mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
530 lines
16 KiB
JavaScript
530 lines
16 KiB
JavaScript
var Class = require('../../utils/Class');
|
|
var MapData = require('./mapdata/MapData');
|
|
var LayerData = require('./mapdata/LayerData');
|
|
var StaticTilemapLayer = require('./staticlayer/StaticTilemapLayer.js');
|
|
var DynamicTilemapLayer = require('./dynamiclayer/DynamicTilemapLayer.js');
|
|
var Tileset = require('./Tileset');
|
|
var Formats = require('./Formats');
|
|
var TilemapComponents = require('./components');
|
|
var Tile = require('./Tile');
|
|
|
|
var Tilemap = new Class({
|
|
|
|
initialize:
|
|
|
|
function Tilemap (scene, mapData)
|
|
{
|
|
this.scene = scene;
|
|
|
|
this.tilesets = [];
|
|
this.tileWidth = mapData.tileWidth;
|
|
this.tileHeight = mapData.tileHeight;
|
|
|
|
this.width = mapData.width;
|
|
this.height = mapData.height;
|
|
this.orientation = mapData.orientation;
|
|
this.format = mapData.format;
|
|
this.version = mapData.version;
|
|
this.properties = mapData.properties;
|
|
this.widthInPixels = mapData.widthInPixels;
|
|
this.heightInPixels = mapData.heightInPixels;
|
|
this.imageCollections = mapData.imageCollections;
|
|
this.collision = mapData.collision;
|
|
this.layers = mapData.layers;
|
|
this.tilesets = mapData.tilesets;
|
|
this.tiles = mapData.tiles;
|
|
this.objects = mapData.objects;
|
|
this.currentLayerIndex = 0;
|
|
|
|
// TODO: images
|
|
// TODO: debugging methods
|
|
},
|
|
|
|
addTilesetImage: function (tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing, gid)
|
|
{
|
|
if (tilesetName === undefined) { return null; }
|
|
if (key === undefined || key === null) { key = tilesetName; }
|
|
if (tileWidth === undefined) { tileWidth = this.tileWidth; }
|
|
if (tileHeight === undefined) { tileHeight = this.tileHeight; }
|
|
|
|
if (!this.scene.sys.textures.exists(key))
|
|
{
|
|
console.warn('Invalid image key given for tileset: "' + key + '"');
|
|
return null;
|
|
}
|
|
|
|
var texture = this.scene.sys.textures.get(key);
|
|
|
|
// TODO: potentially add in v2 support for bitmap data
|
|
|
|
var index = this.getTilesetIndex(tilesetName);
|
|
|
|
if (index === null && this.format === Formats.TILEMAP_TILED_JSON)
|
|
{
|
|
console.warn('No data found in the JSON tilemap from Tiled matching the tileset name: "' + tilesetName + '"');
|
|
return null;
|
|
}
|
|
|
|
if (this.tilesets[index])
|
|
{
|
|
this.tilesets[index].setTileSize(tileWidth, tileHeight);
|
|
this.tilesets[index].setSpacing(tileMargin, tileSpacing);
|
|
this.tilesets[index].setImage(texture);
|
|
return this.tilesets[index];
|
|
}
|
|
|
|
if (tileMargin === undefined) { tileMargin = 0; }
|
|
if (tileSpacing === undefined) { tileSpacing = 0; }
|
|
if (gid === undefined) { gid = 0; }
|
|
|
|
var tileset = new Tileset(tilesetName, gid, tileWidth, tileHeight, tileMargin, tileSpacing, {});
|
|
tileset.setImage(texture);
|
|
this.tilesets.push(tileset);
|
|
return tileset;
|
|
|
|
// TODO: add in GID & master list of tiles
|
|
},
|
|
|
|
// Creates & selects
|
|
createBlankDynamicLayer: function (name, tileset, x, y, width, height, tileWidth, tileHeight)
|
|
{
|
|
if (tileWidth === undefined) { tileWidth = this.tileWidth; }
|
|
if (tileHeight === undefined) { tileHeight = this.tileHeight; }
|
|
if (width === undefined) { width = this.width; }
|
|
if (height === undefined) { height = this.height; }
|
|
if (x === undefined) { x = 0; }
|
|
if (y === undefined) { y = 0; }
|
|
|
|
var index = this.getLayerIndex(name);
|
|
|
|
if (index !== null)
|
|
{
|
|
console.warn('Cannot create blank layer: layer with matching name already exists ' + name);
|
|
return null;
|
|
}
|
|
|
|
var layerData = new LayerData({
|
|
name: name,
|
|
tileWidth: tileWidth,
|
|
tileHeight: tileHeight,
|
|
width: width,
|
|
height: height
|
|
});
|
|
|
|
var row;
|
|
for (var tileY = 0; tileY < height; tileY++)
|
|
{
|
|
row = [];
|
|
for (var tileX = 0; tileX < width; tileX++)
|
|
{
|
|
row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight));
|
|
}
|
|
layerData.data.push(row);
|
|
}
|
|
|
|
this.layers.push(layerData);
|
|
this.currentLayerIndex = this.layers.length - 1;
|
|
|
|
// TODO: decide about v2 trimming to game width/height
|
|
|
|
var dynamicLayer = new DynamicTilemapLayer(this.scene, this, this.currentLayerIndex, tileset, x, y);
|
|
this.scene.sys.displayList.add(dynamicLayer);
|
|
|
|
return dynamicLayer;
|
|
},
|
|
|
|
// Creates & selects
|
|
createStaticLayer: function (layerID, tileset, x, y)
|
|
{
|
|
var index = this.getLayerIndex(layerID);
|
|
|
|
if (index === null)
|
|
{
|
|
console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID);
|
|
return null;
|
|
}
|
|
|
|
// Check for an associated static or dynamic tilemap layer
|
|
if (this.layers[index].tilemapLayer)
|
|
{
|
|
console.warn('Cannot create static tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID);
|
|
return null;
|
|
}
|
|
|
|
// TODO: new feature, allow multiple CSV layers
|
|
// TODO: display dimension
|
|
|
|
this.currentLayerIndex = index;
|
|
|
|
var layer = new StaticTilemapLayer(this.scene, this, index, tileset, x, y);
|
|
this.scene.sys.displayList.add(layer);
|
|
return layer;
|
|
},
|
|
|
|
// Creates & selects
|
|
createDynamicLayer: function (layerID, tileset, x, y)
|
|
{
|
|
var index = this.getLayerIndex(layerID);
|
|
|
|
if (index === null)
|
|
{
|
|
console.warn('Cannot create tilemap layer, invalid layer ID given: ' + layerID);
|
|
return null;
|
|
}
|
|
|
|
// Check for an associated static or dynamic tilemap layer
|
|
if (this.layers[index].tilemapLayer)
|
|
{
|
|
console.warn('Cannot create dynamic tilemap layer since a static or dynamic tilemap layer exists for layer ID:' + layerID);
|
|
return null;
|
|
}
|
|
|
|
// TODO: new feature, allow multiple CSV layers
|
|
// TODO: display dimension
|
|
|
|
this.currentLayerIndex = index;
|
|
|
|
var layer = new DynamicTilemapLayer(this.scene, this, index, tileset, x, y);
|
|
this.scene.sys.displayList.add(layer);
|
|
return layer;
|
|
},
|
|
|
|
copy: function (srcTileX, srcTileY, width, height, destTileX, destTileY, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'copy')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.Copy(srcTileX, srcTileY, width, height, destTileX, destTileY, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
destroy: function ()
|
|
{
|
|
this.layers.length = 0;
|
|
this.tilesets.length = 0;
|
|
this.tiles.length = 0;
|
|
this.objects.length = 0;
|
|
this.scene = undefined;
|
|
},
|
|
|
|
fill: function (index, tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'fill')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.Fill(index, tileX, tileY, width, height, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
findByIndex: function (findIndex, skip, reverse, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.FindByIndex(findIndex, skip, reverse, layer);
|
|
},
|
|
|
|
forEachTile: function (callback, context, tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.ForEachTile(callback, context, tileX, tileY, width, height, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
getIndex: function (location, name)
|
|
{
|
|
for (var i = 0; i < location.length; i++)
|
|
{
|
|
if (location[i].name === name)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
|
|
getLayer: function (layer)
|
|
{
|
|
var index = this.getLayerIndex(layer);
|
|
return index !== null ? this.layers[index] : null;
|
|
},
|
|
|
|
getLayerIndex: function (layer)
|
|
{
|
|
if (layer === undefined)
|
|
{
|
|
return this.currentLayerIndex;
|
|
}
|
|
else if (typeof layer === 'string')
|
|
{
|
|
return this.getLayerIndexByName(layer);
|
|
}
|
|
else if (typeof layer === 'number' && layer < this.layers.length)
|
|
{
|
|
return layer;
|
|
}
|
|
else if (layer instanceof StaticTilemapLayer || layer instanceof DynamicTilemapLayer)
|
|
{
|
|
return layer.layerIndex;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
},
|
|
|
|
getLayerIndexByName: function (name)
|
|
{
|
|
return this.getIndex(this.layers, name);
|
|
},
|
|
|
|
getTileAt: function (tileX, tileY, nonNull, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.GetTileAt(tileX, tileY, nonNull, layer);
|
|
},
|
|
|
|
getTileAtWorldXY: function (worldX, worldY, nonNull, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.GetTileAtWorldXY(worldX, worldY, nonNull, camera, layer);
|
|
},
|
|
|
|
getTilesWithin: function (tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.GetTilesWithin(tileX, tileY, width, height, layer);
|
|
},
|
|
|
|
getTilesetIndex: function (name)
|
|
{
|
|
return this.getIndex(this.tilesets, name);
|
|
},
|
|
|
|
hasTileAt: function (tileX, tileY, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.HasTileAt(tileX, tileY, layer);
|
|
},
|
|
|
|
hasTileAtWorldXY: function (worldX, worldY, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera, layer);
|
|
},
|
|
|
|
layer: {
|
|
get: function ()
|
|
{
|
|
return this.layers[this.currentLayerIndex];
|
|
},
|
|
|
|
set: function (layer)
|
|
{
|
|
this.setLayer(layer);
|
|
}
|
|
},
|
|
|
|
putTileAt: function (tile, tileX, tileY, recalculateFaces, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'putTileAt')) { return null; }
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
|
|
},
|
|
|
|
putTileAtWorldXY: function (tile, worldX, worldY, recalculateFaces, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'putTileAtWorldXY')) { return null; }
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.PutTileAtWorldXY(tile, worldX, worldY, recalculateFaces, camera, layer);
|
|
},
|
|
|
|
randomize: function (tileX, tileY, width, height, indices, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'randomize')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.Randomize(tileX, tileY, width, height, indices, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
calculateFacesWithin: function (tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return this; }
|
|
TilemapComponents.CalculateFacesWithin(tileX, tileY, width, height, layer);
|
|
return this;
|
|
},
|
|
|
|
removeAllLayers: function ()
|
|
{
|
|
this.layers.length = 0;
|
|
this.currentLayerIndex = 0;
|
|
return this;
|
|
},
|
|
|
|
removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'removeTileAt')) { return null; }
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
|
|
},
|
|
|
|
removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'removeTileAtWorldXY')) { return null; }
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, layer);
|
|
},
|
|
|
|
replaceByIndex: function (findIndex, newIndex, tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'replaceByIndex')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.ReplaceByIndex(findIndex, newIndex, tileX, tileY, width, height, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
setCollision: function (indexes, collides, recalculateFaces, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return this; }
|
|
TilemapComponents.SetCollision(indexes, collides, recalculateFaces, layer);
|
|
return this;
|
|
},
|
|
|
|
setCollisionBetween: function (start, stop, collides, recalculateFaces, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return this; }
|
|
TilemapComponents.SetCollisionBetween(start, stop, collides, recalculateFaces, layer);
|
|
return this;
|
|
},
|
|
|
|
setCollisionByExclusion: function (indexes, collides, recalculateFaces, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return this; }
|
|
TilemapComponents.SetCollisionByExclusion(indexes, collides, recalculateFaces, layer);
|
|
return this;
|
|
},
|
|
|
|
setLayer: function (layer)
|
|
{
|
|
var index = this.getLayerIndex(layer);
|
|
if (index !== null)
|
|
{
|
|
this.currentLayerIndex = index;
|
|
}
|
|
return this;
|
|
},
|
|
|
|
setTileSize: function (tileWidth, tileHeight)
|
|
{
|
|
this.tileWidth = tileWidth;
|
|
this.tileHeight = tileHeight;
|
|
this.widthInPixels = this.width * tileWidth;
|
|
this.heightInPixels = this.height * tileHeight;
|
|
|
|
// Update all the layers & tiles
|
|
for (var i = 0; i < this.layers.length; i++)
|
|
{
|
|
this.layers[i].tileWidth = tileWidth;
|
|
this.layers[i].tileHeight = tileHeight;
|
|
|
|
var mapData = this.layers[i].data;
|
|
var mapWidth = this.layers[i].width;
|
|
var mapHeight = this.layers[i].height;
|
|
|
|
for (var row = 0; row < mapHeight; ++row)
|
|
{
|
|
for (var col = 0; col < mapWidth; ++col)
|
|
{
|
|
var tile = mapData[row][col];
|
|
if (tile !== null) { tile.setSize(tileWidth, tileHeight); }
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
},
|
|
|
|
shuffle: function (tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'shuffle')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.Shuffle(tileX, tileY, width, height, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
swapByIndex: function (indexA, indexB, tileX, tileY, width, height, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (this._isStaticCall(layer, 'swapByIndex')) { return this; }
|
|
if (layer !== null)
|
|
{
|
|
TilemapComponents.SwapByIndex(indexA, indexB, tileX, tileY, width, height, layer);
|
|
}
|
|
return this;
|
|
},
|
|
|
|
worldToTileX: function (worldX, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.WorldToTileX(worldX, camera, layer);
|
|
},
|
|
|
|
worldToTileY: function (worldY, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.WorldToTileY(worldY, camera, layer);
|
|
},
|
|
|
|
worldToTileXY: function (worldX, worldY, point, camera, layer)
|
|
{
|
|
layer = this.getLayer(layer);
|
|
if (layer === null) { return null; }
|
|
return TilemapComponents.WorldToTileXY(worldX, worldY, point, camera, layer);
|
|
},
|
|
|
|
_isStaticCall: function (layer, functionName)
|
|
{
|
|
if (layer.tilemapLayer instanceof StaticTilemapLayer)
|
|
{
|
|
console.warn(functionName + ': You cannot change the tiles in a static tilemap layer');
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
});
|
|
|
|
module.exports = Tilemap;
|