mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 11:03:23 +00:00
68 lines
No EOL
3 KiB
HTML
Executable file
68 lines
No EOL
3 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Phaser Full Screen Mobile Example</title>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1, IE=9">
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<meta name="format-detection" content="telephone=no">
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<meta name="HandheldFriendly" content="true" />
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<meta name="robots" content="noindex,nofollow" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black" />
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<meta name="apple-mobile-web-app-title" content="Phaser App">
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<meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0 minimal-ui shrink-to-fit=no" />
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<link rel="apple-touch-icon" href="/apple-touch-icon.png">
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<!-- non-retina iPhone pre iOS 7 -->
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<link rel="apple-touch-icon" sizes="57x57" href="icons/app_icon_57x57.png">
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<link rel="apple-touch-icon" sizes="60x60" href="icons/app_icon_60x60.png">
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<!-- non-retina iPad pre iOS 7 -->
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<link rel="apple-touch-icon" sizes="72x72" href="icons/app_icon_72x72.png">
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<!-- non-retina iPad iOS 7 -->
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<link rel="apple-touch-icon" sizes="76x76" href="icons/app_icon_76x76.png">
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<!-- retina iPhone pre iOS 7 -->
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<link rel="apple-touch-icon" sizes="114x114" href="icons/app_icon_114x114.png">
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<!-- retina iPhone iOS 7 -->
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<link rel="apple-touch-icon" sizes="120x120" href="icons/app_icon_120x120.png">
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<!-- retina iPad pre iOS 7 -->
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<link rel="apple-touch-icon" sizes="144x144" href="icons/app_icon_144x144.png">
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<!-- retina iPad iOS 7 -->
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<link rel="apple-touch-icon" sizes="152x152" href="icons/app_icon_152x152.png">
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<link rel="apple-touch-icon" sizes="256x256" href="icons/app_icon_256x256.png">
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<link rel="apple-touch-icon" sizes="512x512" href="icons/app_icon_512x512.png">
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<link rel="apple-touch-icon" sizes="1024x1024" href="icons/app_icon_1024x1024.png">
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<link rel="stylesheet" href="css/stylesheet.css" type="text/css" charset="utf-8" />
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<script src="js/phaser.min.js"></script>
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<script src="src/Boot.js"></script>
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<script src="src/Preloader.js"></script>
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<script src="src/MainMenu.js"></script>
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<script src="src/Game.js"></script>
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</head>
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<body>
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<div id="game"></div>
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<div id="orientation"></div>
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<script type="text/javascript">
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(function () {
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// Create your Phaser game and inject it into the game div.
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// We did it in a window.onload event, but you can do it anywhere (requireJS load, anonymous function, jQuery dom ready, - whatever floats your boat)
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// We're using a game size of 1024 x 768 here, but you can use whatever you feel makes sense for your game of course.
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var game = new Phaser.Game(1024, 768, Phaser.AUTO, 'game');
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// Add the States your game has.
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// You don't have to do this in the html, it could be done in your Boot state too, but for simplicity I'll keep it here.
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game.state.add('Boot', BasicGame.Boot);
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game.state.add('Preloader', BasicGame.Preloader);
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game.state.add('MainMenu', BasicGame.MainMenu);
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game.state.add('Game', BasicGame.Game);
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// Now start the Boot state.
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game.state.start('Boot');
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})();
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</script>
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</body>
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</html> |