mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
51 lines
1.6 KiB
JavaScript
51 lines
1.6 KiB
JavaScript
'use strict';
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const webpack = require('webpack');
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const exec = require('child_process').exec;
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module.exports = {
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mode: 'development',
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context: `${__dirname}/../src/`,
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entry: {
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phaser: './phaser.js'
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},
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output: {
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path: `${__dirname}/../build/`,
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filename: 'phaser-facebook-instant-games.js',
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library: 'Phaser',
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libraryTarget: 'umd',
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sourceMapFilename: '[file].map',
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devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
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devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
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umdNamedDefine: true
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},
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performance: { hints: false },
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plugins: [
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new webpack.DefinePlugin({
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"typeof CANVAS_RENDERER": JSON.stringify(true),
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"typeof WEBGL_RENDERER": JSON.stringify(true),
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"typeof EXPERIMENTAL": JSON.stringify(false),
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"typeof PLUGIN_3D": JSON.stringify(false),
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"typeof PLUGIN_CAMERA3D": JSON.stringify(false),
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"typeof PLUGIN_FBINSTANT": JSON.stringify(true),
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"typeof FEATURE_SOUND": JSON.stringify(true)
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}),
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{
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apply: (compiler) => {
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compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
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exec('node scripts/copy-to-examples-fb.js', (err, stdout, stderr) => {
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if (stdout) process.stdout.write(stdout);
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if (stderr) process.stderr.write(stderr);
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});
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});
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}
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}
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],
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devtool: 'source-map'
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};
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