mirror of
https://github.com/photonstorm/phaser
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61 lines
2.1 KiB
JavaScript
61 lines
2.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var CalculateFacesWithin = require('./CalculateFacesWithin');
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var PutTileAt = require('./PutTileAt');
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/**
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* Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified
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* layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile,
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* all attributes will be copied over to the specified location. If you pass in an index, only the
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* index at the specified location will be changed. Collision information will be recalculated
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* within the region tiles were changed.
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*
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* @function Phaser.Tilemaps.Components.PutTilesAt
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* @since 3.0.0
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*
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* @param {(number[]|number[][]|Phaser.Tilemaps.Tile[]|Phaser.Tilemaps.Tile[][])} tile - A row (array) or grid (2D array) of Tiles or tile indexes to place.
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* @param {number} tileX - The x coordinate, in tiles, not pixels.
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* @param {number} tileY - The y coordinate, in tiles, not pixels.
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* @param {boolean} recalculateFaces - `true` if the faces data should be recalculated.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*/
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var PutTilesAt = function (tilesArray, tileX, tileY, recalculateFaces, layer)
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{
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if (recalculateFaces === undefined) { recalculateFaces = true; }
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if (!Array.isArray(tilesArray))
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{
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return null;
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}
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// Force the input array to be a 2D array
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if (!Array.isArray(tilesArray[0]))
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{
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tilesArray = [ tilesArray ];
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}
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var height = tilesArray.length;
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var width = tilesArray[0].length;
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for (var ty = 0; ty < height; ty++)
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{
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for (var tx = 0; tx < width; tx++)
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{
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var tile = tilesArray[ty][tx];
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PutTileAt(tile, tileX + tx, tileY + ty, false, layer);
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}
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}
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if (recalculateFaces)
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{
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// Recalculate the faces within the destination area and neighboring tiles
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CalculateFacesWithin(tileX - 1, tileY - 1, width + 2, height + 2, layer);
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}
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};
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module.exports = PutTilesAt;
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