phaser/Phaser/TweenManager.ts

134 lines
3.3 KiB
TypeScript

/// <reference path="Game.ts" />
/// <reference path="system/Tween.ts" />
/**
* Phaser - TweenManager
*
* The Game has a single instance of the TweenManager through which all Tween objects are created and updated.
* Tweens are hooked into the game clock and pause system, adjusting based on the game state.
* TweenManager is based heavily on tween.js by sole (http://soledadpenades.com).
* I converted it to TypeScript, swapped the callbacks for signals and patched a few issues with regard
* to properties and completion errors. Please see https://github.com/sole/tween.js for a full list of contributors.
*/
module Phaser {
export class TweenManager {
/**
* TweenManager constructor
* @param game {Game} A reference to the current Game.
*/
constructor(game: Phaser.Game) {
this._game = game;
this._tweens = [];
}
/**
* Local private reference to Game
*/
private _game: Phaser.Game;
/**
* Local private array which is the container of all tween objects.
*/
private _tweens: Phaser.Tween[];
/**
* Get all the tween objects in an array.
* @return {Phaser.Tween[]} Array with all tween objects.
*/
public getAll() {
return this._tweens;
}
/**
* Remove all tween objects.
*/
public removeAll() {
this._tweens.length = 0;
}
/**
* Create a tween object for a specific object.
*
* @param object {object} Object you wish the tween will affect.
* @return {Phaser.Tween} The newly created tween object.
*/
public create(object): Phaser.Tween {
return new Phaser.Tween(object, this._game);
}
/**
* Add an exist tween object to the manager.
*
* @param tween {Phaser.Tween} The tween object you want to add.
* @return {Phaser.Tween} The tween object you added to the manager.
*/
public add(tween: Phaser.Tween) {
tween.parent = this._game;
this._tweens.push(tween);
return tween;
}
/**
* Remove a tween from this manager.
*
* @param tween {Phaser.Tween} The tween object you want to remove.
*/
public remove(tween: Phaser.Tween) {
var i = this._tweens.indexOf(tween);
if (i !== -1)
{
this._tweens.splice(i, 1);
}
}
/**
* Update all the tween objects you added to this manager.
*
* @return {boolean} Return false if there's no tween to update, otherwise return true.
*/
public update() {
if (this._tweens.length === 0)
{
return false;
}
var i = 0;
var numTweens = this._tweens.length;
while (i < numTweens)
{
if (this._tweens[i].update(this._game.time.now))
{
i++;
}
else
{
this._tweens.splice(i, 1);
numTweens--;
}
}
return true;
}
}
}