phaser/src/sound/noaudio/NoAudioSound.js
2018-02-18 20:25:22 +01:00

110 lines
2.9 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BaseSound = require('../BaseSound');
var Class = require('../../utils/Class');
var EventEmitter = require('eventemitter3');
var Extend = require('../../utils/object/Extend');
/**
* @classdesc
* No audio implementation of the sound. It is used if audio has been
* disabled in the game config or the device doesn't support any audio.
*
* It represents a graceful degradation of sound logic that provides
* minimal functionality and prevents Phaser projects that use audio from
* breaking on devices that don't support any audio playback technologies.
*
* @class NoAudioSound
* @extends Phaser.Sound.BaseSound
* @memberOf Phaser.Sound
* @constructor
* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
* @since 3.0.0
*
* @param {Phaser.Sound.NoAudioSoundManager} manager - Reference to the current sound manager instance.
* @param {string} key - Asset key for the sound.
* @param {SoundConfig} [config={}] - An optional config object containing default sound settings.
*/
var NoAudioSound = new Class({
Extends: EventEmitter,
initialize:
function NoAudioSound (manager, key, config)
{
if (config === void 0) { config = {}; }
EventEmitter.call(this);
this.manager = manager;
this.key = key;
this.isPlaying = false;
this.isPaused = false;
this.totalRate = 1;
this.duration = 0;
this.totalDuration = 0;
this.config = Extend({
mute: false,
volume: 1,
rate: 1,
detune: 0,
seek: 0,
loop: false,
delay: 0
}, config);
this.currentConfig = this.config;
this.mute = false;
this.volume = 1;
this.rate = 1;
this.detune = 0;
this.seek = 0;
this.loop = false;
this.markers = {};
this.currentMarker = null;
this.pendingRemove = false;
},
// eslint-disable-next-line no-unused-vars
addMarker: function (marker)
{
return false;
},
// eslint-disable-next-line no-unused-vars
updateMarker: function (marker)
{
return false;
},
// eslint-disable-next-line no-unused-vars
removeMarker: function (markerName)
{
return null;
},
// eslint-disable-next-line no-unused-vars
play: function (markerName, config)
{
return false;
},
pause: function ()
{
return false;
},
resume: function ()
{
return false;
},
stop: function ()
{
return false;
},
destroy: function ()
{
this.manager.remove(this);
BaseSound.prototype.destroy.call(this);
}
});
module.exports = NoAudioSound;