phaser/src/boot
2018-08-23 18:10:20 +01:00
..
Config.js Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two. 2018-08-22 17:01:21 +01:00
CreateDOMContainer.js Fixed style join 2018-07-19 16:22:51 +01:00
CreateRenderer.js Canvas now uses game config resolution 2018-07-17 22:43:52 +01:00
DebugHeader.js The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Game.js Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
index.js Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
ScaleManager.js Added properties and methods to Scale Manager ready for integration 2018-08-07 16:25:45 +01:00
TimeStep.js jsdoc fixes 2018-06-13 08:37:40 +01:00
VisibilityHandler.js Added Game.isOver and mouseover and mouseout events. 2018-06-11 12:32:25 +01:00