phaser/src/gameobjects/tilesprite/TileSpriteFactory.js
2023-04-11 00:39:03 +01:00

38 lines
1.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var TileSprite = require('./TileSprite');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new TileSprite Game Object and adds it to the Scene.
*
* Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#tileSprite
* @since 3.0.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {number} width - The width of the Game Object. If zero it will use the size of the texture frame.
* @param {number} height - The height of the Game Object. If zero it will use the size of the texture frame.
* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. Cannot be a DynamicTexture.
* @param {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*
* @return {Phaser.GameObjects.TileSprite} The Game Object that was created.
*/
GameObjectFactory.register('tileSprite', function (x, y, width, height, texture, frame)
{
return this.displayList.add(new TileSprite(this.scene, x, y, width, height, texture, frame));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns