phaser/src
2014-11-08 20:01:10 +00:00
..
animation Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
core Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
gameobjects Added Sprite.setScaleMinMax for testing. 2014-11-08 13:31:35 +00:00
geom Point.floor will Math.floor both the x and y values of the Point. 2014-11-04 23:57:21 +00:00
input Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
loader Cache: addBitmapData can auto-create FrameData, fixes 1294 2014-11-07 00:08:54 -08:00
math JSDoc fixes. 2014-10-21 22:43:42 +01:00
net Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
particles Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
physics P2.BodyDebug circles were drawing at half widths (thanks @enriqueto #1288) 2014-11-08 14:09:26 +00:00
pixi Integrated latest development build of Pixi (lots of v2 specific bugs fixed) 2014-11-08 19:26:16 +00:00
sound Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
system A large refactor to how the internal game timers and physics calculations has been made. We've now swapped to using a fixed time step internally across Phaser, instead of the variable one we had before that caused glitchse on low-fps systems. Thanks to pjbaron for his help with all of these related changes. 2014-11-08 18:54:54 +00:00
tilemap Removed TilemapLayer.index getter as it incorrectly refereneced a property that didn't exist, breaking most demos. Couldn't see an obvious reason for the getter so restored previous property and tested all examples, and all run now (and faster too thanks to the rest of the changes made in TilemapLayer). 2014-11-08 14:50:00 +00:00
time Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
tween A large refactor to how the internal game timers and physics calculations has been made. We've now swapped to using a fixed time step internally across Phaser, instead of the variable one we had before that caused glitchse on low-fps systems. Thanks to pjbaron for his help with all of these related changes. 2014-11-08 18:54:54 +00:00
utils Updated Color.webToColor to accept [more] spaces 2014-10-28 06:25:20 -07:00
Intro.js Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
Outro.js Updated docs. 2014-06-29 21:19:37 +01:00
Phaser.js Moving to 2.2.0 release version. 2014-11-08 19:25:47 +00:00