images stored in the cache.<br>This is called automatically when the WebGL context is lost and then restored.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1897">line 1897</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="decodedSound"><span class="type-signature"></span>decodedSound<span class="signature">(key, data)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new decoded sound.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
<tr>
<td class="name"><code>data</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Extra sound data.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-726">line 726</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears the cache. Removes every local cache object reference.<br>If an object in the cache has a <code>destroy</code> method it will also be called.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1947">line 1947</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBaseTexture"><span class="type-signature"></span>getBaseTexture<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a PIXI.BaseTexture by key from the given Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the image for which you want the BaseTexture for.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The BaseTexture object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1426">line 1426</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBinary"><span class="type-signature"></span>getBinary<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a binary object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The binary data object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1266">line 1266</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBitmapData"><span class="type-signature"></span>getBitmapData<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.BitmapData.html">Phaser.BitmapData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a BitmapData object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The requested BitmapData object if found, or null if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1283">line 1283</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBitmapFont"><span class="type-signature"></span>getBitmapFont<span class="signature">(key)</span><span class="type-signature"> &rarr; {Phaser.BitmapFont}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Bitmap Font object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Phaser.BitmapFont</span>
-
</div>
<div class="returns-desc param-desc">
<p>The requested BitmapFont object if found, or null if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1300">line 1300</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getCanvas"><span class="type-signature"></span>getCanvas<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Canvas object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The canvas object or <code>null</code> if no item could be found matching the given key.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1061">line 1061</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFrame"><span class="type-signature"></span>getFrame<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The frame data.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1442">line 1442</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFrameByIndex"><span class="type-signature"></span>getFrameByIndex<span class="signature">(key, index, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a single frame out of a frameData set by key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>index</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The index of the frame you want to get.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The frame object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1536">line 1536</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFrameByName"><span class="type-signature"></span>getFrameByName<span class="signature">(key, name, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a single frame out of a frameData set by key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the frame you want to get.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The frame object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1560">line 1560</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFrameCount"><span class="type-signature"></span>getFrameCount<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get the total number of frames contained in the FrameData object specified by the given key.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the FrameData you want.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>Then number of frames. 0 if the image is not found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1458">line 1458</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getFrameData"><span class="type-signature"></span>getFrameData<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Phaser.FrameData object from the Image Cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The frame data.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1481">line 1481</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getImage"><span class="type-signature"></span>getImage<span class="signature">(<span class="optional">key</span>, <span class="optional">full</span>)</span><span class="type-signature"> &rarr; {Image}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Image object from the cache. This returns a DOM Image object, not a Phaser.Image object.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
<p>Only the Image cache is searched, which covers images loaded via Loader.image, Sprite Sheets and Texture Atlases.</p>
<p>If you need the image used by a bitmap font or similar then please use those respective 'get' methods.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache. If not given or null it will return a default image. If given but not found in the cache it will throw a warning and return the missing image.</p></td>
</tr>
<tr>
<td class="name"><code>full</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the full image object will be returned, if false just the HTML Image object is returned.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Image</span>
-
</div>
<div class="returns-desc param-desc">
<p>The Image object if found in the Cache, otherwise <code>null</code>. If <code>full</code> was true then a JavaScript object is returned.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1078">line 1078</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getItem"><span class="type-signature"></span>getItem<span class="signature">(key, cache, <span class="optional">method</span>, <span class="optional">property</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get an item from a cache based on the given key and property.</p>
<p>This method is mostly used internally by other Cache methods such as <code>getImage</code> but is exposed<br>publicly for your own use as well.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
<tr>
<td class="name"><code>method</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>The string name of the method calling getItem. Can be empty, in which case no console warning is output.</p></td>
</tr>
<tr>
<td class="name"><code>property</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last"><p>If you require a specific property from the cache item, specify it here.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The cached item if found, otherwise <code>null</code>. If the key is invalid and <code>method</code> is set then a console.warn is output.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1023">line 1023</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getJSON"><span class="type-signature"></span>getJSON<span class="signature">(key, <span class="optional">clone</span>)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a JSON object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
<p>You can either return the object by reference (the default), or return a clone<br>of it by setting the <code>clone</code> argument to <code>true</code>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
<tr>
<td class="name"><code>clone</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Return a clone of the original object (true) or a reference to it? (false)</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The JSON object, or an Array if the key points to an Array property. If the property wasn't found, it returns null.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1317">line 1317</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getKeys"><span class="type-signature"></span>getKeys<span class="signature">(<span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {Array}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets all keys used in the requested Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The Cache you wish to get the keys from. Can be any of the Cache consts such as <code>Phaser.Cache.IMAGE</code>, <code>Phaser.Cache.SOUND</code> etc.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Array</span>
-
</div>
<div class="returns-desc param-desc">
<p>The array of keys in the requested cache.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1609">line 1609</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getPhysicsData"><span class="type-signature"></span>getPhysicsData<span class="signature">(key, <span class="optional">object</span>, fixtureKey)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Physics Data object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
<p>You can get either the entire data set, a single object or a single fixture of an object from it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>If specified it will return just the physics object that is part of the given key, if null it will return them all.</p></td>
</tr>
<tr>
<td class="name"><code>fixtureKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Fixture key of fixture inside an object. This key can be set per fixture with the Phaser Exporter.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The requested physics object data if found.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1187">line 1187</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getRenderTexture"><span class="type-signature"></span>getRenderTexture<span class="signature">(key)</span><span class="type-signature"> &rarr; {Object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a RenderTexture object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The object with Phaser.RenderTexture and Phaser.Frame.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1405">line 1405</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getShader"><span class="type-signature"></span>getShader<span class="signature">(key)</span><span class="type-signature"> &rarr; {string}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a fragment shader object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">string</span>
-
</div>
<div class="returns-desc param-desc">
<p>The shader object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1388">line 1388</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getSound"><span class="type-signature"></span>getSound<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.Sound.html">Phaser.Sound</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Phaser.Sound object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Sound.html">Phaser.Sound</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The sound object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1136">line 1136</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getSoundData"><span class="type-signature"></span>getSoundData<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a raw Sound data object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The sound data.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1153">line 1153</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getText"><span class="type-signature"></span>getText<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Text object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The text data.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1170">line 1170</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTextureFrame"><span class="type-signature"></span>getTextureFrame<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.Frame.html">Phaser.Frame</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a single texture frame by key.</p>
<p>You'd only do this to get the default Frame created for a non-atlas / spritesheet image.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The frame data.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1121">line 1121</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getTilemapData"><span class="type-signature"></span>getTilemapData<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a raw Tilemap data object from the cache. This will be in either CSV or JSON format.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The raw tilemap data in CSV or JSON format.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1249">line 1249</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getURL"><span class="type-signature"></span>getURL<span class="signature">(url)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get a cached object by the URL.<br>This only returns a value if you set Cache.autoResolveURL to <code>true</code> <em>before</em> starting the preload of any assets.<br>Be aware that every call to this function makes a DOM src query, so use carefully and double-check for implications in your target browsers/devices.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>url</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The url for the object loaded to get from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The cached object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1584">line 1584</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getVideo"><span class="type-signature"></span>getVideo<span class="signature">(key)</span><span class="type-signature"> &rarr; {<a href="Phaser.Video.html">Phaser.Video</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets a Phaser.Video object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Video.html">Phaser.Video</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The video object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1371">line 1371</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getXML"><span class="type-signature"></span>getXML<span class="signature">(key)</span><span class="type-signature"> &rarr; {object}</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets an XML object from the cache.</p>
<p>The object is looked-up based on the key given.</p>
<p>Note: If the object cannot be found a <code>console.warn</code> message is displayed.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset to retrieve from the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">object</span>
-
</div>
<div class="returns-desc param-desc">
<p>The XML object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1354">line 1354</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="hasFrameData"><span class="type-signature"></span>hasFrameData<span class="signature">(key, <span class="optional">cache</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Check if the FrameData for the given key exists in the Image Cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Asset key of the frame data to retrieve from the Cache.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search for the item in.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the given key has frameData in the cache, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1501">line 1501</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isSoundDecoded"><span class="type-signature"></span>isSoundDecoded<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Check if the given sound has finished decoding.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>The decoded state of the Sound object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-743">line 743</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isSoundReady"><span class="type-signature"></span>isSoundReady<span class="signature">(key)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Check if the given sound is ready for playback.<br>A sound is considered ready when it has finished decoding and the device is no longer touch locked.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the sound is decoded and the device is not touch locked.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-761">line 761</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reloadSound"><span class="type-signature"></span>reloadSound<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reload a Sound file from the server.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-666">line 666</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reloadSoundComplete"><span class="type-signature"></span>reloadSoundComplete<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Fires the onSoundUnlock event when the sound has completed reloading.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-691">line 691</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeBinary"><span class="type-signature"></span>removeBinary<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a binary file from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1747">line 1747</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeBitmapData"><span class="type-signature"></span>removeBitmapData<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a bitmap data from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1762">line 1762</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeBitmapFont"><span class="type-signature"></span>removeBitmapFont<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a bitmap font from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1777">line 1777</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeCanvas"><span class="type-signature"></span>removeCanvas<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a canvas from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1641">line 1641</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeImage"><span class="type-signature"></span>removeImage<span class="signature">(key, <span class="optional">destroyBaseTexture</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes an image from the cache.</p>
<p>You can optionally elect to destroy it as well. This calls BaseTexture.destroy on it.</p>
<p>Note that this only removes it from the Phaser Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
<tr>
<td class="name"><code>destroyBaseTexture</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Should the BaseTexture behind this image also be destroyed?</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1656">line 1656</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeJSON"><span class="type-signature"></span>removeJSON<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a json object from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1792">line 1792</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removePhysics"><span class="type-signature"></span>removePhysics<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a physics data file from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1717">line 1717</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeRenderTexture"><span class="type-signature"></span>removeRenderTexture<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Render Texture from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1852">line 1852</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeShader"><span class="type-signature"></span>removeShader<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a shader from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1837">line 1837</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeSound"><span class="type-signature"></span>removeSound<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a sound from the cache.</p>
<p>If any <code>Phaser.Sound</code> objects use the audio file in the cache that you remove with this method, they will<br><em>automatically</em> destroy themselves. If you wish to have full control over when Sounds are destroyed then<br>you must finish your house-keeping and destroy them all yourself first, before calling this method.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1683">line 1683</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeSpriteSheet"><span class="type-signature"></span>removeSpriteSheet<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Sprite Sheet from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1867">line 1867</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeText"><span class="type-signature"></span>removeText<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a text file from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1702">line 1702</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeTextureAtlas"><span class="type-signature"></span>removeTextureAtlas<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a Texture Atlas from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1882">line 1882</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeTilemap"><span class="type-signature"></span>removeTilemap<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a tilemap from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1732">line 1732</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeVideo"><span class="type-signature"></span>removeVideo<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a video from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1822">line 1822</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeXML"><span class="type-signature"></span>removeXML<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes a xml object from the cache.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere<br>then it will persist in memory.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>Key of the asset you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1807">line 1807</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateFrameData"><span class="type-signature"></span>updateFrameData<span class="signature">(key, frameData, <span class="optional">cache</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Replaces a set of frameData with a new Phaser.FrameData object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The unique key by which you will reference this object.</p></td>
</tr>
<tr>
<td class="name"><code>frameData</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The new FrameData.</p></td>
</tr>
<tr>
<td class="name"><code>cache</code></td>
<td class="type">
<span class="param-type">integer</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.Cache.IMAGE
</td>
<td class="description last"><p>The cache to search. One of the Cache consts such as <code>Phaser.Cache.IMAGE</code> or <code>Phaser.Cache.SOUND</code>.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1517">line 1517</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateSound"><span class="type-signature"></span>updateSound<span class="signature">(key)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the sound object in the cache.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The key of the asset within the cache.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-709">line 709</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.0</a>
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