phaser/src/renderer
2024-08-06 23:59:42 +01:00
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canvas Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
snapshot Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
webgl If you had a sprite on the display list using the LightPipeline, followed by a Mesh using the LightPipeline, and you invalidated the mesh (i.e. by rotating it), it would cause a runtime error in the current batch. Fix #6822 2024-08-06 23:59:42 +01:00
BlendModes.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
index.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
ScaleModes.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00