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* MSPointer now has an `onPointerUpGlobal` handler for when the pointer is released outside of the canvas, but still within the browser window. This means that in IE11 a Sprites `onInputUp` event will now trigger even when outside the canvas (thanks @bvargish #2000) * MSPointer now has handles for the pointer being over and outside of the canvas element, which sets the Pointer.withinGame booleans accordingly. It also triggers the Mouse.mouseOutCallback and Mouse.mouseOverCallback callbacks respectively. * The MSPointer event listeners have been renamed to all lower-case, i.e. 'pointerDown' is now 'pointerdown'. |
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DeviceButton.js | ||
Gamepad.js | ||
Input.js | ||
InputHandler.js | ||
Key.js | ||
Keyboard.js | ||
Mouse.js | ||
MSPointer.js | ||
Pointer.js | ||
SinglePad.js | ||
Touch.js |