mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
208 lines
No EOL
4.4 KiB
TypeScript
208 lines
No EOL
4.4 KiB
TypeScript
/// <reference path="../Game.ts" />
|
|
|
|
/**
|
|
* Phaser - RequestAnimationFrame
|
|
*
|
|
* Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly.
|
|
*/
|
|
|
|
module Phaser {
|
|
|
|
export class RequestAnimationFrame {
|
|
|
|
/**
|
|
* Constructor
|
|
* @param {Any} callback
|
|
* @return {RequestAnimationFrame} This object.
|
|
*/
|
|
constructor(callback, callbackContext) {
|
|
|
|
this._callback = callback;
|
|
this._callbackContext = callbackContext;
|
|
|
|
var vendors = ['ms', 'moz', 'webkit', 'o'];
|
|
|
|
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++)
|
|
{
|
|
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
|
|
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
|
|
}
|
|
|
|
this.start();
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @property _callback
|
|
* @type Any
|
|
* @private
|
|
**/
|
|
private _callback;
|
|
private _callbackContext;
|
|
|
|
/**
|
|
*
|
|
* @method callback
|
|
* @param {Any} callback
|
|
**/
|
|
public setCallback(callback) {
|
|
|
|
this._callback = callback;
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @property _timeOutID
|
|
* @type Any
|
|
* @private
|
|
**/
|
|
private _timeOutID;
|
|
|
|
/**
|
|
*
|
|
* @property _isSetTimeOut
|
|
* @type Boolean
|
|
* @private
|
|
**/
|
|
private _isSetTimeOut: bool = false;
|
|
|
|
/**
|
|
*
|
|
* @method usingSetTimeOut
|
|
* @return Boolean
|
|
**/
|
|
public isUsingSetTimeOut(): bool {
|
|
|
|
return this._isSetTimeOut;
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @method usingRAF
|
|
* @return Boolean
|
|
**/
|
|
public isUsingRAF(): bool {
|
|
|
|
if (this._isSetTimeOut === true)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @property lastTime
|
|
* @type Number
|
|
**/
|
|
public lastTime: number = 0;
|
|
|
|
/**
|
|
*
|
|
* @property currentTime
|
|
* @type Number
|
|
**/
|
|
public currentTime: number = 0;
|
|
|
|
/**
|
|
*
|
|
* @property isRunning
|
|
* @type Boolean
|
|
**/
|
|
public isRunning: bool = false;
|
|
|
|
/**
|
|
*
|
|
* @method start
|
|
* @param {Any} [callback]
|
|
**/
|
|
public start(callback? = null) {
|
|
|
|
if (callback)
|
|
{
|
|
this._callback = callback;
|
|
}
|
|
|
|
if (!window.requestAnimationFrame)
|
|
{
|
|
this._isSetTimeOut = true;
|
|
this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), 0);
|
|
}
|
|
else
|
|
{
|
|
this._isSetTimeOut = false;
|
|
window.requestAnimationFrame(() => this.RAFUpdate());
|
|
}
|
|
|
|
this.isRunning = true;
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @method stop
|
|
**/
|
|
public stop() {
|
|
|
|
if (this._isSetTimeOut)
|
|
{
|
|
clearTimeout(this._timeOutID);
|
|
}
|
|
else
|
|
{
|
|
window.cancelAnimationFrame;
|
|
}
|
|
|
|
this.isRunning = false;
|
|
|
|
}
|
|
|
|
public RAFUpdate() {
|
|
|
|
// Not in IE8 (but neither is RAF) also doesn't use a high performance timer (window.performance.now)
|
|
this.currentTime = Date.now();
|
|
|
|
if (this._callback)
|
|
{
|
|
this._callback.call(this._callbackContext);
|
|
}
|
|
|
|
var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
|
|
|
|
window.requestAnimationFrame(() => this.RAFUpdate());
|
|
|
|
this.lastTime = this.currentTime + timeToCall;
|
|
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @method SetTimeoutUpdate
|
|
**/
|
|
public SetTimeoutUpdate() {
|
|
|
|
// Not in IE8
|
|
this.currentTime = Date.now();
|
|
|
|
if (this._callback)
|
|
{
|
|
this._callback.call(this._callbackContext);
|
|
}
|
|
|
|
var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
|
|
|
|
this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), timeToCall);
|
|
|
|
this.lastTime = this.currentTime + timeToCall;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} |