phaser/src
2015-08-24 12:26:02 +01:00
..
animation Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
core doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
gameobjects JSDocs update. 2015-08-20 12:47:59 +01:00
geom jshint fix. 2015-08-07 01:41:59 +01:00
input * Pointer.withinGame is no longer automatically set to 'false' in the Pointer.stop method - it will check if the Pointer actually is within the stage bounds and only set withinGame to false if it's outside the bounds. 2015-08-20 12:47:50 +01:00
loader Cache.addSpriteSheet didn't include default values for the frameMax, margin and spacing arguments (thanks @vladkens #2017 #2018) 2015-08-24 11:43:34 +01:00
math All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
physics Setting a P2.Body from Static or Kinematic to Dynamic will now automatically adjust the Body.mass to be 1 (thanks @wayfu #2005) 2015-08-20 11:19:30 +01:00
pixi Enabling a filter on a display object that had a blend mode set would cause the object to become invisible. The two cannot be combined, so when you set a filter on a display object it now automatically resets the blend mode to NORMAL. The same does not happen in reverse however, so if you've got a filter set and then change the blend mode it will still break. Be careful to capture this yourself (thanks @wayfu #1994) 2015-08-24 12:26:02 +01:00
sound Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (#1946) 2015-07-27 14:02:04 +01:00
stubs Converted tabs to spaces. 2015-04-29 09:21:02 -04:00
system Fixed issue with an extra 4px being added to the canvas elements because the display type wasn't set. 2015-08-24 11:32:32 +01:00
tilemap Optimised local vars to reduce file size. 2015-08-24 12:03:32 +01:00
time All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
tween Added frameBased to the TweenManager and made Tween.frameBased reference that setting, allowing you to set it once (#2015) 2015-08-20 12:59:06 +01:00
utils jsdocs fix. 2015-08-24 12:03:03 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js Phaser 2.4.3-RC1 build files. 2015-08-21 16:25:41 +01:00
PixiDefaults.js PIXI.BitmapText has been removed as a global array, as it is no longer used. 2015-07-16 01:29:32 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00