phaser/examples/sprites/move a sprite.js
2013-10-22 03:58:20 +01:00

48 lines
1,013 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
}
var s;
function create() {
s = game.add.sprite(game.world.centerX, game.world.centerY, 'bot');
// s.anchor.setTo(0.5, 0.5);
s.scale.setTo(2, 2);
s.animations.add('run');
s.animations.play('run', 10, true);
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
s.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
s.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
s.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
s.y += 4;
}
}
function render() {
game.debug.renderSpriteCorners(s, false, false);
game.debug.renderSpriteInfo(s, 20, 32);
}