mirror of
https://github.com/photonstorm/phaser
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38 lines
1.8 KiB
JavaScript
38 lines
1.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var TileSprite = require('./TileSprite');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new TileSprite Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#tileSprite
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {number} width - The width of the Game Object. If zero it will use the size of the texture frame.
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* @param {number} height - The height of the Game Object. If zero it will use the size of the texture frame.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. Cannot be a DynamicTexture.
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* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*
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* @return {Phaser.GameObjects.TileSprite} The Game Object that was created.
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*/
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GameObjectFactory.register('tileSprite', function (x, y, width, height, texture, frame)
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{
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return this.displayList.add(new TileSprite(this.scene, x, y, width, height, texture, frame));
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});
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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