mirror of
https://github.com/photonstorm/phaser
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74 lines
2 KiB
TypeScript
74 lines
2 KiB
TypeScript
/// <reference path="../Phaser/Game.ts" />
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/// <reference path="../Phaser/core/Plugin.ts" />
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/**
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* Phaser - Example Plugin
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*/
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module Phaser.Plugins {
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export class Example extends Phaser.Plugin {
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constructor(game: Phaser.Game, parent) {
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super(game, parent);
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this.active = true;
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this.visible = true;
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this.hasPreUpdate = false;
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this.hasUpdate = false;
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this.hasPostUpdate = false;
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this.hasPreRender = false;
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this.hasRender = false;
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this.hasPostRender = false;
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}
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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public preUpdate() {
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}
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/**
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* Pre-update is called at the start of the update cycle, after all the core system updates have taken place, but before the world update.
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* It is only called if active is set to true.
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*/
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public update() {
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}
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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* It is only called if active is set to true.
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*/
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public postUpdate() {
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}
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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public preRender() {
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}
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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public render() {
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}
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/**
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* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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public postRender() {
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}
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}
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}
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