phaser/examples/tilemaps/mapcollide.js

85 lines
1.7 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('mario', 'assets/tilemaps/maps/super_mario.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/super_mario.png');
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var tileset;
var layer;
var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('mario');
map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
// 14 = ? block
// map.setCollisionBetween(14, 15);
map.setCollisionBetween(15, 16);
map.setCollisionBetween(20, 25);
map.setCollisionBetween(27, 29);
map.setCollision(40);
layer = map.createLayer('World1');
// Un-comment this on to see the collision tiles
// layer.debug = true;
layer.resizeWorld();
p = game.add.sprite(32, 32, 'player');
game.physics.gravity.y = 250;
p.body.bounce.y = 0.2;
p.body.friction = 1;
p.body.collideWorldBounds = true;
game.camera.follow(p);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.collide(p, layer);
p.body.velocity.x = 0;
if (cursors.up.isDown)
{
if (p.body.touching.down)
{
p.body.velocity.y = -200;
}
}
if (cursors.left.isDown)
{
p.body.velocity.x = -150;
}
else if (cursors.right.isDown)
{
p.body.velocity.x = 150;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 420, 320);
game.debug.renderSpriteCollision(p, 32, 320);
}