mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
948 lines
25 KiB
TypeScript
948 lines
25 KiB
TypeScript
// Type definitions for p2.js v0.6.0
|
|
// Project: https://github.com/schteppe/p2.js/
|
|
|
|
declare module p2 {
|
|
|
|
export class AABB {
|
|
|
|
constructor(options?: {
|
|
upperBound?: number[];
|
|
lowerBound?: number[];
|
|
});
|
|
|
|
setFromPoints(points: number[][], position: number[], angle: number, skinSize: number): void;
|
|
copy(aabb: AABB): void;
|
|
extend(aabb: AABB): void;
|
|
overlaps(aabb: AABB): boolean;
|
|
|
|
}
|
|
|
|
export class Broadphase {
|
|
|
|
static AABB: number;
|
|
static BOUNDING_CIRCLE: number;
|
|
|
|
static NAIVE: number;
|
|
static SAP: number;
|
|
|
|
static boundingRadiusCheck(bodyA: Body, bodyB: Body): boolean;
|
|
static aabbCheck(bodyA: Body, bodyB: Body): boolean;
|
|
static canCollide(bodyA: Body, bodyB: Body): boolean;
|
|
|
|
constructor(type: number);
|
|
|
|
type: number;
|
|
result: Body[];
|
|
world: World;
|
|
boundingVolumeType: number;
|
|
|
|
setWorld(world: World): void;
|
|
getCollisionPairs(world: World): Body[];
|
|
boundingVolumeCheck(bodyA: Body, bodyB: Body): boolean;
|
|
|
|
}
|
|
|
|
export class GridBroadphase extends Broadphase {
|
|
|
|
constructor(options?: {
|
|
xmin?: number;
|
|
xmax?: number;
|
|
ymin?: number;
|
|
ymax?: number;
|
|
nx?: number;
|
|
ny?: number;
|
|
});
|
|
|
|
xmin: number;
|
|
xmax: number;
|
|
ymin: number;
|
|
ymax: number;
|
|
nx: number;
|
|
ny: number;
|
|
binsizeX: number;
|
|
binsizeY: number;
|
|
|
|
}
|
|
|
|
export class NativeBroadphase extends Broadphase {
|
|
|
|
}
|
|
|
|
export class Narrowphase {
|
|
|
|
contactEquations: ContactEquation[];
|
|
frictionEquations: FrictionEquation[];
|
|
enableFriction: boolean;
|
|
slipForce: number;
|
|
frictionCoefficient: number;
|
|
surfaceVelocity: number;
|
|
reuseObjects: boolean;
|
|
resuableContactEquations: any[];
|
|
reusableFrictionEquations: any[];
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStiffness: number;
|
|
frictionRelaxation: number;
|
|
enableFrictionReduction: boolean;
|
|
contactSkinSize: number;
|
|
|
|
collidedLastStep(bodyA: Body, bodyB: Body): boolean;
|
|
reset(): void;
|
|
createContactEquation(bodyA: Body, bodyB: Body, shapeA: Shape, shapeB: Shape): ContactEquation;
|
|
createFrictionFromContact(c: ContactEquation): FrictionEquation;
|
|
|
|
}
|
|
|
|
export class SAPBroadphase extends Broadphase {
|
|
|
|
axisList: Body[];
|
|
axisIndex: number;
|
|
|
|
}
|
|
|
|
export class Constraint {
|
|
|
|
static DISTANCE: number;
|
|
static GEAR: number;
|
|
static LOCK: number;
|
|
static PRISMATIC: number;
|
|
static REVOLUTE: number;
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
});
|
|
|
|
type: number;
|
|
equeations: Equation[];
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
collideConnected: boolean;
|
|
|
|
update(): void;
|
|
setStiffness(stiffness: number): void;
|
|
setRelaxation(relaxation: number): void;
|
|
|
|
}
|
|
|
|
export class DistanceConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
distance?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
maxForce?: number;
|
|
});
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
distance: number;
|
|
maxForce: number;
|
|
upperLimitEnabled: boolean;
|
|
upperLimit: number;
|
|
lowerLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
position: number;
|
|
|
|
setMaxForce(f: number): void;
|
|
getMaxForce(): number;
|
|
|
|
}
|
|
|
|
export class GearConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
angle?: number;
|
|
ratio?: number;
|
|
maxTorque?: number;
|
|
});
|
|
|
|
ratio: number;
|
|
angle: number;
|
|
|
|
setMaxTorque(torque: number): void;
|
|
getMaxTorque(): number;
|
|
|
|
}
|
|
|
|
export class LockConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
localOffsetB?: number[];
|
|
localAngleB?: number;
|
|
maxForce?: number;
|
|
});
|
|
|
|
setMaxForce(force: number): void;
|
|
getMaxForce(): number;
|
|
|
|
}
|
|
|
|
export class PrismaticConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
maxForce?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
localAxisA?: number[];
|
|
disableRotationalLock?: boolean;
|
|
upperLimit?: number;
|
|
lowerLimit?: number;
|
|
});
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
localAxisA: number[];
|
|
position: number;
|
|
velocity: number;
|
|
lowerLimitEnabled: boolean;
|
|
upperLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
upperLimit: number;
|
|
upperLimitEquation: ContactEquation;
|
|
lowerLimitEquation: ContactEquation;
|
|
motorEquation: Equation;
|
|
motorEnabled: boolean;
|
|
motorSpeed: number;
|
|
|
|
enableMotor(): void;
|
|
disableMotor(): void;
|
|
setLimits(lower: number, upper: number): void;
|
|
|
|
}
|
|
|
|
export class RevoluteConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
worldPivot?: number[];
|
|
localPivotA?: number[];
|
|
localPivotB?: number[];
|
|
maxForce?: number;
|
|
});
|
|
|
|
pivotA: number[];
|
|
pivotB: number[];
|
|
motorEquation: RotationalVelocityEquation;
|
|
motorEnabled: boolean;
|
|
angle: number;
|
|
lowerLimitEnabled: boolean;
|
|
upperLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
upperLimit: number;
|
|
upperLimitEquation: ContactEquation;
|
|
lowerLimitEquation: ContactEquation;
|
|
|
|
enableMotor(): void;
|
|
disableMotor(): void;
|
|
motorIsEnabled(): boolean;
|
|
setLimits(lower: number, upper: number): void;
|
|
setMotorSpeed(speed: number): void;
|
|
getMotorSpeed(): number;
|
|
|
|
}
|
|
|
|
export class AngleLockEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
angle?: number;
|
|
ratio?: number;
|
|
});
|
|
|
|
computeGq(): number;
|
|
setRatio(ratio: number): number;
|
|
setMaxTorque(torque: number): number;
|
|
|
|
}
|
|
|
|
export class ContactEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body);
|
|
|
|
contactPointA: number[];
|
|
penetrationVec: number[];
|
|
contactPointB: number[];
|
|
normalA: number[];
|
|
restitution: number;
|
|
firstImpact: boolean;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class Equation {
|
|
|
|
static DEFAULT_STIFFNESS: number;
|
|
static DEFAULT_RELAXATION: number;
|
|
|
|
constructor(bodyA: Body, bodyB: Body, minForce?: number, maxForce?: number);
|
|
|
|
minForce: number;
|
|
maxForce: number;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
G: number[];
|
|
offset: number;
|
|
a: number;
|
|
b: number;
|
|
epsilon: number;
|
|
timeStep: number;
|
|
needsUpdate: boolean;
|
|
multiplier: number;
|
|
relativeVelocity: number;
|
|
enabled: boolean;
|
|
|
|
gmult(G: number[], vi: number[], wi: number[], vj: number[], wj: number[]): number;
|
|
computeB(a: number, b: number, h: number): number;
|
|
computeGq(): number;
|
|
computeGW(): number;
|
|
computeGWlambda(): number;
|
|
computeGiMf(): number;
|
|
computeGiMGt(): number;
|
|
addToWlambda(deltalambda: number): number;
|
|
computeInvC(eps: number): number;
|
|
|
|
}
|
|
|
|
export class FrictionEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, slipForce: number);
|
|
|
|
contactPointA: number[];
|
|
contactPointB: number[];
|
|
t: number[];
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
frictionCoefficient: number;
|
|
|
|
setSlipForce(slipForce: number): number;
|
|
getSlipForce(): number;
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class RotationalLockEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
angle?: number;
|
|
});
|
|
|
|
angle: number;
|
|
|
|
computeGq(): number;
|
|
|
|
}
|
|
|
|
export class RotationalVelocityEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body);
|
|
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class EventEmitter {
|
|
|
|
on(type: string, listener: Function, context: any): EventEmitter;
|
|
has(type: string, listener: Function): boolean;
|
|
off(type: string, listener: Function): EventEmitter;
|
|
emit(event: any): EventEmitter;
|
|
|
|
}
|
|
|
|
export class ContactMaterialOptions {
|
|
|
|
friction: number;
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStiffness: number;
|
|
frictionRelaxation: number;
|
|
surfaceVelocity: number;
|
|
|
|
}
|
|
|
|
export class ContactMaterial {
|
|
|
|
static idCounter: number;
|
|
|
|
constructor(materialA: Material, materialB: Material, options?: ContactMaterialOptions);
|
|
|
|
id: number;
|
|
materialA: Material;
|
|
materialB: Material;
|
|
friction: number;
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStuffness: number;
|
|
frictionRelaxation: number;
|
|
surfaceVelocity: number;
|
|
contactSkinSize: number;
|
|
|
|
}
|
|
|
|
export class Material {
|
|
|
|
static idCounter: number;
|
|
|
|
constructor(id: number);
|
|
|
|
id: number;
|
|
|
|
}
|
|
|
|
export class vec2 {
|
|
|
|
static crossLength(a: number[], b: number[]): number;
|
|
static crossVZ(out: number[], vec: number[], zcomp: number): number;
|
|
static crossZV(out: number[], zcomp: number, vec: number[]): number;
|
|
static rotate(out: number[], a: number[], angle: number): void;
|
|
static rotate90cw(out: number[], a: number[]): number;
|
|
static centroid(out: number[], a: number[], b: number[], c: number[]): number[];
|
|
static create(): number[];
|
|
static clone(a: number[]): number[];
|
|
static fromValues(x: number, y: number): number[];
|
|
static copy(out: number[], a: number[]): number[];
|
|
static set(out: number[], x: number, y: number): number[];
|
|
static toLocalFrame(out: number[], worldPoint: number[], framePosition: number[], frameAngle: number): void;
|
|
static toGlobalFrame(out: number[], localPoint: number[], framePosition: number[], frameAngle: number): void;
|
|
static add(out: number[], a: number[], b: number[]): number[];
|
|
static subtract(out: number[], a: number[], b: number[]): number[];
|
|
static sub(out: number[], a: number[], b: number[]): number[];
|
|
static multiply(out: number[], a: number[], b: number[]): number[];
|
|
static mul(out: number[], a: number[], b: number[]): number[];
|
|
static divide(out: number[], a: number[], b: number[]): number[];
|
|
static div(out: number[], a: number[], b: number[]): number[];
|
|
static scale(out: number[], a: number[], b: number): number[];
|
|
static distance(a: number[], b: number[]): number;
|
|
static dist(a: number[], b: number[]): number;
|
|
static squaredDistance(a: number[], b: number[]): number;
|
|
static sqrDist(a: number[], b: number[]): number;
|
|
static length(a: number[]): number;
|
|
static len(a: number[]): number;
|
|
static squaredLength(a: number[]): number;
|
|
static sqrLen(a: number[]): number;
|
|
static negate(out: number[], a: number[]): number[];
|
|
static normalize(out: number[], a: number[]): number[];
|
|
static dot(a: number[], b: number[]): number;
|
|
static str(a: number[]): string;
|
|
|
|
}
|
|
|
|
export class BodyOptions {
|
|
|
|
mass: number;
|
|
position: number[];
|
|
velocity: number[];
|
|
angle: number;
|
|
angularVelocity: number;
|
|
force: number[];
|
|
angularForce: number;
|
|
fixedRotation: number;
|
|
|
|
}
|
|
|
|
export class Body extends EventEmitter {
|
|
|
|
sleepyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
sleepEvent: {
|
|
type: string;
|
|
};
|
|
|
|
wakeUpEvent: {
|
|
type: string;
|
|
};
|
|
|
|
static DYNAMIC: number;
|
|
static STATIC: number;
|
|
static KINEMATIC: number;
|
|
static AWAKE: number;
|
|
static SLEEPY: number;
|
|
static SLEEPING: number;
|
|
|
|
constructor(options?: BodyOptions);
|
|
|
|
id: number;
|
|
world: World;
|
|
shapes: Shape[];
|
|
shapeOffsets: number[][];
|
|
shapeAngles: number[];
|
|
mass: number;
|
|
invMass: number;
|
|
inertia: number;
|
|
invInertia: number;
|
|
invMassSolve: number;
|
|
invInertiaSolve: number;
|
|
fixedRotation: number;
|
|
position: number[];
|
|
interpolatedPosition: number[];
|
|
interpolatedAngle: number;
|
|
previousPosition: number[];
|
|
previousAngle: number;
|
|
velocity: number[];
|
|
vlambda: number[];
|
|
wlambda: number[];
|
|
angle: number;
|
|
angularVelocity: number;
|
|
force: number[];
|
|
angularForce: number;
|
|
damping: number;
|
|
angularDamping: number;
|
|
type: number;
|
|
boundingRadius: number;
|
|
aabb: AABB;
|
|
aabbNeedsUpdate: boolean;
|
|
allowSleep: boolean;
|
|
wantsToSleep: boolean;
|
|
sleepState: number;
|
|
sleepSpeedLimit: number;
|
|
sleepTimeLimit: number;
|
|
gravityScale: number;
|
|
|
|
updateSolveMassProperties(): void;
|
|
setDensity(density: number): void;
|
|
getArea(): number;
|
|
getAABB(): AABB;
|
|
updateAABB(): void;
|
|
updateBoundingRadius(): void;
|
|
addShape(shape: Shape, offset?: number[], angle?: number): void;
|
|
removeShape(shape: Shape): boolean;
|
|
updateMassProperties(): void;
|
|
applyForce(force: number[], worldPoint: number[]): void;
|
|
toLocalFrame(out: number[], worldPoint: number[]): void;
|
|
toWorldFrame(out: number[], localPoint: number[]): void;
|
|
fromPolygon(path: number[][], options?: {
|
|
optimalDecomp?: boolean;
|
|
skipSimpleCheck?: boolean;
|
|
removeCollinearPoints?: any; //boolean | number
|
|
}): boolean;
|
|
adjustCenterOfMass(): void;
|
|
setZeroForce(): void;
|
|
resetConstraintVelocity(): void;
|
|
applyDamping(dy: number): void;
|
|
wakeUp(): void;
|
|
sleep(): void;
|
|
sleepTick(time: number, dontSleep: boolean, dt: number): void;
|
|
getVelocityFromPosition(story: number[], dt: number): number[];
|
|
getAngularVelocityFromPosition(timeStep: number): number;
|
|
overlaps(body: Body): boolean;
|
|
|
|
}
|
|
|
|
export class Spring {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
|
|
stiffness?: number;
|
|
damping?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
worldAnchorA?: number[];
|
|
worldAnchorB?: number[];
|
|
|
|
});
|
|
|
|
stiffness: number;
|
|
damping: number;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
|
|
applyForce(): void;
|
|
|
|
}
|
|
|
|
export class LinearSpring extends Spring {
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
restLength: number;
|
|
|
|
setWorldAnchorA(worldAnchorA: number[]): void;
|
|
setWorldAnchorB(worldAnchorB: number[]): void;
|
|
getWorldAnchorA(result: number[]): number[];
|
|
getWorldAnchorB(result: number[]): number[];
|
|
applyForce(): void;
|
|
|
|
}
|
|
|
|
export class RotationalSpring extends Spring {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
restAngle?: number;
|
|
stiffness?: number;
|
|
damping?: number;
|
|
});
|
|
|
|
restAngle: number;
|
|
|
|
}
|
|
|
|
export class Capsule extends Shape {
|
|
|
|
constructor(length?: number, radius?: number);
|
|
|
|
length: number;
|
|
radius: number;
|
|
|
|
}
|
|
|
|
export class Circle extends Shape {
|
|
|
|
constructor(radius: number);
|
|
|
|
radius: number;
|
|
|
|
}
|
|
|
|
export class Convex extends Shape {
|
|
|
|
static triangleArea(a: number[], b: number[], c: number[]): number;
|
|
|
|
constructor(vertices: number[][], axes: number[]);
|
|
|
|
vertices: number[][];
|
|
axes: number[];
|
|
centerOfMass: number[];
|
|
triangles: number[];
|
|
boundingRadius: number;
|
|
|
|
projectOntoLocalAxis(localAxis: number[], result: number[]): void;
|
|
projectOntoWorldAxis(localAxis: number[], shapeOffset: number[], shapeAngle: number, result: number[]): void;
|
|
|
|
updateCenterOfMass(): void;
|
|
|
|
}
|
|
|
|
export class Heightfield extends Shape {
|
|
|
|
constructor(data: number[], options?: {
|
|
minValue?: number;
|
|
maxValue?: number;
|
|
elementWidth: number;
|
|
});
|
|
|
|
data: number[];
|
|
maxValue: number;
|
|
minValue: number;
|
|
elementWidth: number;
|
|
|
|
}
|
|
|
|
export class Shape {
|
|
|
|
static idCounter: number;
|
|
static CIRCLE: number;
|
|
static PARTICLE: number;
|
|
static PLANE: number;
|
|
static CONVEX: number;
|
|
static LINE: number;
|
|
static RECTANGLE: number;
|
|
static CAPSULE: number;
|
|
static HEIGHTFIELD: number;
|
|
|
|
constructor(type: number);
|
|
|
|
type: number;
|
|
id: number;
|
|
boundingRadius: number;
|
|
collisionGroup: number;
|
|
collisionMask: number;
|
|
material: Material;
|
|
area: number;
|
|
sensor: boolean;
|
|
|
|
computeMomentOfInertia(mass: number): number;
|
|
updateBoundingRadius(): number;
|
|
updateArea(): void;
|
|
computeAABB(out: AABB, position: number[], angle: number): void;
|
|
|
|
}
|
|
|
|
export class Line extends Shape {
|
|
|
|
constructor(length?: number);
|
|
|
|
length: number;
|
|
|
|
}
|
|
|
|
export class Particle extends Shape {
|
|
|
|
}
|
|
|
|
export class Plane extends Shape {
|
|
|
|
}
|
|
|
|
export class Rectangle extends Shape {
|
|
|
|
static sameDimensions(a: Rectangle, b: Rectangle): boolean;
|
|
|
|
constructor(width?: number, height?: number);
|
|
|
|
width: number;
|
|
height: number;
|
|
|
|
}
|
|
|
|
export class Solver extends EventEmitter {
|
|
|
|
static GS: number;
|
|
static ISLAND: number;
|
|
|
|
constructor(options?: {}, type?: number);
|
|
|
|
type: number;
|
|
equations: Equation[];
|
|
equationSortFunction: Equation; //Equation | boolean
|
|
|
|
solve(dy: number, world: World): void;
|
|
solveIsland(dy: number, island: Island): void;
|
|
sortEquations(): void;
|
|
addEquation(eq: Equation): void;
|
|
addEquations(eqs: Equation[]): void;
|
|
removeEquation(eq: Equation): void;
|
|
removeAllEquations(): void;
|
|
|
|
}
|
|
|
|
export class GSSolver extends Solver {
|
|
|
|
constructor(options?: {
|
|
iterations?: number;
|
|
tolerance?: number;
|
|
});
|
|
|
|
iterations: number;
|
|
tolerance: number;
|
|
useZeroRHS: boolean;
|
|
frictionIterations: number;
|
|
usedIterations: number;
|
|
|
|
solve(h: number, world: World): void;
|
|
|
|
}
|
|
|
|
export class OverlapKeeper {
|
|
|
|
constructor(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Shape);
|
|
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
|
|
tick(): void;
|
|
setOverlapping(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Body): void;
|
|
bodiesAreOverlapping(bodyA: Body, bodyB: Body): boolean;
|
|
set(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Shape): void;
|
|
|
|
}
|
|
|
|
export class TupleDictionary {
|
|
|
|
data: number[];
|
|
keys: number[];
|
|
|
|
getKey(id1: number, id2: number): string;
|
|
getByKey(key: number): number;
|
|
get(i: number, j: number): number;
|
|
set(i: number, j: number, value: number): number;
|
|
reset(): void;
|
|
copy(dict: TupleDictionary): void;
|
|
|
|
}
|
|
|
|
export class Utils {
|
|
|
|
static appendArray<T>(a: Array<T>, b: Array<T>): Array<T>;
|
|
static chanceRoll(chance: number): boolean;
|
|
static defaults(options: any, defaults: any): any;
|
|
static extend(a: any, b: any): void;
|
|
static randomChoice(choice1: any, choice2: any): any;
|
|
static rotateArray(matrix: any[], direction: any): any[];
|
|
static splice<T>(array: Array<T>, index: number, howMany: number): void;
|
|
static shuffle<T>(array: T[]): T[];
|
|
static transposeArray<T>(array: T[]): T[];
|
|
|
|
}
|
|
|
|
export class Island {
|
|
|
|
equations: Equation[];
|
|
bodies: Body[];
|
|
|
|
reset(): void;
|
|
getBodies(result: any): Body[];
|
|
wantsToSleep(): boolean;
|
|
sleep(): boolean;
|
|
|
|
}
|
|
|
|
export class IslandManager extends Solver {
|
|
|
|
static getUnvisitedNode(nodes: Node[]): IslandNode; // IslandNode | boolean
|
|
|
|
equations: Equation[];
|
|
islands: Island[];
|
|
nodes: IslandNode[];
|
|
|
|
visit(node: IslandNode, bds: Body[], eqs: Equation[]): void;
|
|
bfs(root: IslandNode, bds: Body[], eqs: Equation[]): void;
|
|
split(world: World): Island[];
|
|
|
|
}
|
|
|
|
export class IslandNode {
|
|
|
|
constructor(body: Body);
|
|
|
|
body: Body;
|
|
neighbors: IslandNode[];
|
|
equations: Equation[];
|
|
visited: boolean;
|
|
|
|
reset(): void;
|
|
|
|
}
|
|
|
|
export class World extends EventEmitter {
|
|
|
|
postStepEvent: {
|
|
type: string;
|
|
};
|
|
|
|
addBodyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
removeBodyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
addSpringEvent: {
|
|
type: string;
|
|
};
|
|
|
|
impactEvent: {
|
|
type: string;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
contactEquation: ContactEquation;
|
|
};
|
|
|
|
postBroadphaseEvent: {
|
|
type: string;
|
|
pairs: Body[];
|
|
};
|
|
|
|
beginContactEvent: {
|
|
type: string;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
contactEquations: ContactEquation[];
|
|
};
|
|
|
|
endContactEvent: {
|
|
type: string;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
};
|
|
|
|
preSolveEvent: {
|
|
type: string;
|
|
contactEquations: ContactEquation[];
|
|
frictionEquations: FrictionEquation[];
|
|
};
|
|
|
|
static NO_SLEEPING: number;
|
|
static BODY_SLEEPING: number;
|
|
static ISLAND_SLEEPING: number;
|
|
|
|
static integrateBody(body: Body, dy: number): void;
|
|
|
|
constructor(options?: {
|
|
solver?: Solver;
|
|
gravity?: number[];
|
|
broadphase?: Broadphase;
|
|
islandSplit?: boolean;
|
|
doProfiling?: boolean;
|
|
});
|
|
|
|
springs: Spring[];
|
|
bodies: Body[];
|
|
solver: Solver;
|
|
narrowphase: Narrowphase;
|
|
islandManager: IslandManager;
|
|
gravity: number[];
|
|
frictionGravity: number;
|
|
useWorldGravityAsFrictionGravity: boolean;
|
|
useFrictionGravityOnZeroGravity: boolean;
|
|
doProfiling: boolean;
|
|
lastStepTime: number;
|
|
broadphase: Broadphase;
|
|
constraints: Constraint[];
|
|
defaultMaterial: Material;
|
|
defaultContactMaterial: ContactMaterial;
|
|
lastTimeStep: number;
|
|
applySpringForces: boolean;
|
|
applyDamping: boolean;
|
|
applyGravity: boolean;
|
|
solveConstraints: boolean;
|
|
contactMaterials: ContactMaterial[];
|
|
time: number;
|
|
stepping: boolean;
|
|
islandSplit: boolean;
|
|
emitImpactEvent: boolean;
|
|
sleepMode: number;
|
|
|
|
addConstraint(c: Constraint): void;
|
|
addContactMaterial(contactMaterial: ContactMaterial): void;
|
|
removeContactMaterial(cm: ContactMaterial): void;
|
|
getContactMaterial(materialA: Material, materialB: Material): ContactMaterial; // ContactMaterial | boolean
|
|
removeConstraint(c: Constraint): void;
|
|
step(dy: number, timeSinceLastCalled?: number, maxSubSteps?: number): void;
|
|
runNarrowphase(np: Narrowphase, bi: Body, si: Shape, xi: any[], ai: number, bj: Body, sj: Shape, xj: any[], aj: number, cm: number, glen: number): void;
|
|
addSpring(s: Spring): void;
|
|
removeSpring(s: Spring): void;
|
|
addBody(body: Body): void;
|
|
removeBody(body: Body): void;
|
|
getBodyByID(id: number): Body; //Body | boolean
|
|
disableBodyCollision(bodyA: Body, bodyB: Body): void;
|
|
enableBodyCollision(bodyA: Body, bodyB: Body): void;
|
|
clear(): void;
|
|
clone(): World;
|
|
hitTest(worldPoint: number[], bodies: Body[], precision: number): Body[];
|
|
setGlobalEquationParameters(parameters: {
|
|
relaxation?: number;
|
|
stiffness?: number;
|
|
}): void;
|
|
setGlobalStiffness(stiffness: number): void;
|
|
setGlobalRelaxation(relaxation: number): void;
|
|
}
|
|
|
|
}
|