phaser/examples/display/render crisp.js
2013-10-22 03:58:20 +01:00

32 lines
845 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('boss', 'assets/misc/boss1.png');
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
var boss;
var button;
function create() {
// For browsers that support it, this keeps our pixel art looking crisp
// This only works when you use Phaser.CANVAS as the renderer
Phaser.Canvas.setSmoothingEnabled(game.context, false);
boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss');
boss.anchor.setTo(0.5, 0.5);
// Zoom in each time we press the button
button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
}
function clickedIt() {
boss.scale.x += 0.5;
boss.scale.y += 0.5;
}