phaser/src/actions/PlaceOnCircle.js
2020-01-15 12:07:09 +00:00

43 lines
1.6 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of Game Objects and positions them on evenly spaced points around the perimeter of a Circle.
*
* If you wish to pass a `Phaser.GameObjects.Circle` Shape to this function, you should pass its `geom` property.
*
* @function Phaser.Actions.PlaceOnCircle
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Circle} circle - The Circle to position the Game Objects on.
* @param {number} [startAngle=0] - Optional angle to start position from, in radians.
* @param {number} [endAngle=6.28] - Optional angle to stop position at, in radians.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var PlaceOnCircle = function (items, circle, startAngle, endAngle)
{
if (startAngle === undefined) { startAngle = 0; }
if (endAngle === undefined) { endAngle = 6.28; }
var angle = startAngle;
var angleStep = (endAngle - startAngle) / items.length;
for (var i = 0; i < items.length; i++)
{
items[i].x = circle.x + (circle.radius * Math.cos(angle));
items[i].y = circle.y + (circle.radius * Math.sin(angle));
angle += angleStep;
}
return items;
};
module.exports = PlaceOnCircle;