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105dc755ce
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed. |
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DynamicTilemapLayer.js | ||
DynamicTilemapLayerCanvasRenderer.js | ||
DynamicTilemapLayerRender.js | ||
DynamicTilemapLayerWebGLRenderer.js |