phaser/v3/src/gameobjects/tilemap/dynamiclayer
Michael Hadley 105dc755ce Tilemap & layers: optimized SetCollision methods
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
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DynamicTilemapLayer.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
DynamicTilemapLayerCanvasRenderer.js Set alpha in dynamic layer canvas renderer 2017-11-17 15:31:41 -06:00
DynamicTilemapLayerRender.js Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
DynamicTilemapLayerWebGLRenderer.js Add flip capability to dynamic webgl & canvas tilemap renderers 2017-11-14 20:45:05 -06:00