phaser/src
2016-09-21 23:08:48 +01:00
..
animation Removed un-used property. 2016-09-21 23:00:20 +01:00
core Multiple Batched Texture support is now available. This is a WebGL feature that can seriously decrease the volume of draw calls made in complex, or asset heavy, games. To enable it you can either use the new renderer type Phaser.WEBGL_MULTI, or you can pass the property multiTexture: true in a Phaser.Game configuration object. Once enabled, it cannot be disabled. 2016-09-19 23:31:32 +01:00
gameobjects First pass at adding rotated atlas frame support in to the Canvas renderer. 2016-09-20 00:53:00 +01:00
geom Merge pull request #2729 from samme/line-fromSprite-center 2016-09-07 23:16:01 +01:00
input Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
loader Updated docs. 2016-09-21 23:08:48 +01:00
math Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
net Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Merge pull request #2728 from samme/issue-2720 2016-09-07 23:27:34 +01:00
pixi Frame.rotationDirection has been removed. It isn't needed, as modern texture packers only rotate 90 degrees clockwise anyway, and Phaser only supports this rotation direction. 2016-09-21 22:53:30 +01:00
plugins Weapon.multiFire is a new property that allows you to set a Weapon as being allowed to call fire as many times as you like, per game loop. This allows a single Weapon instance to fire multiple bullets. 2016-09-08 01:42:19 +01:00
sound Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
tilemap Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
time Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils Updated the pointer check code in the Device class, to get rid of the message Navigator.pointerEnabled is a non-standard API added for experiments only. It will be removed in near future. in Chrome. 2016-09-19 23:10:42 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Multiple Batched Texture support is now available. This is a WebGL feature that can seriously decrease the volume of draw calls made in complex, or asset heavy, games. To enable it you can either use the new renderer type Phaser.WEBGL_MULTI, or you can pass the property multiTexture: true in a Phaser.Game configuration object. Once enabled, it cannot be disabled. 2016-09-19 23:31:32 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00