mirror of
https://github.com/photonstorm/phaser
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110 lines
2.9 KiB
JavaScript
110 lines
2.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var BaseSound = require('../BaseSound');
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var Class = require('../../utils/Class');
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var EventEmitter = require('eventemitter3');
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var Extend = require('../../utils/object/Extend');
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/**
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* @classdesc
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* No audio implementation of the sound. It is used if audio has been
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* disabled in the game config or the device doesn't support any audio.
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*
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* It represents a graceful degradation of sound logic that provides
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* minimal functionality and prevents Phaser projects that use audio from
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* breaking on devices that don't support any audio playback technologies.
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*
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* @class NoAudioSound
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* @extends Phaser.Sound.BaseSound
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* @memberOf Phaser.Sound
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* @constructor
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @since 3.0.0
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*
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* @param {Phaser.Sound.NoAudioSoundManager} manager - Reference to the current sound manager instance.
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* @param {string} key - Asset key for the sound.
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* @param {SoundConfig} [config={}] - An optional config object containing default sound settings.
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*/
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var NoAudioSound = new Class({
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Extends: EventEmitter,
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initialize:
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function NoAudioSound (manager, key, config)
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{
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if (config === void 0) { config = {}; }
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EventEmitter.call(this);
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this.manager = manager;
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this.key = key;
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this.isPlaying = false;
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this.isPaused = false;
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this.totalRate = 1;
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this.duration = 0;
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this.totalDuration = 0;
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this.config = Extend({
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mute: false,
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volume: 1,
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rate: 1,
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detune: 0,
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seek: 0,
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loop: false,
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delay: 0
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}, config);
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this.currentConfig = this.config;
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this.mute = false;
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this.volume = 1;
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this.rate = 1;
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this.detune = 0;
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this.seek = 0;
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this.loop = false;
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this.markers = {};
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this.currentMarker = null;
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this.pendingRemove = false;
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},
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// eslint-disable-next-line no-unused-vars
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addMarker: function (marker)
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{
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return false;
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},
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// eslint-disable-next-line no-unused-vars
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updateMarker: function (marker)
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{
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return false;
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},
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// eslint-disable-next-line no-unused-vars
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removeMarker: function (markerName)
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{
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return null;
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},
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// eslint-disable-next-line no-unused-vars
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play: function (markerName, config)
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{
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return false;
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},
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pause: function ()
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{
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return false;
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},
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resume: function ()
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{
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return false;
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},
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stop: function ()
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{
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return false;
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},
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destroy: function ()
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{
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this.manager.remove(this);
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BaseSound.prototype.destroy.call(this);
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}
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});
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module.exports = NoAudioSound;
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