phaser/src/actions/PlayAnimation.js
2020-01-15 12:07:09 +00:00

31 lines
1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Play an animation with the given key, starting at the given startFrame on all Game Objects in items.
*
* @function Phaser.Actions.PlayAnimation
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {string} key - The name of the animation to play.
* @param {(string|integer)} [startFrame] - The starting frame of the animation with the given key.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var PlayAnimation = function (items, key, startFrame)
{
for (var i = 0; i < items.length; i++)
{
items[i].anims.play(key, startFrame);
}
return items;
};
module.exports = PlayAnimation;