mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 03:23:42 +00:00
77 lines
2.8 KiB
JavaScript
77 lines
2.8 KiB
JavaScript
var __extends = this.__extends || function (d, b) {
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Phaser;
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(function (Phaser) {
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/// <reference path="../Phaser/Game.ts" />
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/// <reference path="../Phaser/core/Plugin.ts" />
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/**
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* Phaser - Example Plugin
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*/
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(function (Plugins) {
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var Example = (function (_super) {
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__extends(Example, _super);
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function Example(game, parent) {
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_super.call(this, game, parent);
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this.active = true;
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this.visible = true;
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this.hasPreUpdate = false;
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this.hasUpdate = false;
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this.hasPostUpdate = false;
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this.hasPreRender = false;
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this.hasRender = false;
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this.hasPostRender = false;
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}
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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Example.prototype.preUpdate = function () {
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};
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/**
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* Pre-update is called at the start of the update cycle, after all the core system updates have taken place, but before the world update.
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* It is only called if active is set to true.
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*/
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Example.prototype.update = function () {
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};
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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* It is only called if active is set to true.
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*/
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Example.prototype.postUpdate = function () {
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};
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Example.prototype.preRender = function () {
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};
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Example.prototype.render = function () {
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};
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/**
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* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Example.prototype.postRender = function () {
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};
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return Example;
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})(Phaser.Plugin);
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Plugins.Example = Example;
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})(Phaser.Plugins || (Phaser.Plugins = {}));
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var Plugins = Phaser.Plugins;
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})(Phaser || (Phaser = {}));
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