mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
29d7cc36a0
Conflicts: README.md
80 lines
2.2 KiB
JavaScript
80 lines
2.2 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
|
|
game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16);
|
|
}
|
|
|
|
var sprite;
|
|
|
|
var pad1;
|
|
|
|
var indicator;
|
|
|
|
function create() {
|
|
|
|
game.stage.backgroundColor = '#736357';
|
|
|
|
sprite = game.add.sprite(300, 300, 'phaser');
|
|
sprite.anchor.setTo(0.5,0.5);
|
|
|
|
indicator = game.add.sprite(10,10, 'controller-indicator');
|
|
indicator.scale.x = indicator.scale.y = 2;
|
|
indicator.animations.frame = 1;
|
|
|
|
game.input.gamepad.start();
|
|
|
|
// To listen to buttons from a specific pad listen directly on that pad game.input.gamepad.padX, where X = pad 1-4
|
|
pad1 = game.input.gamepad.pad1;
|
|
}
|
|
|
|
function update() {
|
|
|
|
// Pad "connected or not" indicator
|
|
if(game.input.gamepad.supported && game.input.gamepad.active && pad1.connected) {
|
|
indicator.animations.frame = 0;
|
|
} else {
|
|
indicator.animations.frame = 1;
|
|
}
|
|
|
|
// Controls
|
|
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
|
|
{
|
|
sprite.x--;
|
|
}
|
|
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
|
|
{
|
|
sprite.x++;
|
|
}
|
|
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
|
|
{
|
|
sprite.y--;
|
|
}
|
|
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
|
|
{
|
|
sprite.y++;
|
|
}
|
|
if (pad1.justPressed(Phaser.Gamepad.XBOX360_A))
|
|
{
|
|
sprite.angle += 5;
|
|
}
|
|
if (pad1.justReleased(Phaser.Gamepad.XBOX360_B))
|
|
{
|
|
sprite.scale.x += 0.01;
|
|
sprite.scale.y = sprite.scale.x;
|
|
}
|
|
|
|
if(pad1.connected) {
|
|
var rightStickX = pad1.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X);
|
|
var rightStickY = pad1.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_Y);
|
|
|
|
if(rightStickX) {
|
|
sprite.x += rightStickX * 10;
|
|
}
|
|
if(rightStickY) {
|
|
sprite.y += rightStickY * 10;
|
|
}
|
|
}
|
|
}
|