mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
53 lines
1.8 KiB
TypeScript
53 lines
1.8 KiB
TypeScript
/// <reference path="../Game.d.ts" />
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/// <reference path="LinkedList.d.ts" />
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module Phaser {
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class QuadTree extends Rectangle {
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constructor(X: number, Y: number, Width: number, Height: number, Parent?: QuadTree);
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static A_LIST: number;
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static B_LIST: number;
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static divisions: number;
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private _canSubdivide;
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private _headA;
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private _tailA;
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private _headB;
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private _tailB;
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private static _min;
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private _northWestTree;
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private _northEastTree;
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private _southEastTree;
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private _southWestTree;
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private _leftEdge;
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private _rightEdge;
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private _topEdge;
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private _bottomEdge;
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private _halfWidth;
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private _halfHeight;
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private _midpointX;
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private _midpointY;
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private static _object;
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private static _objectLeftEdge;
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private static _objectTopEdge;
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private static _objectRightEdge;
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private static _objectBottomEdge;
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private static _list;
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private static _useBothLists;
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private static _processingCallback;
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private static _notifyCallback;
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private static _iterator;
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private static _objectHullX;
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private static _objectHullY;
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private static _objectHullWidth;
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private static _objectHullHeight;
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private static _checkObjectHullX;
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private static _checkObjectHullY;
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private static _checkObjectHullWidth;
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private static _checkObjectHullHeight;
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public destroy(): void;
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public load(ObjectOrGroup1: Basic, ObjectOrGroup2?: Basic, NotifyCallback?, ProcessCallback?): void;
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public add(ObjectOrGroup: Basic, List: number): void;
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private addObject();
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private addToList();
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public execute(): bool;
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private overlapNode();
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}
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}
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