mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 20:58:56 +00:00
115 lines
3.2 KiB
JavaScript
115 lines
3.2 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2019 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
var CollisionInfo = require('./CollisionInfo');
|
|
var CONST = require('./const');
|
|
|
|
/**
|
|
*
|
|
*
|
|
* @function Phaser.Physics.Arcade.GetOverlap
|
|
* @since 3.17.0
|
|
*
|
|
* @param {Phaser.Physics.Arcade.Body} body1 - The first Body to separate.
|
|
* @param {Phaser.Physics.Arcade.Body} body2 - The second Body to separate.
|
|
* @param {boolean} [overlapOnly] - Is this an overlap only check, or part of separation?
|
|
* @param {number} [bias] - A value added to the delta values during collision checks. Increase it to prevent sprite tunneling (sprites passing through each other instead of colliding).
|
|
*
|
|
* @return {CollisionInfo} A Collision Info object.
|
|
*/
|
|
var GetOverlap = function (body1, body2, overlapOnly, bias)
|
|
{
|
|
if (overlapOnly === undefined) { overlapOnly = false; }
|
|
if (bias === undefined) { bias = 0; }
|
|
|
|
var collisionInfo = CollisionInfo.get(body1, body2, overlapOnly, bias);
|
|
|
|
if (overlapOnly)
|
|
{
|
|
return collisionInfo;
|
|
}
|
|
|
|
// console.log('');
|
|
// console.log('%c GetOverlap ' + body1.world._frame + ' ', 'background-color: aqua');
|
|
// collisionInfo.dump();
|
|
|
|
if (collisionInfo.face === CONST.FACING_LEFT)
|
|
{
|
|
// console.log('GetOverlap leftFace');
|
|
|
|
if (collisionInfo.body1 === body1)
|
|
{
|
|
body1.setTouchingLeft();
|
|
body2.setTouchingRight();
|
|
|
|
body1.setBlockedLeft(collisionInfo);
|
|
body2.setBlockedRight(collisionInfo);
|
|
|
|
if (body2.isWorldBlockedLeft())
|
|
{
|
|
body1.setHardBlockedLeft();
|
|
}
|
|
}
|
|
}
|
|
else if (collisionInfo.face === CONST.FACING_RIGHT)
|
|
{
|
|
// console.log('GetOverlap rightFace');
|
|
|
|
if (collisionInfo.body1 === body1)
|
|
{
|
|
body1.setTouchingRight();
|
|
body2.setTouchingLeft();
|
|
|
|
body1.setBlockedRight(collisionInfo);
|
|
body2.setBlockedLeft(collisionInfo);
|
|
|
|
if (body2.isWorldBlockedRight())
|
|
{
|
|
body1.setHardBlockedRight();
|
|
}
|
|
}
|
|
}
|
|
else if (collisionInfo.face === CONST.FACING_UP)
|
|
{
|
|
// console.log('GetOverlap topFace');
|
|
|
|
if (collisionInfo.body1 === body1)
|
|
{
|
|
body1.setTouchingUp();
|
|
body2.setTouchingDown();
|
|
|
|
body1.setBlockedUp(collisionInfo);
|
|
body2.setBlockedDown(collisionInfo);
|
|
|
|
if (body2.isWorldBlockedUp())
|
|
{
|
|
body1.setHardBlockedUp();
|
|
}
|
|
}
|
|
}
|
|
else if (collisionInfo.face === CONST.FACING_DOWN)
|
|
{
|
|
// console.log('GetOverlap bottomFace');
|
|
|
|
if (collisionInfo.body1 === body1)
|
|
{
|
|
body1.setTouchingDown();
|
|
body2.setTouchingUp();
|
|
|
|
body1.setBlockedDown(collisionInfo);
|
|
body2.setBlockedUp(collisionInfo);
|
|
|
|
if (body2.isWorldBlockedDown())
|
|
{
|
|
body1.setHardBlockedDown();
|
|
}
|
|
}
|
|
}
|
|
|
|
return collisionInfo;
|
|
};
|
|
|
|
module.exports = GetOverlap;
|