phaser/src/renderer/webgl
2018-08-31 16:25:04 +01:00
..
pipelines Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
shaders The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added jsdocs comments to WebGL utils 2018-04-25 13:17:33 -03:00
WebGLPipeline.js Formatting 2018-08-07 16:26:22 +01:00
WebGLRenderer.js Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00